Hero Buffs - 10.1

SHESHEN

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 41,689 to 54,099

:right_arrow:Health: 1,451,537 to 1,750,312

:right_arrow:Damage: 56,741 to 81,789

:right_arrow:Elemental Damage: 49,942 to 70,277

:right_arrow:Armor: 9,340 to 12,598

:right_arrow:Elemental Armor: 6,397 to 8,930

:right_arrow:Offensive Mod: 2,313 to 3,238

:right_arrow:Elemental Offensive Mod: 2,220 to 3,053

:right_arrow:Defensive Mod: 2,590 to 3,515

:right_arrow:Elemental Defensive Mod: 2,128 to 2,960

WEAPON CHANGES:

:right_arrow:Damage per Second: 106,683 to 152,066

:right_arrow:Damage per Shot: 51,290 to 73,108

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: Razor

Releases a blade of energy across the battlefield, dealing 566,167 Damage (was 398,735) to the first enemy hit. This ability deals x2 Damage to every new enemy it hits up to x4 the original amount.

Gold Ability: Total Control

This Hero Heals by 44,682 Health (was 37,501) every second for every Rooted enemy.

SENTRY

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 35,879 to 52,760

:right_arrow:Health: 1,109,000 to 1,486,400

:right_arrow:Damage: 58,462 to 97,345

:right_arrow:Elemental Damage: 43,934 to 70,401

:right_arrow:Armor: 5,091 to 8,349

:right_arrow:Elemental Armor: 5,332 to 9,196

:right_arrow:Offensive Mod: 2,775 to 4,625

:right_arrow:Elemental Offensive Mod: 2,035 to 3,330

:right_arrow:Defensive Mod: 1,388 to 2,313

:right_arrow:Elemental Defensive Mod: 1,758 to 3,053

WEAPON CHANGES:

:right_arrow:Damage per Second: 102,396 to 167,746

:right_arrow:Damage per Shot: 162,533 to 266,263

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: Aimed Shot

A risky aimed shot that deals 646,441 Damage (was 408,774), but leaves this Hero exposed while aiming.

Silver Ability: Cloaking Field

This Hero gains Invisibility and recovers 131,684 Health per second (was 99,982) for 6 seconds. Taking damage will end [Cloaking Field] early.

Gold Ability: Stagger Rounds

This Hero’s weapon has a 65% chance to deal an additional 41,093 Damage (was 25,003) and stagger enemies.

Platinum Ability: Scout Sentry

This hero gains 49,391 Critical Bonus (was 30,222), and 10% Critical Hit Chance.

JACKAL

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 36,971 to 53,345

:right_arrow:Health: 1,011,900 to 1,735,250

:right_arrow:Damage: 58,350 to 88,320

:right_arrow:Elemental Damage: 54,755 to 73,810

:right_arrow:Armor: 6,127 to 9,975

:right_arrow:Elemental Armor: 4,382 to 6,972

:right_arrow:Offensive Mod: 2,128 to 4,625

:right_arrow:Elemental Offensive Mod: 1,665 to 3,515

:right_arrow:Defensive Mod: 2,035 to 4,440

:right_arrow:Elemental Defensive Mod: 1,665 to 3,515

WEAPON CHANGES:

:right_arrow:Damage per Second: 113,105 to 162,130

:right_arrow:Damage per Shot: 41,129 to 58,956

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: Rampage

Reduces fire rate to boost this Hero’s attack, improve this Hero’s weapon damage by 37,470 Attack Damage (was 25,332) and gain unlimited firing capacity for 10 seconds. If an enemy is damaged by this Hero while [Rampage] is active, deal 42,337 Damage per second (was 31,990) to the enemy for 3 seconds

Silver Ability: Suppression

Fires a stream of 16 projectiles at up to 3 enemy targets in front of the Hero, dealing 42,841 Damage per shot (was 28,965).

Gold Ability: Battle Driven

Whenever an enemy is killed, this Hero recovers 161,648 Health (was 96,546).

Platinum Ability: Experienced Fighter

This Hero gains a 12% Critical Hit Chance and 210,025 Health (was 125,393).

KIYOSHI

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 34,299 to 52,102

:right_arrow:Health: 687,825 to 1,206,750

:right_arrow:Damage: 64,317 to 105,387

:right_arrow:Elemental Damage: 54,414 to 85,855

:right_arrow:Armor: 4,100 to 6,764

:right_arrow:Elemental Armor: 3,893 to 5,835

:right_arrow:Offensive Mod: 3,423 to 6,845

:right_arrow:Elemental Offensive Mod: 3,053 to 6,105

:right_arrow:Defensive Mod: 1,110 to 2,775

:right_arrow:Elemental Defensive Mod: 925 to 2,313

WEAPON CHANGES:

:right_arrow:Damage per Second: 118,731 to 191,242

:right_arrow:Damage per Shot: 104,150 to 167,756

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: Chaos Barrier

Creates a shield of chaotic energy, absorbing 889,411 Damage (was 526,164) for 10 seconds. When the shield expires, before it can be destroyed, all allied Heroes recover Health equal to the remaining Health of her shield.

Silver Ability: Tear the Veil

Blasts the targeted enemy, deals 492,207 Damage (was 318,340) to the primary target, with a 75% chance to bounce and deal 311,462 Damage (was 201,420) to up to 4 nearby enemies.

Gold Ability: Diffusion Ritual

The first time an allied Hero falls below 50% Health all other allied Heroes recover 37,826 Health per second (was 22,258) for 10 seconds. [Diffusion Ritual] can only trigger once per allied Hero. If an allied Hero is killed, all other allied Heroes regain the use of [Diffusion Ritual]

Platinum Ability: Chaos Reigns

Whenever an enemy is damaged by an Ability there is a 40% chance they will take an additional 76,863 Damage (was 49,730).

CYBER

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 44,934 to 54,566

:right_arrow:Health: 1,397,935 to 1,583,490

:right_arrow:Damage: 85,924 to 112,597

:right_arrow:Elemental Damage: 45,725 to 59,647

:right_arrow:Armor: 8,064 to 9,910

:right_arrow:Elemental Armor: 6,826 to 8,397

:right_arrow:Offensive Mod: 3,423 to 4,255

:right_arrow:Elemental Offensive Mod: 1,758 to 2,313

:right_arrow:Defensive Mod: 2,220 to 2,775

:right_arrow:Elemental Defensive Mod: 2,239 to 2,775

WEAPON CHANGES:

:right_arrow:Damage per Second: 131,649 to 172,244

:right_arrow:Damage per Shot: 58,251 to 76,213

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: Malware

Cyber unleashes an area attack towards his enemies. Targets caught in the blast receive 121,887 Damage per second (was 93,953) and are Silenced and Heal Blocked for 3 seconds. If the affected hero has an active shield (blue health bar), Cyber hacks into it to immediately deplete it and cause the enemy to receive additional 430,589 Damage (was 331,698). (Every 25 level ups of this ability increases the ability’s duration by 1 second.)

Silver Ability: Ddos

Cyber targets an enemy, dealing 430,589 Damage (was 331,698) to them. If Cyber is buffed by Reroute, this skill does an additional 430,589 Damage. This skill targets an additional enemy for each Reroute stack, but all accumulated stacks of the buff are removed after this ability is used. (The additional damage of this skill is greatly empowered against Energy Heroes but greatly weakened against BioChem Heroes.)