Castellan
STAT CHANGES:
(Values correspond to a maxed hero)
Power changed from 31,934 to 37,863
Health changed from 1,597,175 to 1,660,075
Damage changed from 26,947 to 43,774
Elemental Damage changed from 18,703 to 26,211
Armor changed from 6,390 to 8,349
Elemental Armor changed from 7,570 to 8,664
Offensive Mod changed from 832.5 to 1665
Elemental Offensive Mod changed from 647.5 to 925
Defensive Mod changed from 1942.5 to 2312.5
WEAPON CHANGES:
- Damage per Second changed from 45,650 to 69,985
- Damage per Pallet changed from 9,651 to 14,795
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Sentry Turret
Places a static [Sentry Turret] at this Hero’s current position that will automatically attack enemy targets.
The [Sentry Turret] has 1,005,413 Health, and deals 40,573 Damage per second (was 26,143). After 13 seconds (was 20 seconds), the [Sentry Turret] activates a rocket launcher that fires a pair of rockets every 3 seconds. Each rocket deals 70,008 Damage (was 59,894) to an enemy target.
The [Sentry Turret] lasts until destroyed or a wave finishes. [Sentry Turret] starts the mission with 90% charge (was 75%), and refunds 90% charge (was 75%) if it is active when a wave finishes.
Silver Ability: Shield Wall
Places a shield generator at the targeted location that protects all allied Heroes within the targeted area, absorbing 2,300,064 Damage (was 1,818,443).
The [Shield Wall] lasts until destroyed or a wave finishes.
Gold Ability: Auto-Repair
Continuously repair a nearby [Sentry Turret], restoring 50,216 Health per second (was 48,455).
If the [Sentry Turret] is already at full Health, this Hero gains a Shield, that absorbs 550,069 Damage (was 449,811).
The Shield lasts until destroyed.
Platinum Ability: Fortify
All allied Heroes gain 300,019 Health (was 96,843) and 4,999 Elemental Armor (was 540).
Whenever a [Sentry Turret] is active, this Hero gains an additional 9,002 Armor (was 2,612).
Ruby Ability: Tanked Up
A Tank’s job in any decent Team composition is to not only soak up damage, but also clear a path for your Heroes. This Hero gains a 5,491 Elemental Armor bonus (was 4,911) and deals an additional 24,099 Damage to Cover (was 15,181).
ADDITIONAL CHANGES:
Changes to Bronze Ability: Sentry Turret
- Increased the chance that AI will trigger “Sentry Turret” by 30%;
Changes to Silver Ability: Shield Wall
- Decreased the Cooldown of “Shield Wall” to 15 sec;
- Decreased the Charge time of “Shield Wall” by 115%;
- Decreased the Cast Time of “Shield Wall” by 50%;
- Decreased the Activation Delay of “Shield Wall” by 100%;
BUG FIXES:
- Fixed a bug where “Sentry Turret” ability had swapped damage values for the turret damage per second and rocket damage;
- Fixed a bug where “Sentry Turret” ability had shown wrong CD recharge value;
Clyde
STAT CHANGES:
(Values correspond to a maxed hero)
Power changed from 31,235 to 41,405
Health changed from 580,475 to 1,177,712
Damage changed from 55,092 to 67,487
Elemental Damage changed from 52,395 to 62,152
Armor changed from 4,112 to 6,578
Elemental Armor changed from 2,936 to 5,066
Critical Chance changed from 2% to 3%
Offensive Mod changed from 2266.25 to 2775
Elemental Offensive Mod changed from 2405 to 2821.25
Defensive Mod changed from 1202.5 to 1803.75
Elemental Defensive Mod changed from 925 to 1665
WEAPON CHANGES:
Damage per Second changed from 107,487 to 129,639
Damage per Shot changed from 67,178 to 81,024
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Quickdraw
Takes a snap shot at the targeted enemy dealing 450,006 Elemental Damage (was 350,809) and reloading his primary weapon, with a 35% chance (was 50%) to miss and deal no damage.
If the target is Stunned they are guaranteed to be hit.
Silver Ability: Dirty Fighting
Aims below the belt dealing 314,470 Damage (was 65,999) and Stunning the targeted enemy for 8 seconds.
