Hero Buffs 10.3

SLURP

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 50,832 to 55,078

:right_arrow:Health: 1,080,275 to 1,127,450

:right_arrow:Damage: 71,751 to 79,441

:right_arrow:Elemental Damage: 118,792 to 133,887

:right_arrow:Armor: 6,105 to 6,327

:right_arrow:Elemental Armor: 6,008 to 6,203

:right_arrow:Offensive Mod: 2,128 to 2,313

:right_arrow:Elemental Offensive Mod: 3,700 to 4,024

:right_arrow:Defensive Mod: 1,850 to 1,989

:right_arrow:Elemental Defensive Mod: 1,850 to 1,989

WEAPON CHANGES:

:right_arrow:Damage per Second: 190,543 to 213,328

:right_arrow:Damage per Shot: 33,724 to 37,756

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: TOXIC SPIT

This Hero spits up a toxic phlegm bomb that gets launched towards the enemy team leaving a puddle on the ground. Any enemy that passes over it gets poisoned taking 213,971 Damage per second for 10 seconds (was 190,412).

Silver Ability: LICKING WOUNDS

This Hero targets the Ally with the lowest health and Heals for 720,879 Health (was 691,725).

Gold Ability: HARDENED SCABS

This Hero covers their body partially with hardened scabs giving them 4,254 Armor (was 4,137).

Platinum Ability: HEALING PHEROMONES

This Hero emits natural healing pheromones that periodically causes a random hero to Heal for 59,949 Health per second (was 57,537) for 6 seconds.

CAST

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 32,604 to 49,913

:right_arrow:Health: 1,769,475 to 2,650,075

:right_arrow:Damage: 19,530 to 42,840

:right_arrow:Elemental Damage: 18,156 to 38,164

:right_arrow:Armor: 9,282 to 14,462

:right_arrow:Elemental Armor: 6,138 to 8,857

:right_arrow:Offensive Mod: 648 to 2,590

:right_arrow:Elemental Offensive Mod: 648 to 2,590

:right_arrow:Defensive Mod: 3,238 to 6,475

:right_arrow:Elemental Defensive Mod: 1,943 to 3,885

WEAPON CHANGES:

:right_arrow:Damage per Second: 37,686 to 81,004

:right_arrow:Damage per Pallet: 15,702 to 33,751

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: SEA MINE

Detonates a Sea Mine dealing 142,992 Damage (was 70,124) to all enemies in the targeted area, reducing Damage they deal by 25% and Silencing them for 8 seconds.

Silver Ability: IMPALE

Fires a Harpoon dealing 157,059 Damage (75,450) on impact and Stunning the targeted enemy for 5 seconds.

Gold Ability: ADRENALINE RUSH

Enrages himself to boost offense and defense. This hero has a 20% chance to activate [Adrenaline Rush] for 10 seconds whenever an allied Hero is damaged by an enemy. While [Adrenaline Rush] is active, this Hero gains 23,604 Attack Damage (was 11,250), 468,013 Health (was 318,311) and reduces all incoming Damage by 25%.

Platinum Ability: BIO PUMP

This hero gains 481,463 Health (327,358.00) and 1,693 Armor (was 1,087).

MARCUS

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 37,421 to 51,355

:right_arrow:Health: 1,572,562 to 1,981,412

:right_arrow:Damage: 39,640 to 62,750

:right_arrow:Elemental Damage: 36,303 to 56,709

:right_arrow:Armor: 9,055 to 13,452

:right_arrow:Elemental Armor: 6,397 to 9,865

:right_arrow:Offensive Mod: 1,480 to 2,266

:right_arrow:Elemental Offensive Mod: 1,480 to 2,266

:right_arrow:Defensive Mod: 2,498 to 3,793

:right_arrow:Elemental Defensive Mod: 2,128 to 3,238

WEAPON CHANGES:

:right_arrow:Damage per Second: 75,943 to 119,459

:right_arrow:Damage per Shot: 18,704 to 29,422

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: DOUBLE EDGE

Deals 116,021 Damage (was 74,423) to himself and applies a stack of [Double Edge] to all enemies on the field. For every stack of [Double Edge] the enemies take 77,502 Damage (was 49,770) every 2 seconds. This effect stacks and lasts until the end of the match. If this hero dies - all stacks are removed.

Silver Ability: FATE’S FAVOURITE

Targets the enemy with the highest current health, steals 246,070 Health (was 199,952) from their health pool, and adds it to this hero’s total health. This ability stacks and lasts until the end of the match. [Fate’s Favourite] will not work against bosses and bounties.

Gold Ability: NANO PROTECTION

Whenever this hero receives damage he has 15% chance to recover 94,300 Health per second (was 75,084) for 5 seconds. The effect doesn’t stack but the duration is refreshed. Additionally this hero’s armor is increased by 13,356 Armor (was 9,300).

