New Hero Concept: Paxton - The Peacekeeper

New Hero Concept: Paxton - The Peacekeeper (5 Star Hero)

Element: Energy
Faction: Patriots
Position: Frontline

HP: 4/5
Armor: 2/5
Damage: 3/5
Skills: 4/5

The system… is corrupted. Exploiting it has become second nature for most. It has filled some many with a hatred for each other unlike any other. It’s time I did something about it. It’s my duty as a soldier to finish the fights that others can’t, and to protect the defenseless. To bring back and restore, what we used to call home.


Image found at

Weapon: Equilibrium

Image found at

Shooting Rate: 6 rounds per second
Ammunition Capacity: 36
Recharge Time: 1.5 seconds
Damage: Medium

Bronze Ability: The Great Equalizer

  • Heals all allied heroes, taking the difference between the enemy with the most Health at the start of the match, and the enemy with the least health, and distributes it evenly to all allied heroes for 3 seconds.

  • If the difference between the allied hero with the most health and the allied hero with the least Health is less than the difference of the enemy team, then the Health given to all allies is increased by 5%.

  • 5% for every 10 levels.


Say that the enemy team is composed of Serial (1m Health), Mandrake (943k Health), Halo (657k Health), Phalanx (1.3m Health), and Marianas (1.3m Health).

The difference between the Health of the enemy with the most, and the enemy with the least, is 643k Health. (1.3m - 657k)

643k Health would be distributed evenly to all allied heroes. (Each hero would approximately get 128k Health.)

Silver Ability: Critical Overload

  • Overloads the enemy with the highest DPS outputs gun, forcing them to reload their weapon, with a 75% longer reload time.

  • At the same time, he also boosts his weapons base damage by ½ the amount of base damage the selected enemy deals. This affect lasts 15 seconds. Critical Overload can be stacked up to 3 times.


Say that Sapphyr is the enemy hero with the highest DPS output on the enemy team. She deals approximately 15k per shot.

½ of that, would go to Paxon’s weapon, giving him a boost in his base damage by approximately 7.5k.

Gold Ability: Jump Start

  • If the enemy team has more Total Power than the allied team, then the allied team gains a 10% faster Movement Speed and Reload time for the first 10 seconds of the match.

  • 1% every 10 levels.

Platinum Ability: Honorbound

  • If there are any Patriot heroes on the allied team, The Great Equalizer will heal them an extra 10%.

  • 1% for every 10 levels.

Ruby Ability: Supported

  • A skilled Support Hero can’t help their team if they’re down for the count. This hero gains a x Armor bonus and 30% increases chance to dodge.

The Logos for each ability were found on this website

The Ruby Ability is a screenshot from the actual game.

I hope you all enjoyed reading this concept. Definitely a more complicated one. Hope it makes somewhat sense. :sweat_smile: Any feedback on Paxton or his abilities is appreciated. :wink:


■■■■■■■ amazing man, looks so clean and i actually love not only the concept itself but the abilities too, it’s something new and a counter against sandbaggers that actually works


I nominate @J_A_D_O to be the biochemical hero collaborator. Nice work!


I like the skill icons

1 Like

Devs, we need someone to close the Trio and that someone is @J_A_D_O
He is our Biochem Champion.


Made a minor edit on Paxton’s Silver and Gold Abilities.

Critical Overload can now be stacked up the 3 times, instead of 2.

Jump Start now starts off the match with 10% instead of 5%, giving the players team more of a noticeable “boost” at he start of the match.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.