Already Stunned targets take an additional 408,037 Elemental Damage (was 129,693).
Gold Ability: Lucky Number 6
The sixth shot fired per reload deals an additional 300,000 Attack Damage (was 53,399) and has a 50% Critical Hit Chance (was 5%).
Platinum Ability: Crackshot
Whenever this Hero hits an enemy with a basic attack, he gains a charge of [Crackshot]. Each charge provides 18,749 Critical Bonus (was 10,066) and 5% Critical Hit Chance (was 1%), to a maximum of 8 charges (was 12).
Whenever this hero misses an enemy target, he depletes all charges of [Crackshot].
Ruby Ability: Doing Damage
The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a 33,840 Elemental Attack Damage bonus (was 28,668), as well as a 30% Skill Charge bonus for their Bronze Skill.
ADDITIONAL CHANGES:
Changes to Bronze Ability: Quickdraw
- Increased the Cooldown recharge by attacks of “Quickdraw” with 12.50%;
- Decreased the total Cooldown of “Quickdraw” by 25%;
- Decreased the Cast Time of “Quickdraw” by 90%;
- Increased the chance that AI will trigger “Quickdraw” by 30%;
Changes to Silver Ability: Dirty Fighting
- Decreased the Cooldown of “Dirty Fighting” to 14 sec;
- Increased the chance that AI will trigger “Dirty Fighting” by 30%;
- Decreased the Charge time of “Dirty Fighting” by 54%;
- Decreased the Cast Time of “Dirty Fighting” by 80%;
Richter
STAT CHANGES:
(Values correspond to a maxed hero)
Power changed from 36,344 to 41,425
Health changed from 1,316,850 to 1,578,025
Damage changed from 41,602 to 47,651
Elemental Damage changed from 33,021 to 39,029
Elemental Armor changed from 1,900 to 4,396
Offensive Mod changed from 1757.5 to 1942.5
Elemental Offensive Mod changed from 1480 to 1665
Elemental Defensive Mod changed from 185 to 1480
WEAPON CHANGES:
Damage to Cover changed from 137.8 to 167.32
Damage per Second changed from 74,623 to 86,680
Damage per Shot changed from 29,378 to 34,125
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Thumper Shockwave
Fires a shockwave towards the targeted enemy hitting any enemies caught in its path, dealing 300,006 Elemental Damage (was 244,196), Stunning each target hit for 5 seconds (was 3 seconds), and Disorienting for 10 seconds.
Silver Ability: Sonic Sunder
Blasts the targeted enemy with concentrated sound, dealing 350,005 Elemental Damage (was 122,651) and reducing enemy Elemental Armor by 12,003 (was 8,260) and Disorienting for 12 seconds (was 10 seconds).
Gold Ability: Entrench
Stabilizes himself to boost defense. If this Hero remains stationary for 3 seconds (was 5) he activates [Entrench].
While [Entrench] is active, this Hero gains 14,001 Armor (was 11,416), and immunity to knockback.
If this Hero moves, the effect ends.
Platinum Ability: Battle Hardened
This Hero gains 8,001 Armor (was 3,313), and reduces incoming Damage by 25% (was 5%).
Ruby Ability: Tanked Up
A Tank’s job in any decent Team composition is to not only soak up damage, but also clear a path for your Heroes. This Hero gains a 3,229 Elemental Armor bonus (was 1,906) and deals an additional 26,154 Damage to Cover (was 22,948).
ADDITIONAL CHANGES:
Changes to Bronze Ability: Thumper Shockwave
- Decreased the total Cooldown of “Thumper Shockwave” by 36.4%;
- Added some Cooldown recharge to manna from the strike of “Thumper Shockwave”;
- Decreased the Charge time of “Thumper Shockwave” by 200%;
- Increased the Projectile speed of “Thumper Shockwave” by 250%;
Changes to Silver Ability: Sonic Sunder
- Decreased the Cooldown of “Sonic Sunder” to 14 sec;
- Increased the chance that AI will trigger “Sonic Sunder” by 30%;
- Decreased the Charge time of “Sonic Sunder” by 67%;