# Two new skills that game needs (imo)

**URL:** <https://hhforum.superchargemobile.app/t/two-new-skills-that-game-needs-imo/9565>\
**Category:** Feedback & Ideas\
**Created:** [November 18, 2018, 7:31am UTC](https://hhforum.superchargemobile.app/t/two-new-skills-that-game-needs-imo/9565 "2018-11-18T07:31:15Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![Rh4uk0](https://avatars.discourse-cdn.com/v4/letter/r/91b2a8/32.png) [@Rh4uk0](https://hhforum.superchargemobile.app/u/Rh4uk0)\
**Post date:** [November 18, 2018, 7:31am UTC](https://hhforum.superchargemobile.app/t/two-new-skills-that-game-needs-imo/9565/1 "2018-11-18T07:31:15Z")

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To counter the rezz and Mandrake dominance or even frequency of encountering them. The game needs two new skills on two heroes.

Both gold or plat passive continous active. One preventing all rezzing and the other one preventing heroes from goimg into stealth.

It would probably require some other modifications as well.

Thoughts?

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**Author:** ![WalleWu](https://sea2.discourse-cdn.com/flex020/user_avatar/hhforum.superchargemobile.app/wallewu/32/1755_2.png) [@WalleWu](https://hhforum.superchargemobile.app/u/WalleWu)\
**Post date:** [November 18, 2018, 11:30am UTC](https://hhforum.superchargemobile.app/t/two-new-skills-that-game-needs-imo/9565/2 "2018-11-18T11:30:34Z")

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Which Mandrake and rezz dominance?

Flatline is squishy and after Mandrakes rezz you can two shoot the revived opponents. As if for Mandrakes skill you can use mark to block it. And even if it kicks in you can still see and hit your opponent. Only the Ai is confused by it.

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**Author:** ![Yosai](https://sea2.discourse-cdn.com/flex020/user_avatar/hhforum.superchargemobile.app/yosai/32/20052_2.png) [@Yosai](https://hhforum.superchargemobile.app/u/Yosai)\
**Post date:** [November 18, 2018, 12:21pm UTC](https://hhforum.superchargemobile.app/t/two-new-skills-that-game-needs-imo/9565/3 "2018-11-18T12:21:40Z")

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_Cough_ Showtime and Silence skills _cough_

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**Author:** ![ULFPAM](https://sea2.discourse-cdn.com/flex020/user_avatar/hhforum.superchargemobile.app/ulfpam/32/6700_2.png) [@ULFPAM](https://hhforum.superchargemobile.app/u/ULFPAM)\
**Post date:** [November 18, 2018, 4:37pm UTC](https://hhforum.superchargemobile.app/t/two-new-skills-that-game-needs-imo/9565/4 "2018-11-18T16:37:32Z")

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As Yosai suggests look into Ifrit and his Showtime skill. It will make invisible enemies visible again for several seconds.

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**Author:** ![Kraterios](https://sea2.discourse-cdn.com/flex020/user_avatar/hhforum.superchargemobile.app/kraterios/32/3578_2.png) [@Kraterios](https://hhforum.superchargemobile.app/u/Kraterios)\
**Post date:** [November 18, 2018, 4:38pm UTC](https://hhforum.superchargemobile.app/t/two-new-skills-that-game-needs-imo/9565/5 "2018-11-18T16:38:16Z")

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I’d rather see a faster cool down on current stunners and silence skills.

And the only thing I want to see changes with Mandrake is the aim assist, that’s a bottleneck for me

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**Author:** ![ULFPAM](https://sea2.discourse-cdn.com/flex020/user_avatar/hhforum.superchargemobile.app/ulfpam/32/6700_2.png) [@ULFPAM](https://hhforum.superchargemobile.app/u/ULFPAM)\
**Post date:** [November 18, 2018, 4:40pm UTC](https://hhforum.superchargemobile.app/t/two-new-skills-that-game-needs-imo/9565/6 "2018-11-18T16:40:19Z")

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Right? It’s gotten worse lately, huh, the terrible aim assist when someone goes invisible?

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**Author:** ![Kraterios](https://sea2.discourse-cdn.com/flex020/user_avatar/hhforum.superchargemobile.app/kraterios/32/3578_2.png) [@Kraterios](https://hhforum.superchargemobile.app/u/Kraterios)\
**Post date:** [November 18, 2018, 4:42pm UTC](https://hhforum.superchargemobile.app/t/two-new-skills-that-game-needs-imo/9565/7 "2018-11-18T16:42:22Z")

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Yeah it makes you lose a match when you need 1 bullet to kill someone and somehow you target a wrong enemy and he gets healed

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**Author:** ![Rh4uk0](https://avatars.discourse-cdn.com/v4/letter/r/91b2a8/32.png) [@Rh4uk0](https://hhforum.superchargemobile.app/u/Rh4uk0)\
**Post date:** [November 18, 2018, 5:12pm UTC](https://hhforum.superchargemobile.app/t/two-new-skills-that-game-needs-imo/9565/8 "2018-11-18T17:12:25Z")

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So I am the only one that thinks that there are to many Ifrit’s, Flatline’s and Mandrake’s arround?

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**Author:** ![Kraterios](https://sea2.discourse-cdn.com/flex020/user_avatar/hhforum.superchargemobile.app/kraterios/32/3578_2.png) [@Kraterios](https://hhforum.superchargemobile.app/u/Kraterios)\
**Post date:** [November 18, 2018, 6:41pm UTC](https://hhforum.superchargemobile.app/t/two-new-skills-that-game-needs-imo/9565/9 "2018-11-18T18:41:03Z")

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I’d rather see new team compensitions added then remove the ones we have

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**Author:** ![Rh4uk0](https://avatars.discourse-cdn.com/v4/letter/r/91b2a8/32.png) [@Rh4uk0](https://hhforum.superchargemobile.app/u/Rh4uk0)\
**Post date:** [November 18, 2018, 8:05pm UTC](https://hhforum.superchargemobile.app/t/two-new-skills-that-game-needs-imo/9565/10 "2018-11-18T20:05:47Z")

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Well those skills should be implemented so that they are not the default heroes. But they should make it risky to run Flatline, Ifrit, Mandrake, Nightghale, and Panzer or Dogface. Now this team is to safe to run with not enough counters outside roughly the same.

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**Author:** ![system](https://us1.discourse-cdn.com/flex020/uploads/gunrise/original/1X/9e9cc10fdd1a1052430655755a2f6ab5c8716918.jpg) [@system](https://hhforum.superchargemobile.app/u/system)\
**Post date:** [December 2, 2018, 8:05pm UTC](https://hhforum.superchargemobile.app/t/two-new-skills-that-game-needs-imo/9565/11 "2018-12-02T20:05:52Z")

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Closed on December 2, 2018, 8:05pm UTC

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