Hero Buffs - 10.8

CARABINA

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 35,850 to 50,277

:right_arrow:Health: 591,412 to 860,730

:right_arrow:Damage: 67,086 to 101,239

:right_arrow:Elemental Damage: 65,805 to 99,993

:right_arrow:Armor: 4,807 to 6,533

:right_arrow:Elemental Armor: 3,065 to 4,143

:right_arrow:Offensive Mod: 2,035 to 2,784

:right_arrow:Elemental Offensive Mod: 2,220 to 3,043

:right_arrow:Defensive Mod: 1,295 to 1,776

:right_arrow:Elemental Defensive Mod: 1,018 to 1,396

WEAPON CHANGES:

:right_arrow:Damage per Second: 132,891 to 201,232

:right_arrow:Damage per Shot: 20,195 to 30,581

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: MARKERLIGHT

Applies a charge of [Markerlight] to the targeted enemy that lasts until the end of the mission. Each charge of [Markerlight] increases Damage dealt to the target by 15% and reduces enemy armor by 4,152 (was 3,202), up to a maximum of 3 charges.

If the affected enemy has 3 charges of [Markerlight] they become Marked.

Silver Ability: FUSILLADE

Fires a continuous stream of bullets dealing 35,328 Damage per second (was 29,362) to the targeted enemy. The Elemental Damage per second increases the longer it is channeled.

Lasts 4 seconds, or until cancelled.

Gold Ability: PATHFINDER

Whenever an enemy affected by [Markerlight] dies, this Hero gains a charge of [Pathfinder] for each charge of [Markerlight] on the target.

Each charge boosts weapon damage by 8,199 (was 5,501) until the end of the mission.

Platinum Ability: UAF SURVEYOR

All allied Heroes gain bonuses from [Pathfinder]. For each charge of [Pathfinder], boost each allied Hero’s weapon damage by 11,184 (was 7,513) until the end of the mission.

BARREL

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 42,682 to 54,802

:right_arrow:Health: 1,884,337 to 2,323,065

:right_arrow:Damage: 46,517 to 70,773

:right_arrow:Elemental Damage: 38,694 to 57,505

:right_arrow:Armor: 11,948 to 14,671

:right_arrow:Elemental Armor: 6,548 to 7,778

:right_arrow:Offensive Mod: 1,711 to 2,479

:right_arrow:Elemental Offensive Mod: 1,526 to 2,211

:right_arrow:Defensive Mod: 3,793 to 5,495

:right_arrow:Elemental Defensive Mod: 1,943 to 2,822

WEAPON CHANGES:

:right_arrow:Damage per Second: 85,211 to 128,278

:right_arrow:Damage per Pallet: 18,935 to 28,505

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: SALVAGE

Every shot that hits a cover applies a 98,041 shield (was 79,621) for a few seconds to the ally with the lowest health. Every few shots that hit a cover will apply this to Barrel instead. The effect does stack but the duration is not refreshed.

Every shot that hits an enemy without a shield applies 37,843 heal per second (was 28,336) for a few seconds to the ally with the lowest health. Every few shots that hit an enemy without a shield will apply this to Barrel instead.

Gold Ability: SECURED STANCE

When this hero receives a buff he increases the cooldown speed of Rapid-Fire and gives himself 15,488 Armor (was 12,720) and 135,705 heal per second (was 99,368) for a few seconds.

During that time he taunts all enemies.

MARLOWE

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 41,492 to 54,025

:right_arrow:Health: 1,124,725 to 1,305,562

:right_arrow:Damage: 62,932 to 89,359

:right_arrow:Elemental Damage: 71,257 to 103,543

:right_arrow:Armor: 7,569 to 9,895

:right_arrow:Elemental Armor: 3,533 to 4,611

:right_arrow:Offensive Mod: 2,054 to 2,729

:right_arrow:Elemental Offensive Mod: 2,590 to 3,441

:right_arrow:Defensive Mod: 2,081 to 2,766

:right_arrow:Elemental Defensive Mod: 1,156 to 1,536

WEAPON CHANGES:

:right_arrow:Damage per Second: 134,189 to 192,902

:right_arrow:Damage per Pallet: 27,274 to 39,207

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: WHIPLASH

This Hero cracks an energy whip, tying up the targeted enemy and dealing 652,042 Damage (was 467,625) and applying a charge of [Hog Tied]. Each charge of [Hog Tied] reduces enemy movement speed by 12%.

Up to a maximum of 5 charges.

Silver Ability: KNOCKOUT

Slams the targeted enemy, Rooting them for 5 seconds. If the target has [Hog Tied] while Knockout is still active, it depletes all charges of [Hog Tied] and Stuns the enemy for 5 seconds. For each charge of [Hog Tied] deal 266,874 additional Damage (was 191,192).

Gold Ability: WRANGLER

[Whiplash] deals 215,395 additional Damage (was 153,975) and applies a bonus charge of [Hog Tied] to an additional nearby enemy target.

Up to a maximum of 5 charges per enemy.

Platinum Ability: RODEO QUEEN

Whenever a charge of [Hog Tied] is expended, this hero recovers 232,091 Health (was 200,000) and recovers 20% of both their skills charge.

ASTRIX

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 40,419 to 54,126

:right_arrow:Health: 1,021,487 to 1,219,622

:right_arrow:Damage: 77,703 to 118,112

:right_arrow:Elemental Damage: 61,402 to 91,221

:right_arrow:Armor: 4,692 to 5,758

:right_arrow:Elemental Armor: 4,152 to 4,851

:right_arrow:Offensive Mod: 3,330 to 4,829

:right_arrow:Elemental Offensive Mod: 2,775 to 4,024

:right_arrow:Defensive Mod: 1,480 to 2,146

:right_arrow:Elemental Defensive Mod: 1,110 to 1,610

WEAPON CHANGES:

:right_arrow:Damage per Second: 139,105 to 209,333

:right_arrow:Damage per Shot: 96,600 to 145,370

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: BOOMERANG

Throws a boomerang dealing 337,958 Damage (was 222,712) to the targeted enemy before returning to this Hero.

If this Hero retrieves her boomerang it reduces the cooldown of the next [Boomerang] by 50%.

Silver Ability: SLUGGER ROUND

Fires a heavy shot toward the targeted enemy hitting the first enemy caught in its path, dealing 1,038,298 Damage (was 684,687) and Stunning the enemy for 2 seconds.

Gold Ability: WINGCLIP

Enemies damaged by [Boomerang] take 386,099 additional Damage per second (was 263,900) and become Rooted for 6 seconds.

Platinum Ability: BIRD OF PREY

Whenever a [Boomerang] strikes an enemy it has a 60% chance to bounce to a nearby enemy target before returning.

Each time [Boomerang] bounces this Hero recovers 361,977 Health (was 306,500) when the boomerang is recovered.