Hello Hero Hunters!
As many of you know, the recent August update included a number of gameplay changes that had a dramatic impact on the pace of Player vs Player matches.
While we thoroughly test each piece of content that goes into each update to ensure that you’re getting the best quality gameplay experience, sometimes, certain playstyles and matchups create situations that we did not intend. We thank you for bringing these to our intention, and for being such active members of the community.
As part of our ongoing balance initiative, we are making a few changes to a variety of Heroes to further improve balance. See the change lists below for more details about the overall rebalance we performed.
Gameplay Fixes
- Fixed an issue with revived Heroes getting stuck in an unkillable state.
- Fixed an issue where a revived Hero will no longer be controllable.
Developer Note: Unfortunately these fixes will only affect PvP and Co-op matches until the next App store update. These Revive bugs will still occur in singleplayer modes. Sorry for the inconvenience.
Hero Changes
Ifrit
His Platinium skill: Unfinished Business, when paired with the right heroes, created a suffocating PvP experience. We are severely reducing the effectiveness of his Platinium skill. Ifrit will still be a force to be reckoned, but he will be more situational.
Adjustments to Restoration Wave:
- Reduced Heal.
- Reduced Travel speed of Heal.
Adjustments to Showtime:
- Fixed that issue that would cause Mark to linger after Invisibility ended.
Adjustments to Unfinished Business:
- Revive is cancelled when Ifrit is killed.
- Allies cannot be revived by Unfinished business more than once.
- If Ifrit is revived, he will not refresh Unfinished Business
Panzer
Adjustments to Weapon Performance:
- Reduced Cover Damage.
Heimlock
Adjustments to Chem Bath:
- Reduced Heal Over Time.
Nightingale (Combat Medic)
Adjustments to Heal Wave:
- Reduced Heal.
- Reduced Heal Over Time.
A Final Note From the Developers
Before we sign off, we want to take a moment to address some of your feedback, less in terms of gameplay specifics, and more in terms of communication between developers and community.
We want you to know that we do read all of your feedback – even the most impassioned ones! – and while we unfortunately can’t respond to each one, rest assured, you are heard. Hero Hunters is built on community as a core pillar, and without you, we wouldn’t be able to do what we do.
That being said, please understand that balance changes like these aren’t something we take lightly. We would love to be able to instantly act, change a few 1’s to 0’s, and resolve any complaints instantly. Unfortunately, we have to consider the bigger ramifications of making balance changes. Any single adjustment has the potential to completely change the balance of the game, and those are important considerations to make. We never fire from the hip here at Hothead Games. We may fire, and miss, but we take the time to line up our shots and recalibrate before we pull the trigger on anything that might affect players.
We pride ourselves on being able to openly communicate with our fans. However, we can’t always be there to answer questions or address your concerns. Our words carry weight. If we say something off the cuff, it can have ramifications as large as removing Ryker’s other eye.
(Note: we are not removing Ryker’s other eye.)
If we’re silent on something, there’s a reason for it. It’s not that we don’t want to engage with you! We ask that you default to trust, just as we trust you to be honest and respectful when you tell us how you feel. We love our players, and want to do right by you, but we can’t always address specific concerns right away.
We want to encourage everyone to continue to share their feedback with us as we continue moving forward. We may not be able to act on every piece of feedback we receive, but we take your feedback into consideration before we make course corrections.
Thank you for helping us make Hero Hunters awesome.
Happy Hunting!