Hero Deep Dive: Major Skills

MAJOR

skills

dead reckoning major 1

DEAD RECKONING
(Bronze Skill: Active Ability)

Fires a tracer shot at the targeted enemy, dealing 366,415 Damage and marking the target for 10 seconds.
While marked, 25% Damage of all Damage the target receives is spread to up to 3 nearby enemies.

chain of command major 2

CHAIN OF COMMAND
(Silver Skill: Active Ability)

Calls an air strike to drop a charge on the position of the targeted enemy, leaving behind a smoke cloud.
Damage Enemies caught in the blast take 131,117 Damage and another 131,117 if shields. The smoke cloud lasts for 6 secons, enemies inside are Silenced and take 89,705 Damage per second.

BATTLE RHYTHM
(Gold Skill: Passive Ability)

Whenever an enemy Silenced by [Chain of Command] is killed, all allied Heroes recover 749,840 Health and gain a charge of [Battle Rhythm] up to a maximum of 5.
Each charge increases the healing by 749,840 Health. All charges are depleted if no enemy is killed for 6 seconds.

THE LIST
(Platinum Skill: Passive Ability)

Whenever the enemy marked by [Dead Reckoning] is killed, this Hero gains a shield absorbing 662,315 Damage and reduces the cooldown of [Dead Reckoning] by 100%.
The shield lasts 10 seconds or until destroyed.

Supported
(Ruby Skill - Passive Ability)

A skilled Support Hero can’t help their team if they’re down for the count. This Hero also gains an additional Armor bonus and a percentage chance to Evade basic attacks.