Keir, the “Unbending Conduit”, and our newest Void Hero, joins the Hunt! Keir is a near unstoppable force that strengthens himself by draining enemies and protecting others.
Keir leaps at a target dealing Void Elemental Damage and healing himself for the same amount of damage caused. The Attack Speed and Damage from Abilities and Basic Attacks are reduced for the target enemy by 40% while increasing Keir’s by the same amount for an amount of time.
The duration of this skill increases by 0.5 of a second every 10 levels.
Keir channels an unstable force to protect an allied Hero and redirect the Damage towards himself for 8 seconds. All damage Keir receives while channeling is reduced by 50% and can activate the following depending on damage received:
Maelstrom Guard - Bulwark
The first time Keir receives Damage, Keir gains a sheild. The shield blocks 30% of incoming damage and lasts for 8 seconds or until destroyed.
Maelstrom Guard - Remedy
If Keir received more than 20% damage of his total health, Keir receives Health and retriggers Bulwark’s shield.
Maelstrom Guard - Fury
If Keir receives more than 40% Damage of his total health, Keir’s Basic Attack Damage increases, alongside activating Bulwark’s shield and Remedy’s heal.
Looks like a good hero. I like his kit of abilities. But, something I noticed, this heroes animation is the same as Kaladin’s, a FF hero. His weapon is very similar to him too.
Oh my GOD. I LOVE THIS HERO. The complexity. The efficiency. And best above all. A BETTER VERSION OF PRIS. I’m so damn excited for this one. Finally a hero with complexity and the option to choose your own playstyle.