KEIR

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 45,613 to 52,419

:right_arrow:Health: 1,753,750 to 1,934,587

:right_arrow:Damage: 66,393 to 81,805

:right_arrow:Elemental Damage: 51,036 to 64,613

:right_arrow:Armor: 8,901 to 9,789

:right_arrow:Elemental Armor: 6,872 to 7,584

:right_arrow:Offensive Mod: 2,775 to 3,330

:right_arrow:Elemental Offensive Mod: 2,220 to 2,821

:right_arrow:Defensive Mod: 2,914 to 3,469

:right_arrow:Elemental Defensive Mod: 2,174 to 2,683

WEAPON CHANGES:

:right_arrow:Damage per Second: 117,429 to 146,418

:right_arrow:Damage per Shot: 58,714 to 73,208

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: GHASTLY LIBERATION

Leaps at a target dealing 526,373 Damage (420,000) and healing himself for that amount. The target’s Attack Speed is reduced by 70% and their Damage from Abilities and Basic Attacks is reduced by 40% while Keir’s Attack Speed and Damage from Abilities and Basic Attacks is increased by 70% for 4 seconds. The Duration of this skill increases by 0.5 of a second every 10 levels.

Silver Ability: MAELSTROM GUARD

Casts an unstable force to protect an allied Hero and redirect the damage towards this Hero for 8 seconds. All damage this Hero receives while the buff is active is reduced by 50% and can activate the following depending on damage received. [Maelstrom Guard - Bulwark] shields this Hero for 584,622 Damage (was 536,010) the first time he receives damage. The shield blocks 30% of incoming Damage, and lasts for 8 seconds or until destroyed. [Maelstrom Guard - Remedy] heals this Hero for 560,233 Health and retriggers Bulwark’s shield when receiving more than 15% Damage of his total Health. [Maelstrom Guard - Fury] increases this Hero’s basic attack damage by 35,928 Damage, alongside activating Bulwark’s shield and Remedy’s heal, if he receives more than 25% Damage of his total Health.

Platinum Ability: HARDINESS

Each time [Ghastly Liberation] is used, this Hero’s Health increases by 440,499 (was 399,999).

MORRIGAN

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 53,401 to 55,413

:right_arrow:Health: 2,126,540 to 2,192,585

:right_arrow:Damage: 100,284 to 102,504

:right_arrow:Elemental Damage: 52,612 to 58,073

:right_arrow:Armor: 8,094 to 8,405

:right_arrow:Elemental Armor: 6,423 to 6,695

:right_arrow:Offensive Mod: 3,275 to 3,460

:right_arrow:Elemental Offensive Mod: 1,869 to 2,054

:right_arrow:Defensive Mod: 2,239 to 2,433

:right_arrow:Elemental Defensive Mod: 2,146 to 2,340

WEAPON CHANGES:

:right_arrow:Damage per Second: 152,896 to 160,577

:right_arrow:Damage per Pallet: 30,578 to 32,114

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: TEMPORALYSIS CHAIN

Targets the enemy closest to Morrigan’s crosshair, dealing 391,023 Damage (was 354,882) to them and 4 other enemies and inflicting them with un-cleansable [Temporalysis Chain] for 8 seconds. Affected enemies deal 35% reduced damage from all sources, have 30% decreased fire rate, 20% slower movement speed, and 30% reduced dodge/evade chance. These effects are doubled if the enemy is a midline hero. After the duration is over, one chain remains active on the initial main target, debuffing them for half of the values, until the ability is recast. Additionally, any healing Morrigan receives damages all enemies afflicted by [Temporalysis Chain] for 50% of the healed amount as elemental damage.

Silver Ability: AUGMENTATION LINK

Heal this hero and 4 allied heroes for 728,567 Health (was 706,631) and form a link between Morrigan and the healed allies for 10 seconds. While the link is active, both Morrigan and her allies take 30% reduced damage from all sources, have additional 30% fire rate, Increased 20% movement speed, and a 25% dodge/evade chance. Once the duration is over, one link remains active, prioritizing the ally with the lowest health. This effect remains on the ally until the ability is recast. Additionally, any healing Morrigan receives will [Heal] her linked allies for 50% of the healed amount.

Gold Ability: TIME-WARP

Allies with [Augmentation Link] will continuously cleanse negative effects until the link is removed. After [Augmentation Link] has been casted at least once, If any ally sustains damage exceeding 40% of Morrigan’s total health within 4 seconds and does not have [Augmentation Link) they will be linked to Morrigan through [Augmentation Link] for the next 10 seconds, benefiting from all of its effects including the heal. This can trigger once every 30 seconds per hero. Additionally, if Morrigan is injured, every 3 seconds she is healing herself for 260,202 Health (was 252,368) and increasing her total health by 52,040 additional Health (was 50,474).

Platinum Ability: STASIS FIELD

When an ally with [Augmentation Link] takes lethal damage, they receive [Stasis Field) With it any further damage they endure will be reduced by 20% and redirected towards Morrigan for 6 seconds. [Augmentation Link] is lost once the duration of [Stasis Field] expires. When Morrigan takes lethal damage, she receives [Stasis Field] which removes all active [Temporalysis Chain] and [Augmentation Link] and makes her invulnerable but immobile, incapable of casting abilities or shooting for 6 seconds. This can trigger once every 30 seconds. Additionally, for each active [Temporalysis Chain] and [Augmentation Link] Morrigan receives a stack of [Chronocharge] increasing her basic attack damage by 6,192 Damage per projectile (x3) (was 6,059) and making the damage she deals via basic attacks to an enemy with [Temporalysis Chain] to heal her lowest health ally for 75% of the inflicted damage.