# Chesterfield BUFF Suggestion

**URL:** <https://hhforum.superchargemobile.app/t/chesterfield-buff-suggestion/1873>\
**Category:** Hero Talk\
**Created:** [March 24, 2018, 3:58pm UTC](https://hhforum.superchargemobile.app/t/chesterfield-buff-suggestion/1873 "2018-03-24T15:58:37Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Shubidouba](https://sea2.discourse-cdn.com/flex020/user_avatar/hhforum.superchargemobile.app/shubidouba/32/1267_2.png) [@Shubidouba](https://hhforum.superchargemobile.app/u/Shubidouba)\
**Post date:** [March 24, 2018, 3:58pm UTC](https://hhforum.superchargemobile.app/t/chesterfield-buff-suggestion/1873/1 "2018-03-24T15:58:37Z")

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**Illumination Flare**  
-Reveals INVISIBLE enemies who linger in the area.

_Seeing that we have a new sneaky guy in the hero pool, we need to start having counters against them. This won’t make a dramatic impact but its a start._

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**Author:** ![Tunamelt](https://sea2.discourse-cdn.com/flex020/user_avatar/hhforum.superchargemobile.app/tunamelt/32/1580_2.png) [@Tunamelt](https://hhforum.superchargemobile.app/u/Tunamelt)\
**Post date:** [March 26, 2018, 2:32pm UTC](https://hhforum.superchargemobile.app/t/chesterfield-buff-suggestion/1873/2 "2018-03-26T14:32:58Z")

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This is exactly my line of thinking as well. And also maybe the marks by Nightingale, Prophet should do the same.  
We need anti-invis.

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**Author:** ![Shubidouba](https://sea2.discourse-cdn.com/flex020/user_avatar/hhforum.superchargemobile.app/shubidouba/32/1267_2.png) [@Shubidouba](https://hhforum.superchargemobile.app/u/Shubidouba)\
**Post date:** [March 26, 2018, 5:39pm UTC](https://hhforum.superchargemobile.app/t/chesterfield-buff-suggestion/1873/3 "2018-03-26T17:39:07Z")

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Yes! 🙌

Totally agree with Night and Prophet’s skills to reveal invis. Might be a stretch, but i think silence should also reveal invis. Cast’s sea mine to be more specific.

Even though there are existing counters that can bypass invis _(Oro’s meltdown, Razorback’s shield when it pops, Fortress’s recharge and ground lingering skills and traps)_, I still think invisibility is too strong in this game since it basically makes the AI useless against them. _(except sentry’s, I think that skill should be charged faster or lasts longer than 6 seconds to compensate for his squishyness)_

And as much as I love and hate mandrake, I dont want him to be nerfed. Just keep him as ease. Instead, I suggest introducing new ways to counter invis.

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**Author:** ![Khaos\_knight](https://avatars.discourse-cdn.com/v4/letter/k/7993a0/32.png) [@Khaos\_knight](https://hhforum.superchargemobile.app/u/Khaos_knight)\
**Post date:** [October 5, 2018, 8:19pm UTC](https://hhforum.superchargemobile.app/t/chesterfield-buff-suggestion/1873/4 "2018-10-05T20:19:31Z")

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Ghoul’s molotov could also disable the invis too
