To be clear: I’m asking why you can’t miss a war so I can get the kind of feeling-based feedback I can bring to the team. I’m not telling anybody to not play, or skip a war. I’m simply trying to get the info I need, from you, without prescriptive solutions getting in the way. Please don’t take it as an attack.
We can’t miss a war because if we do then we aren’t a top alliance, you can’t stay at the top without saying you were x place last season, you can’t keep all your players who joined you for being at the top. If we choose to sit a war out then it brings the precedent that we can sit any war out and then we don’t become anything more than an alliance that doesn’t care about events, some of us like war and some are getting burned out from it. It would be splitting up friends who have been in alliances together for long times, I’ve seen it countless times where alliances break up over this stuff. Look at SGBR for example, last war caused them to break up. Retirement home was a 30m+ war alliance and now they are nothing. There is no sitting war out, we can’t afford it because if we do then players will just go somewhere else
Teamkhs replied to your comment how it was answered in this forum. But his response was deleted for some reason. It is hard to take a break we got many who want to maintain top allaince status. With rewards for all their memebers and the growth. But the continuous AW and time required to maintain such standards among top AW groups is drawing many to quit. Since season one I have seen 10 or more allainces disband from memebers quitting the game all together. Now more seasons pile up were seeing less and less competitive competition. Seen many wars where half the allainces just dont even play, try or do anything.
I feel frustrated with war.
I’m not as strong as my team mates but I can put a dent.
Sometimes I feel weak that I wish I can donate my BP.
I get annoyed fighting these sectors because I have a 2/4 chance of getting a sector. The ones where you claim your ground. No team yet on it. Like it’s aggravating I have to struggle with this and the other teams.
I’m bored with the lay out. It’s always the same. The prizes I like, especially with Serial. I do but hope for more for all that fight. Like i want to feel fresh and excited over prizes? Same thing. I don’t mind but it be exciting to see a gilded coin, or most wanted. This way to motivate us to participate more. To bring hype. I would love maybe a chest for alliance wars similar to most wanted would excite me more. Maybe others too.
I’m annoyed with the fact you get only 20 BP and it only refreshes once a day. I’m always at work when it starts so I feel annoyed, frustrated, lost, etc, because the one time a day it resets or starts I’m not always there.
I feel some don’t want to miss war because it brings you down in prizes. Like I’m frustrated that my team was out of the running to get some serial as a prize because the whole other teams went against us. Imagine if we didn’t participate? Each of us would be mad at each other. Maybe good players get kicked. If we don’t participate individually we must fear being kicked from our beloved alliance. Some are crazed for rewards. Some of us is name and reputation.
Theirs lot of angles in why some can’t just take a break. You can be kicked, because they want the whole team to use BPs and if you don’t they’ll recruit and kick you. Another if you don’t participate together, you don’t get these great prizes. Than we do look at leaderboards and who’s where in rank. Imagine being in a top alliance and your scores are not to par. You get a new perspective in how others view you. That you are afraid of loss? Your weak. Your not as tough as you say.
A lot can be affected into how we feel why we just can’t take a break. It’s the perspective of others and how we are viewed.
Stop pushing for game changes to benefit a minority. It’s extremely rude. Take your own break. Whether it’s a single player or a single alliance. Be respectful of the others wanting to grind hard for the win. THATS being a community star.
If they remove war then I’d probably quit the game. It’s the only thing I enjoy anymore. I wouldn’t say remove it, just don’t play it if u don’t want to :P.
Tbh at this point its all same for me, my team doesnt mind the rewards even for 4-6th place, we never kinda liked aw. There was some good ideas in arguments though.
Hmm. I’m gonna post a essay because this topic here…I got more than 2 cents to pitch in lol.
I’d have to agree with Gale. Wars have become a bit favorable to certain type of alliances. My alliance (Squad Zero/ SZERO) did wars since they began, and the changes to date have made it pretty exhausting/frustrating the higher we climbed in divisions. I call AW, the “Anxiety Wars” because that’s what its morphed into.
