# Hero Buffs - 8.1

**URL:** <https://hhforum.superchargemobile.app/t/hero-buffs-8-1/26535>\
**Category:** Patch Notes\
**Created:** [May 29, 2024, 11:20pm UTC](https://hhforum.superchargemobile.app/t/hero-buffs-8-1/26535 "2024-05-29T23:20:32Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![WhaSuper](https://sea2.discourse-cdn.com/flex020/user_avatar/hhforum.superchargemobile.app/whasuper/32/23003_2.png) [@WhaSuper](https://hhforum.superchargemobile.app/u/WhaSuper)\
**Post date:** [May 29, 2024, 11:20pm UTC](https://hhforum.superchargemobile.app/t/hero-buffs-8-1/26535/1 "2024-05-29T23:20:32Z")

</div>

![](https://lh7-us.googleusercontent.com/7uvgYjsd7lFMZumdETu_vAj9HzFTvZcu6VlMCXrFwQE_geEcBD56oRHEiBlMD2Ndz91bcnDvJB2iNtlnQXAlM3W4dNZIkdm1U7eoCpUFfauK2gp8BPVo-zDxRyJWQBorVnhBpFPpFWnXb6538lBrHi0)

**PANZER**  
(Values correspond to a maxed hero)

**STAT CHANGES:**

➡ **Power** changed from 33,517 to 39,316  
➡ **Health** changed from 1,191,505 to 1,472,062  
➡ **Damage** changed from 42,109 to 50,089  
➡ **Elemental Damage** changed from 42,990 to 50,498

➡ **Armor** changed from 6,538 to 7,358  
➡ **Elemental Armor** changed from 3,605 to 5,332  
➡ **Offensive Mod** changed from 1526.25 to 1803.75  
➡ **Elemental Offensive Mod** changed from 1757.5 to 2035  
➡ **Elemental Defensive Mod** changed from 1110 to 1757.5

**WEAPON CHANGES:**

🔷 **Reload Time:** changed from 9.6 to 2.4  
🔷 **Damage per Second:** changed from 85,099 to 100,587  
🔷 **Damage per Shot:** changed from from 22,632 to 26,751  
🔷 Reduced the weapon **minimum** pallet spread by 28.57%  
🔷 Reduced the weapon **maximum** pallet spread by 12.50%

**ABILITY CHANGES:**  
(Values correspond to a maxed hero)

**Bronze Ability: Breach And Clear**

An explosive blast deals 300,004 Elemental Damage (was 200,000) to an enemy in the targeted area.

If the target was at full Health they take an additional 350,008 Elemental Damage (211,120).

[Breach and Clear] starts the mission with 90% charge.

**Silver Ability: Clean Sweep**

Fires a spread of bullets hitting all enemies on the battlefield dealing 300,010 Damage per shot (was 189,504).

**Gold Ability: Brawler**

Whenever the enemy Team outnumbers the allied Team, improve this Hero’s weapon by 12,521 Attack Damage (was 7,869) and 12,509 Elemental Attack Damage (was 7,881) for each fallen allied Hero.

**Platinum Ability: Assault Breacher**

At the start of the mission, improve this Hero’s weapon damage by 20,009 Elemental Attack Damage (was 14,171) for the first 20 seconds of a mission.

**Ruby Ability: Doing Damage**

The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a 27,663 Elemental Attack Damage bonus (was 23,684), as well as a 30% Skill Charge bonus for their Bronze Skill.

**ADDITIONAL CHANGES:**

⚙ **Changes to Silver Ability: Clean Sweep**

- Decreased the Cooldown of “Clean Sweep” to 15 seconds;

⚙ **BUG FIXES:**

- Fixed a Bug where the visual area of effect of “Breach and Clear” was bigger than the actual area;

![](https://lh7-us.googleusercontent.com/jA-eGBNXn7DEWs_1Kv4xTrIleFQFQth52c5ChaUpWwfLZ3x0G0O58PgRQ8goWDwgsbm0ktkwWIIN_ZzViu1UpEfy2RGPemtsAIyuHTvzT2KTVUXcWzfd5_23KlREBmML1npI739Am73sC66JMNQfXiI)  
**HEIMLOCK**  
(Values correspond to a maxed hero)

**STAT CHANGES:**

➡ **Power** changed from 30,677 to 41,318  
➡ **Health** changed from 1,421,450 to 1,678,537  
➡ **Damage** changed from 25,579 to 50,402  
➡ **Elemental Damage** changed from 19,532 to 44,349

➡ **Armor** changed from 9,726 to 10,820  
➡ **Elemental Armor** changed from 4,404 to 4,799  
➡ **Offensive Mod** changed from 832.5 to 2035  
➡ **Elemental Offensive Mod** changed from 462.5 to 1942.5  
➡ **Elemental Defensive Mod** changed from 1387.5 to 1572.5

**WEAPON CHANGES:**

🔷 **Damage to Cover:** changed from 98.77 to 123.46  
🔷 **Damage per Second:** changed from 45,111 to 94,751  
🔷 **Damage per Shot:** changed from 18,564 to 38,991  
🔷 **Ammo Capacity:** changed from 3 to 6  
🔷 **Reload Time:** changed from 2 to 1.7

**ABILITY CHANGES:**  
(Values correspond to a maxed hero)

**Bronze Ability: Chem Bath**

.

Heal all other allied Heroes, restoring 39,556 Health per Second (was 28,512) for 10 seconds. If an allied Hero is below 50% Health they improve all Healing Received by 25%.

**Silver Ability: Sterilize**

Boosts all allied Heroes Health and cleanses all negative effects. All allied Heroes gain 392,819 Health (was 151,646) for 10 seconds.

If a negative effect was cleansed this Hero recovers 209,883 Health (was 179,290), for each cheansed ally.

**Gold Ability: Booster Shot**

At the start of the mission, all allied Heroes gain 441,503 Health (was 281,512) and improve all Healing received by 30% (was 15%) for 30 seconds.

**Platinum Ability: Power Drink**

All allied Heroes below 50% Health take 25% less Damage (was 5%).

For each allied Hero above 50% Health this Hero gains 245,880 Health (was 105,401). When an ally drops below the threshold the bonus Health is lost.

.  
**Ruby Ability: Tanked Up**

A Tank’s job in any decent Team composition is to not only soak up damage, but also clear a path for your Heroes. This Hero takes 10% reduced damage, starts the match with 671,534 additional Health (was 568,785) , 3,443 additional Elemental Armor (was 3,233) and deals an additional 27,612 Damage to Cover (was 14,456).

**ADDITIONAL CHANGES:**

⚙ **Changes to Bronze Ability: Chem Bath**

- Increased the AI chance of casting “Chem Bath” by 25%;
- Increased the Projectile Speed of “Chem Bath” by 20%;

⚙ **Changes to Silver Ability: Sterilize**

- Increased the AI chance of casting “Sterilize” by 25%;
- Decreased the Cooldown of “Sterilize” to 16 seconds;

⚙ **BUG FIXES:**

- Fixed the “Sterilize” ability description to reflect the actual behavior of the ability;

[Update 8.1](https://hhforum.superchargemobile.app/t/bhaltair-update-8-1/26536)
