Bolt
STAT CHANGES:
(Values correspond to a maxed hero)
Power changed from 29,112 to 35,957
Health changed from 681,662 to 1,003,025
Elemental Armor changed from 3,986 to 4,396
Critical Chance changed from 7% to 10%
Offensive Mod changed from x1942.5 to x2672.5
Elemental Offensive Mod changed from x1942.5 to x2590
WEAPON CHANGES:
- Damage per Second changed from 85,436 to 112,199
- Damage per Shot changed from 152,564 to 158,026
- Rate of Fire changed from 0.56 rounds per second to 0.71 rounds per second
- Reload Time changed from 1.8 seconds to 1.4 seconds
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Shrapnel Storm
Fires a specialized bolt that splits into 5 explosives on impact, each explosive deals 250,000 Damage (was 154, 769) to all enemies within a small area.
Silver Ability: Barbed Bolt
A wicked barb shreds the targeted enemy dealing 29,999 Elemental Damage Per Second (was 8,776) for 16 seconds. The Elemental Damage per second increases each time the target is damaged by [Shrapnel Storm] or whenever this Hero hits the target with a basic attack.
Gold Ability: Called Shot
Whenever this Hero Headshots an enemy, he deals 30% more Damage (was 15%) and deals 35,000 Elemental Damage per second (was 18,434) to the target for 4 seconds.
Platinum Ability: Synthetic Intuition
This Hero gains 26,393 Critical Bonus (was 20,251).
Whenever this Hero completes a reload, he gains a charge of [Snythetic Intuition]. Each charge provides 10% Critical Hit Chance (was 1%), to a maximum of 5 charges.
Whenever this Hero critically hits an enemy, deplete all the charges of [Snythetic Intuition], and boost his next reload rate by 50%.
Ruby Ability: Doing Damage
The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a 28,953 Elemental Attack Damage bonus (was 22,520), as well as 30% Skill Charge bonus for their Bronze Skill.
ADDITIONAL CHANGES:
Changes to Bronze Ability: Shrapnel Storm
- Shortened the cooldown by 25% (faster cooldown);
Changes to Silver Ability: Barbed Bolt
- Shortened the cooldown by 12% (faster cooldown);
Pris
STAT CHANGES:
(Values correspond to a maxed hero)
Power changed from 33,584 to 39,501
Health changed from 702,175 to 1,003,025
Damage changed from 56,146 to 72,636
Elemental Damage changed from 54,865 to 60,741
Armor changed from 5251 to 5798
Elemental Armor changed from 3,605 to 3,331
Offensive Mod changed from x2035 to x2497.5
Elemental Offensive Mod changed from x2220 to x2312.5
WEAPON CHANGES:
Damage per Second changed from 111,011 to 133,377
Damage per Shot changed from 27,962 to 30,039
Rate of Fire changed from 3.97 rounds per second to 4.44 rounds per second
Damage to Cover changed from 75.57 per attack to 67.57 per attack
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Beguile
Incapacitate and shoot the targeted enemy. Stunning the target while she sets up the shot, then dealing 350,000 damage (was 184,671) after 4 seconds.
Enemies previously hit by Beguile take additional damage equal to 30% of their max Health (was 15%).
Silver Ability: Sapper
Throws a stunning gadget dealing 550,000 damage (was 543,122) and Stunning the targeted enemy for 5 seconds.
Enemies previously hit by Beguile are also Silenced for 18 seconds.
Gold Ability: Fatal Wounds
All enemies hit by [Beguile] deal 40% less damage (was 20%). Have their Reload and Fire Rate slowed by 40% (was 20%), and all attacks by this Hero against afflicted enemies deals an additional 25,000 damage (was 11,268).
Platinum Ability: Charmer
If this Hero has not taken damage for 2 seconds, she recovers 34,999 Health Per second (was 16,670) and improves her weapon damage by 35,000 Attack Damage (was 17,045).
Any damage taken will stop the effect.
Ruby Ability: Supported
A skilled Support Hero can’t help their team if they’re down for the count. This Hero gains a 3,972 Armor (was 3,682) bonus and 30% increased chance to Evade basic attacks.
ADDITIONAL CHANGES:
Changes to Silver Ability: Sapper
- The ability now can be inflicted on multiple heroes caught by its Explosion Radius;
- Increased Explosion Radius by 100%;
- Removed the delay of the explosion, it now triggers on impact;
- Increased the projectile speed of the ability by 40%;
- Decreased the cooldown from 17 seconds to 15 seconds;
Prophet
STAT CHANGES:
(Values correspond to a maxed hero)
Power changed from 31,343 to 38,279
Health changed from 979,775 to 1,034,475
Damage changed from 41,892 to 67,535
Elemental Damage changed from 41,473 to 53,621
Armor changed from 6,423 to 8,064
Elemental Armor changed from 2,957 to 2,137
Critical Chance changed from 5% to 15%
Offensive Mod changed from x1850 to x3052.5
Elemental Offensive Mod changed from x2035 to x2497.5
WEAPON CHANGES:
Damage Per Shot changed from 111,153 to 121,156
Damage per Second changed from 83,365 to 121,156
Rate of Fire changed from 0.75 rounds per second to 1 round per second
Ammo Capacity changed from 3 to 4
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Phantom Shot
Fires a powerful blast from his rifle dealing 400,000 Damage (was 283,006) to the targeted enemy. If the target is killed this Hero gains Invisibility for 20 seconds.
Silver Ability: AMP UP
Powers up his rifle, this Hero gains a charge of [Amp Up].
Each charge of [Amp Up] improves [Phatom Shot] damage by 203,933 Elemental Damage (was 107,389) and his weapon damage by 30,593 Elemental Attack Damage (was 19,055) to a maximum of 6 charges.
Using [Phantom Shot] depletes all charges of [Amp Up].
Gold Ability: Coordination
Designates a target, improving allied Heroes attacks against the targeted enemy by 20% Damage (was 10%).
Whenever this Hero critically hits the target he deals 54,221 Physical Damage (was 14,925).
Platinum Ability: Spectre
Whenever this Hero kills an enemy, he gains 150,000 Health (as 136,211) for 10 seconds (was 6 seconds).
If both [Amp UP] and [Spectre] are active, killing an enemy provides an extra charge of [Amp UP].
Ruby Ability: Supported
A skilled Support Hero can’t help their team if they’re down for the count. This Hero gains a 5,173 Armor bonus (was 4,304) and 30% increased chance to Evade basic attacks.
ADDITIONAL CHANGES:
- Improved the accuracy of consecutive shots by reducing the waiting time required for the weapon’s accuracy to return to normal after each shot by 75%;
Changes to Silver Ability: AMP UP
- Shortened the cooldown from 24 seconds to 15 seconds (faster cooldown);
- Shortened the casting time by 25% (faster cast);