Before I played HH, I played many games which want to earn as much money as possible and neglect most players’ will.
HH made a balance environment for developer, VIP0 players and VIP>10 players.
I’m just a VIP 7 player but love to play this game and spent hours per day.
However the climate changed since July. Just like other money making developers, they just don’t care and/or test about the Over-Powered heroes before release and attract players to spend on it.
After they got an adequate amount of income (more OP, more money) they just nerf the hero and release another OP hero next month.
I don’t think it’s wrong by business, but if you want to run a game for longer term ( >3 years?), it should have a better balance before update, and players know that they spent their money with a proper return for longer period (3-6 months?)
If I want to play without cost, I can play harder to earn the resources.
If I want to have advantage for a few months, I can paid for it.
If I want to be on top of all players, I can keep on spending.
But this scenario will not happen if you nerf a new hero within 1 week and you will push the players to try another game.
Furthermore, I don’t think it is necessary to nerf another 3 heroes. Ifrit is the key element to get the chemical reaction. Just nerf it then the problem will be solved.
Hope HH got a better future.