RONIN
STAT CHANGES:
(Values correspond to a maxed hero)
Power changed from 31,747 to 41,080
Health changed from 1,031,737 to 1,449,500
Damage changed from 48,230 to 72,105
Elemental Damage changed from 32,210 to 44,226
Offensive Mod changed from 2127.5 to 2590
Elemental Offensive Mod changed from 1295 to 1665
Defensive Mod changed from 1202.5 to 1850
WEAPON CHANGES:
Damage per Second changed from 80,440 to 116,331
Damage per Shot changed from 21,112 to 30,532
Damage to Cover changed from 72,18 to 78,74
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Eviscerate
Rushes the target and all nearby enemies dealing 300,000 Damage (was 72,254) to each target. If an enemy is killed, the next [Eviscerate] slash deals 500,000 Damage (was 289,016).
Silver Ability: Riposte
This Hero shields himself from all incoming attacks, reflecting 200% of the Damage back onto his attackers.
The shield absorbs up to 500,000 Damage (was 214,261), and lasts 9 seconds or until destroyed.
Gold Ability: Bide Time
This hero has a 50% chance to gain a charge of [Bide Time] whenever an allied hero uses a skill. Each charge improves [Eviscerate] damage by 99,999 Damage (was 35,852) up to a maximum of 5 charges
Whenever an enemy is damaged by [Eviscerate], decrement a charge of [Bide Time].
Whenever any enemy dies, deplete all remaining charges of [Bide Time] and recover 400,000 Health for each charge (was 69,215).
Platinum Ability: Honorbound
All allied Heroes with less max Health than this Hero gain 400,000 Health (was 254,512).
For each ally with less max Health, this Hero’s weapon deals an additional 10,000 Attack Damage (was 4,485).
Ruby Ability: Doing Damage
The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a 24,339 Elemental Attack Damage bonus (was 17,970), as well as a 30% Skill Charge bonus for their Bronze Skill.
BUG FIXES:
- Fixed a bug with the ability description of Silver Ability: Riposte showing an incorrect value for the percentage of damage reflected, showing 125% instead of 200%.
BARRICADE
STAT CHANGES:
(Values correspond to a maxed hero)
Power changed from 33,410 to 40,091
Health changed from 1,011,492 to 1,320,542
Damage changed from 42,149 to 55,108
Elemental Damage changed from 45,495 to 56,682
Armor changed from 6,239 to 6,863
Elemental Armor changed from 5,371 to 5,903
Offensive Mod changed from 1757.5 to 2358.75
Elemental Offensive Mod changed from 2266.25 to 2821.25
Defensive Mod changed from 1711.25 to 1896.25
Elemental Defensive Mod changed from 1785.25 to 1970.25
WEAPON CHANGES:
Damage per Second changed from 87,644 to 111,790
Damage per Shot changed from 90,355 to 115,247
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Scrap Defense
Continuously heal the targeted allied Hero and repair their cover. Restore 300,000 (was 184,457) Health per second to the targeted Hero and repair 100% (scaling with leveling, was 35% flat - now it starts at 35% at level 1) cover durability per second.
Lasts 6 seconds, or until cancelled.
Silver Ability: Powder Blast
Launches a ball that explodes into a salvo of 5 flaming shards, each shard deals 300,000 (was 127,979) damage and each enemy is Rooted for 8 seconds.
Gold Ability: Scavenge
Whenever this hero fires the last shot in her clip, all allied Heroes restore 85,000 Health per second (was 65,200) for 4 seconds.
Platinum Ability: Improvised Cover
All allied Heroes gain 10,001 Armor (was 7,092) while above 45% Health.
Ruby Ability: Supported
A skilled Support Hero can’t help their team if they’re down for the count. This Hero gains 4,536 Armor bonus (was 4,235) and a 30% chance to Evade basic attacks.
KAISHI
STAT CHANGES:
(Values correspond to a maxed hero)
Power changed from 36,108 to 41,807
Health changed from 953,787 to 1,372,925
Damage changed from 57,264 to 66,619
Elemental Damage changed from 51,927 to 58,412
Elemental Armor changed from 4,598 to 4,864
Offensive Mod changed from 2173.75 to 2497.5
Elemental Offensive Mod changed from 2173.75 to 2405
Elemental Defensive Mod changed from 1526.25 to 1618.75
WEAPON CHANGES:
Damage per Second changed from 109,191 to 125,031
Damage per Pallet changed from 38,312 to 43,870
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Initiate
No changes;
Silver Ability: Vengeance Strike
Prepares a counterattack, automatically striking enemies using skills for 13 seconds (was 10 seconds). Each time an enemy uses a skill while [Vengeance Strike] is active, this Hero immediately strikes back dealing 150,000 Elemental Damage (was 100,004) to the attacking enemy.
If no enemies were counterattacked, this Hero instead deals 400,000 Damage (was 200,002) to a random enemy when [Vengeance Strike] expires.
Gold Ability: Lockout
Whenever this hero damages an enemy using [Initiate] he applies [Lockout] for 8 seconds.
This Hero reflects incoming damage from enemies afflicted with [Lockout], dealing Damage equal to 40% of Damage received (was 15%) back to his attacker, up to 800,000 Damage (was 400,005).
Platinum Ability: Duelist
Whenever this Hero has a negative effect, he has a 20% chance each second to automatically cleanse himself.
Whenever an effect is cleansed, this Hero’s next weapon attack deals an additional 150,000 Attack Damage (was 100,004).
Ruby Ability: Doing Damage
The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a 31,857 Elemental Attack Damage bonus (was 28,421), as well as a 30% Skill Charge bonus for their Bronze Skill.
ADDITIONAL CHANGES:
Changes to Silver Ability: Vengeance Strike
- Decreased the Cooldown duration of “Vengeance Strike” to 18 sec;
YANLONG
STAT CHANGES:
(Values correspond to a maxed hero)
Power changed from 35,111 to 41,093
Health changed from 1,314,112 to 1,662,825
Damage changed from 41,297 to 51,754
Elemental Damage changed from 37,803 to 48,857
Offensive Mod changed from 1572.5 to 1942.5
Elemental Offensive Mod changed from 1572.5 to 2035
WEAPON CHANGES:
Damage per Second changed from 79,100 to 100,611
Damage per Shot changed from 22,218 to 28,261
ABILITY CHANGES:
(Values correspond to a maxed Hero)
Bronze Ability: Siege Breaker
No changes;
Silver Ability: Dig In
Braces for impact, this Hero gains a charge of [Dig In] and repairs 95% (was 70%) of his cover’s durability.
Each charge of [Dig In] provides 5,000 Armor (was 2,100) and reduces all incoming Damage by 16%, to a maximum of 5 charges.
Whenever [Dig In] is used while already active, this Hero recovers 488,278 health.
Gold Ability: High Velocity Ammo
Specialized ammunition penetrates enemy shields and armor. Improves this Hero’s weapon by allowing Damage dealt to penetrate 75% of enemy shields (was 50%), and 15,000 Armor (was 4,500).
Platinum Ability: Bastion
Whenever this Hero is below 50% Health he gains 14,999 Armor (was 6,000).
Whenever this Hero is in cover for 2 seconds (was 3 seconds) he recovers 35,000 Health per second (was 17,113).
Ruby Ability: Tanked Up
A Tank’s job in any decent Team composition is to not only soak up damage, but also clear a path for your Heroes. This Hero takes 10% reduced damage, starts the match with 665,255 additional Health (was 525,886), 4,007 additional Elemental Armor, and deals an additional 28,329 Damage to Cover (was 22,786).