# Pyromaniac remake

**URL:** <https://hhforum.superchargemobile.app/t/pyromaniac-remake/15425>\
**Category:** Community Gallery\
**Created:** [October 25, 2019, 1:55am UTC](https://hhforum.superchargemobile.app/t/pyromaniac-remake/15425 "2019-10-25T01:55:54Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![BAM2000](https://avatars.discourse-cdn.com/v4/letter/b/858c86/32.png) [@BAM2000](https://hhforum.superchargemobile.app/u/BAM2000)\
**Post date:** [October 25, 2019, 1:55am UTC](https://hhforum.superchargemobile.app/t/pyromaniac-remake/15425/1 "2019-10-25T01:55:54Z")

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I will leave the numbers, naming, and appearance to the viewer’s imagination so he can be as overpowered or underpowered as you want. I always wanted a hero with a flamethrower that would probably work similar to Yeager’s laser so this is what I came up with. Since the pyromaniac is pretty much the useless klg version of purifier, this is my version of what he should be.

Front line  
Primary weapon: flare gun

Bronze: Switches his weapon to a flamethrower that deals (x) damage and (x) elemental damage per second for 3 seconds to any targets hit. Flamethrower has 100 ammunition.

Silver: Throws a bottle of a flammable gas that effects anyone that enters the target area for 15 seconds. Each second an enemy is in the effected area gain a charge of [flammable] up to 10 charges. Enemies Afflicted with [flammable are silenced, disoriented, and take (x) more elemental damage.

Gold: Any enemy damaged by this hero with a charge of [flammable] explodes for (x) damage in a small area.

Platinum: Enemies that take damage from this hero always take (x) damage per second for 3 seconds and are [revealed].  
Additionally, If this hero dies while flamethrower is active explode dealing (x) mech damage and (x) damage per second to 3 random enemies.
