(A) INTRO
There appears to be general acceptance that the first instalment of the Role Warfare (Health and Healing) patch was not a success.
Ifrit was badly overtuned at release, health and healing are now too much, leading to long and boring PVP matches which lack dynamics.
The patch that was supposed to enhance the number of playable PVP heroes did not succeed in doing so - the core group of strong PVP heroes remains pretty much the same pre- and post- patch.
(B) THE ISSUES
Roll on September and what comes next is a complete mystery. While it is HHG’s prerogative on what direction to take the game, I think we can all agree on the following:
(1) Something needs to be done about Health and Healing. Heals and overheals simply cannot be the defining meta of a PVP shooting game. That said, we don’t necessarily want to go back to “kill or be killed in 30 seconds”.
(2) We don’t want another hero to be released in September which is OP upon release but then needs to be quickly nerfed.
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First of all it is unfair on those who buy the hero at release, and it is ALSO unfair on those who are on the receiving end of being bullied by the OP hero. In this situation, everyone kinda ends up hating the hero for one reason or other - look at Panzer. Everyone kinda hates her, even those who use her. Because she has been the subject of all that negative discussion.
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Second of all, releasing an OP hero does not put the developers in a good light. It EITHER shows that the developers either were not aware of how OP it was (meaning, they do not understand or play their own game), OR they released it being aware of its OP-ness (meaning, they fully had the intention to cash-grab and are just riding the wave at their customers’ expense). Neither are very complimentary of HHG. I personally I find it very very difficult to believe that HHG only wanted to release a slightly OP hero but it turned out that Panzer and Ifrit went beyond their expectations… respectfully only a fool would believe that.
(3) Related to point (1), we need to do something about the fact that at present, there are 2, and only 2, viable DPS heroes. Both of them Mech. You know who they are. They have no counterpart(s) in the biochem or energy department. In this regard, nerfing them actually isnt’ a solution… in fact going that way would make the game completely unplayable, because there would then simply be no answer at all to the healing/overhealing wall… because no other hero(es) can blast through it.
Hence, we need to discuss the available options for the September patch. My suggestions are found below.
© THE PROBLEM IS DPS
Actually while nerfing healing/overhealing would seem to be the first instinct, the actual problem that the game faces is DPS. Right now there are only 2 Mech heroes who can bust through the healing wall. Their common characteristic is that they have user-controlled burst damage.
(D) WHAT IF WE NERF HEALING AND HEALTH?
Sure, this is an option but I feel I might have a better suggestion.
But before that let’s see what it would take for HHG to nerf Health and Healing.
First of all they would have to re-scale everything they’ve done the past month. It’s not just changing one number, it’s changing at least 60 numbers (for 60 heroes) and making sure that the numbers all match. It would be a complete disaster if ONE of their rescalings were overlooked, or had some wierd interaction with something else, or was bugged in some way or another.
Second it would represent YET ANOTHER U-TURN. That speaks volumes about HHG’s competency.
I see some discussions about creating alternating mechanisms to deal with HealTeams – HealBlockTeams and such. But that is adding another layer of mechanical interactions that need time to design, code, test and implement. That can be a longer term aim but we are at the cusp of needing something urgent.
(E) THE SOLUTION?
In my view there is one easy thing which HHG can do for September update. It is to increase the number of viable DPS heroes from each element, with a view that these DPS heroes can be capable of busting through the healing wall, somewhat like Panzer and Dogface.
Damage wise, this means, star for star and grade for grade, all HHG needs to look at is to scale their numbers up consistent with a team consisting of 3-4 healers like the ones we know of. It is a simpler approach than rescaling all the health numbers or introducing new mechanics that can easily be borked. And because these DPS heroes CAN bust through the healing wall… battles can be shorter. It’s a win-win.
The design parameters for these heroes would be simple: (i) They are DPS. (ii) They need user-controlled burst damage in order to be effective. (iii) They need to survive in order to deal that kind of DPS (hence cannot be squishy like Clyde, Kuno or Artemis), but (iv) on the other hand their mechanics on how they work needs to be such that they are not immortal and/or they have viable counters which can negate their powers or take them out.
(F) CANDIDATES
We need ideally, 2x Energy and 2x Bio heroes to fulful these roles. In addition to creating Hero X I think the following existing heroes could work because their current skill mechanics are already somewhat compatible and all that needs to be adjusted are their numbers to bring them up to the level of a burst damage DPS hero:
Heckler: All that would be needed are buffs to his damage numbers and he could work very well as a burst DPS hero. He needs more health and his Overclock self-damage needs to be removed or scaled down.
Ronin: Ronin’s existing mechanics are actually in line with the burst-damage concept. He would need better numbers overall to Eviscerate and for his Shield (Riposte). He also needs a better Plat skill; it is totally strange and not that useful.
Hideo: I know he is Mech but seriously this guy could really do with some love. Hideo is currently useful only in Patrols and Gauntlet. His reload time is what kills him. For a small clip he doesnt put out much damage and most of the time once his 4 shots are fired and he’s ready for the next assault… the enemies have already healed themselves.
Maven: Unfortunately her existing skills seem to be designed more for PVE than for PVP. If she could have more health she would do well. At plat she has enough DPS to take our Panzers and Dogs, but her weak HP is what lets her down most of the time because she gets killed before she can finish Mechs off like she is supposed to.
Odachi - DPS wise he could do with a slight buff on the higher ends of the scale. At 5 star and below level 60 his damage seems disproportionately high, but this seems to taper off when between 6-8 stars where he is of limited effectiveness. In this range, and higher, he can usually be aux DPS, but it would be risky, even somewhat suicidal, for teams to rely on him as Sole DPS. Hence, he needs a higher damage output at the higher ends of the scale, as well as increased health/armor/elemental armor across the range. His gold skill needs to be un-nerfed to the state prior to the August patch, as it is currently useless.
(G) TIME TO CONCLUDE AND TLDR
Thanks for making it this far! I think a detailed write up giving reasons is better than a short rant.
Basically, the main thoughts behind this post is this…. TLDR:
(1) We need to fix this Health and Healing thingy. It sucks.
(2) Nerfing Health and Healing is potentially complicated and it makes HHG look stupid because they didn’t get their act together in the first place to launch it right
(3) An easy quick solution is to equip players with the tools to bust through the healing wall. But currently there are only 2 of these – Panzer and Dogface. Only Panzer and Dogface teams can win against these stupid healer teams! It’s unfair.
(4) Hence it is crucial that players get some alternatives. Let’s look at some possibilities - Heckler, Ronin, Hideo, Maven and Odachi
(5) HHG should design a Burst DPS hero for September or alternatively buff some of the existing heroes to fill this gap. Let’s discuss this.
This might be the last major-ish contribution that I make, if this does not get acknowledgement or traction either with the devs or the community then… well it would simply be the case that efforts are not worth the trouble…. and I’ll know what sort of signal is being sent.
Let me know what you guys think… hope you are open to at least some of the ideas generated. Again, these are just my personal views on the specific issue of the possible best course of action to salvage the game for September. Also, please no personal attacks.
Cheers guys.