SHESHEN
STAT CHANGES: (Values correspond to a maxed hero)
Power: 41,689 to 54,099
Health: 1,451,537 to 1,750,312
Damage: 56,741 to 81,789
Elemental Damage: 49,942 to 70,277
Armor: 9,340 to 12,598
Elemental Armor: 6,397 to 8,930
Offensive Mod: 2,313 to 3,238
Elemental Offensive Mod: 2,220 to 3,053
Defensive Mod: 2,590 to 3,515
Elemental Defensive Mod: 2,128 to 2,960
WEAPON CHANGES:
Damage per Second: 106,683 to 152,066
Damage per Shot: 51,290 to 73,108
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Razor
Releases a blade of energy across the battlefield, dealing 566,167 Damage (was 398,735) to the first enemy hit. This ability deals x2 Damage to every new enemy it hits up to x4 the original amount.
Gold Ability: Total Control
This Hero Heals by 44,682 Health (was 37,501) every second for every Rooted enemy.
SENTRY
STAT CHANGES: (Values correspond to a maxed hero)
Power: 35,879 to 52,760
Health: 1,109,000 to 1,486,400
Damage: 58,462 to 97,345
Elemental Damage: 43,934 to 70,401
Armor: 5,091 to 8,349
Elemental Armor: 5,332 to 9,196
Offensive Mod: 2,775 to 4,625
Elemental Offensive Mod: 2,035 to 3,330
Defensive Mod: 1,388 to 2,313
Elemental Defensive Mod: 1,758 to 3,053
WEAPON CHANGES:
Damage per Second: 102,396 to 167,746
Damage per Shot: 162,533 to 266,263
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Aimed Shot
A risky aimed shot that deals 646,441 Damage (was 408,774), but leaves this Hero exposed while aiming.
Silver Ability: Cloaking Field
This Hero gains Invisibility and recovers 131,684 Health per second (was 99,982) for 6 seconds. Taking damage will end [Cloaking Field] early.
Gold Ability: Stagger Rounds
This Hero’s weapon has a 65% chance to deal an additional 41,093 Damage (was 25,003) and stagger enemies.
Platinum Ability: Scout Sentry
This hero gains 49,391 Critical Bonus (was 30,222), and 10% Critical Hit Chance.
JACKAL
STAT CHANGES: (Values correspond to a maxed hero)
Power: 36,971 to 53,345
Health: 1,011,900 to 1,735,250
Damage: 58,350 to 88,320
Elemental Damage: 54,755 to 73,810
Armor: 6,127 to 9,975
Elemental Armor: 4,382 to 6,972
Offensive Mod: 2,128 to 4,625
Elemental Offensive Mod: 1,665 to 3,515
Defensive Mod: 2,035 to 4,440
Elemental Defensive Mod: 1,665 to 3,515
WEAPON CHANGES:
Damage per Second: 113,105 to 162,130
Damage per Shot: 41,129 to 58,956
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Rampage
Reduces fire rate to boost this Hero’s attack, improve this Hero’s weapon damage by 37,470 Attack Damage (was 25,332) and gain unlimited firing capacity for 10 seconds. If an enemy is damaged by this Hero while [Rampage] is active, deal 42,337 Damage per second (was 31,990) to the enemy for 3 seconds
Silver Ability: Suppression
Fires a stream of 16 projectiles at up to 3 enemy targets in front of the Hero, dealing 42,841 Damage per shot (was 28,965).
Gold Ability: Battle Driven
Whenever an enemy is killed, this Hero recovers 161,648 Health (was 96,546).
Platinum Ability: Experienced Fighter
This Hero gains a 12% Critical Hit Chance and 210,025 Health (was 125,393).
KIYOSHI
STAT CHANGES: (Values correspond to a maxed hero)
Power: 34,299 to 52,102
Health: 687,825 to 1,206,750
Damage: 64,317 to 105,387
Elemental Damage: 54,414 to 85,855
Armor: 4,100 to 6,764
Elemental Armor: 3,893 to 5,835
Offensive Mod: 3,423 to 6,845
Elemental Offensive Mod: 3,053 to 6,105
Defensive Mod: 1,110 to 2,775
Elemental Defensive Mod: 925 to 2,313
WEAPON CHANGES:
Damage per Second: 118,731 to 191,242
Damage per Shot: 104,150 to 167,756
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Chaos Barrier
Creates a shield of chaotic energy, absorbing 889,411 Damage (was 526,164) for 10 seconds. When the shield expires, before it can be destroyed, all allied Heroes recover Health equal to the remaining Health of her shield.
Silver Ability: Tear the Veil
Blasts the targeted enemy, deals 492,207 Damage (was 318,340) to the primary target, with a 75% chance to bounce and deal 311,462 Damage (was 201,420) to up to 4 nearby enemies.
Gold Ability: Diffusion Ritual
The first time an allied Hero falls below 50% Health all other allied Heroes recover 37,826 Health per second (was 22,258) for 10 seconds. [Diffusion Ritual] can only trigger once per allied Hero. If an allied Hero is killed, all other allied Heroes regain the use of [Diffusion Ritual]
Platinum Ability: Chaos Reigns
Whenever an enemy is damaged by an Ability there is a 40% chance they will take an additional 76,863 Damage (was 49,730).
CYBER
STAT CHANGES: (Values correspond to a maxed hero)
Power: 44,934 to 54,566
Health: 1,397,935 to 1,583,490
Damage: 85,924 to 112,597
Elemental Damage: 45,725 to 59,647
Armor: 8,064 to 9,910
Elemental Armor: 6,826 to 8,397
Offensive Mod: 3,423 to 4,255
Elemental Offensive Mod: 1,758 to 2,313
Defensive Mod: 2,220 to 2,775
Elemental Defensive Mod: 2,239 to 2,775
WEAPON CHANGES:
Damage per Second: 131,649 to 172,244
Damage per Shot: 58,251 to 76,213
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Malware
Cyber unleashes an area attack towards his enemies. Targets caught in the blast receive 121,887 Damage per second (was 93,953) and are Silenced and Heal Blocked for 3 seconds. If the affected hero has an active shield (blue health bar), Cyber hacks into it to immediately deplete it and cause the enemy to receive additional 430,589 Damage (was 331,698). (Every 25 level ups of this ability increases the ability’s duration by 1 second.)
Silver Ability: Ddos
Cyber targets an enemy, dealing 430,589 Damage (was 331,698) to them. If Cyber is buffed by Reroute, this skill does an additional 430,589 Damage. This skill targets an additional enemy for each Reroute stack, but all accumulated stacks of the buff are removed after this ability is used. (The additional damage of this skill is greatly empowered against Energy Heroes but greatly weakened against BioChem Heroes.)