Many have differing views of winning, anything other than first place means you lost for some reason. With these lines of logic, many rely on war truces/pacts to fight wars because they are weak and the changes to date favor that kind of atmosphere. Idk why but the closer we got to expert division the more we found ourselves fighting 2-3 alliances at one time. All the while, all the changes like suprise attack being too costly, war improvements being compromised, reduced war times with the same old 20 bp to work with. Entire alliances full of officers just for editing defense purposes. War just started becoming a point of bitter contention for us and I don’t consider us a top 50 alliance. Atleast not in expert division.
In season 9 it got so bad we started placing 3rd then 4th and 5th for the first time. Arguing with long time members resulted in people trying to commanding the commander and ultimately kicks lol. A revolving door of recruiting which is a problem itself. Not to mention the role of officer has been bastardized so much it’s become a instant expectation rather than a earned position. There’s one particular alliance that has multiple officers begging you for a war truce soon as war beings every time lol. Sigh.
Being success or failure of a alliance ultimately rests on the commanders shoulders, in season 10 I decided to demote all the officers, undergo reform, and sit out the entire season. Well, that resulted in 11 people, some I considered long time members, pillars of the alliance jumping ship. Even I was at the point of possibly just stepping down as commander just to avoid dealing with wars, or I should say dealing with others expectations of constantly fighting wars alongside the other weirdness you get being a well performing alliance. You can ask any dedicated commander it’s hard to find decent recruits. Harder to keep them.
To me personally from a leadership standpoint, the rewards don’t justify the amount of attention, time, strategy, map study, etc. Like after all those wars placing first while rising thru multiple divisions consistently, I still don’t even have Kurtz and I don’t even care enough to do it all over again for serial lol. I understand some people stance of constant wars all the time, but I wonder how many of them are commanders/ officers. There’s a disconnect between members and leaderships of well run alliances. It’s easy to say let’s war all the time when you don’t have to run a alliance and deal with the in game politics of being successful at it.
As for the reform, end result it worked. Season 11 has been pretty good so far as performance. Unfortunately this has come at a cost of nearly half the alliance. Reinstating some officers, replacing others, and strict recruiting to rebuild our membership. Maybe longer breaks between wars could help, and prevent alliances from having to undergo such drastic actions. I’m not sure many of the big alliances can survive going thru all that.
Top alliances cannot skip a war or event because some of the team will leave and look for another alliance. This then means the top alliance are down players or need to bring in new recruits for subsequent events, which means leaders are constantly having to train new members.
I am also a leader in a top 10 team and am also burned out. Players are actually retiring because of the constant intensity and stress of war. A break or even shorter wars would be lovely.
Agree. I see so many retiring left and right. And Ecaf_krej is 100% correct. The people who want war are more than likely memebers and not commander or war officers. The wars is driving less and less to play the game. Were trying to save it. Hope the devs will listen. This topic was brought up in VIP today. For over an hour not one player said more wars. They all said the same as some of here. Get rid of it, or reduce it. I would hate to see more and more leave the game over AW. That aspect of the gsme was added after many of us here was already in love with the game before AW …
I’ve been thinking lately that I would leave the alliance and friends I’ve been with for 2 years to start an alliance that would never participate in war, just bounty focused only. As a former commander and xo, I will tell you that having to deal with and maintain truces and unhappy this and you hit me here and that’s my tile and the toxic horror stories in war chat… In the end no reward is enough. Burnt out? You betcha.
Don’t claim to be a top alliance if you don’t want to do war. You’re not a top allaince then. Top alliances play at the top until they either shut down or the game ends. That’s why I shut mine down we grinded war 1-8 until we got kurtz. They quit trying after we unlocked him so I decided to shut it down and move on.
Forgive me Gale, but this is the sense of being in a competitive alliance. If you want some relaxation, go elsewhere, I don’t understand the desire to take a break. There was a time when there were 4 wars, and they lasted even longer. You can lengthen this time (perhaps by increasing the rewards) by doing only two wars for example. Ma perchè fare una pausa? Il gioco è troppo stressante? Non capisco perdonami. But it seems that these feedbacks are not welcome … :pensiero:
Because it’s not that simple to just leave, please see the other messages why leaving to join another alliance or sitting wars out is not an option.
I will add to it using an anecdote from @tollboothkyle who used to run HEO1. Their XO did exactly that, they ran war until he burned himself out and just quit one day. That left a sour taste in his mouth and Kyle was upset, you form friendships and sometimes bonds with other alliance members when running for a long time, leaving just isn’t an option sometimes. It’s not fair your the other members of your alliance who rely on you. War shouldn’t push players so hard that they want to quit is my main point, it’s fun and all but alliances are getting fed up of it and the 50+ on this thread show that I’m not the only one who is thinking this. I have mentioned it in VIP and people share the same sentiment, I have had people reach out to say how war did exactly this and burned them out the game and they have outright quit now. The game is a massive grind at the end of the day, adding war stress in top of that is just too much and even someone as active as me may one day get burned out. And when people like me who love the game so much call it quits you begin to question what went wrong.
If we go back to the original post we come back to the original idea to alleviate player stress and burnout for Alliance Wars. As this post has gone along there has been some morphing of what was said and the ideas of having fewer wars with no change in rewards or eliminating wars all together has cropped up…
The original idea was half the number of seasons and double the rewards. Nothing would change for anyone with regards to rewards.
With that being said, and as needed by HH, my feelings and experiences with AW are as spoken by Gale. I concur with his sentiments and I too feel that players that are not burnt out by constant warring are likely not involved in alliance management. (I said likely, I’m sure there are exceptions).
The bottom line is, in my opinion, this: If any player at all is quitting from the stress of AW management and repetition, or is choosing to avoid AW because of the stress and repetition, then a change is needed. I don’t think anyone asked for fewer wars resulting in fewer rewards and what is being asked for has precedence in the changes that were made to Bounty.
At the risk of sounding like an old man…Back in my day a run on a Bounty had three stages and lasted I believe 135 seconds (three stages of 45 seconds). The current Bounty format is a result of players expressing their feelings of spending too much time playing bounty and not being able to engage in other game formats due to the time demands of Bounty.
I feel the same issue has arisen again here with AW with some minor to moderate differences in what the issues are that are taking people away from playing other formats, the AW format itself, or in some cases leaving the game entirely.
I humbly thank the developers of this game for even asking for our feelings, I believe that must be a rare thing indeed.
And once again I ask you, where is the problem? Can’t I have friends outside the alliance? Or is someone forcing me to stress about AW? That is, boys is a game … the beauty is to play, if it becomes a stress, peace, you stop playing (or you stop competitively). Maybe something is missing about “leaving is not easy” but really, I don’t understand it! I don’t want to argue or anything is clear Gale :occhiolino:
That said, everything is editable. But war management will always be a stress (I tell you this because I manage the war myself).
With all my respect and appreciation to the developers, this game … My view does not need a rest but rather a final change from its roots from a game like chess that causes focus and pressure We need a real war to fire missile detonators, which increases them worse after the end of the war we enter into grinding in bounty Directly! my alliance began to crack yesterday three of them left one moved to a strong alliance and the two cried we need a break and they left the alliance
You said it yourself, war management will always be stressful so do you not agree that breaking up that stress would be a better approach rather than running players up to the razor every week?
There is serious FOMO when it comes to top alliance, it becomes addicting to win and to be at the top, it’s like asking Olympic athletes to stop doing their sport. Why stop when you’re good at it, you can only stop when you physically can’t do it anymore and that’s exactly what burnout is here. The top alliances have athletes and the next few seasons are crunch time, alliances can’t take it anymore and more top players than ever are outright quitting now
It is now a discussion between you and me. :ghignante: I repeat nothing personal :occhiolino:
I hope this serves to decipher the “feelings” for the devs
What you say is very clear, real and you’re right! But do you think that stopping to start again, or rather waging one war a month, solves the stress? Rather it would not be appropriate to review the structure, awards, matchmaking etc. ? That is the question! But despite the numerous requests, they ask us for our feelings. Be clear, full respect for your work!