Hero Buffs - 7.8 (Part 2)

portrait_Sheshen

SHESHEN

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right: Power changed from 39,898 to 41,689
:arrow_right: Health changed from 1,435,812 to 1,451,537
:arrow_right: Damage changed from 53,990 to 56,741
:arrow_right: Elemental Damage changed from 46,122 to 49,942
:arrow_right: Armor changed from 8,383 to 9,340
:arrow_right: Elemental Armor changed from 6,131 to 6,397
:arrow_right: Offensive Mod changed from 2220 to 2312.5
:arrow_right: Elemental Offensive Mod changed from 2035 to 2220
:arrow_right: Elemental Defensive Mod changed from 2035 to 2127.5

WEAPON CHANGES:

:large_blue_diamond: Damage per Second changed from 100,112 to 106,683
:large_blue_diamond: Damage per Shot changed from 48,130 to 51,289

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Razor

No changes to ability stats, see “Additional Changes”;

Silver Ability: Corrupt Roots

No changes to ability stats, see “Additional Changes”;

Gold Ability: Total Control

This Hero Heals by 37,501 Health (was 15,063) every second for every Rooted enemy.

Platinum Ability: Continued Torment

If an enemy affected by [Corrupt Roots] attacks this Hero, their Rooted duration is set back to MAX and this Hero gains 30% Chance (was 2%) to evade for the next 6 seconds (was 3 seconds).

Ruby Ability: Supported

A skilled Support Hero can’t help their team if they’re down for the count. This Hero gains 5,849 Armor bonus (was 5,342) and a 30% chance to Evade basic attacks.

ADDITIONAL CHANGES:

:gear: Changes to Bronze Ability: Razor

  • Increased the AI chance of casting “Razor” by 25%;
  • Decreased the Overall charge Time of “Razor” by 10.05%;

:gear: Changes to Silver Ability: Corrupt Roots

  • Increased the AI chance of casting “Corrupt Roots” by 25%;
  • Decreased the Overall charge Time of “Corrupt Roots” by 31.76%;

xianjiu

XIANJIU

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right: Power changed from 36,675 to 40,879
:arrow_right: Health changed from 1,514,437 to 1,617,000
:arrow_right: Damage changed from 36,599 to 47,877
:arrow_right: Elemental Damage changed from 33,304 to 43,405
:arrow_right: Offensive Mod changed from 1295 to 1665
:arrow_right: Elemental Offensive Mod changed from 1295 to 1665

WEAPON CHANGES:

:large_blue_diamond: Damage per Second changed from 69,903 to 91,282
:large_blue_diamond: Damage per Shot changed from 12,504 to 16,328

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Emperor’s Chosen

Summons a Terracotta Warrior that will automatically attack enemies.

Each of these Terracotta Warriors has 801,338 Health (was 499,120), and deals 45,101 Damage per second (was 34,001) and 35,403 Elemental Damage per second (was 27,305).

Up to 4 Warriors can be active at once.

Silver Ability The Three Treasures

Xianjiu gains 27,774 Damage (was 21,300) and 320,310 Health (was 300,000) by draining the Health and Damage of the [Emperor’s Chosen] Terracotta Warrior.

Xianjiu’s bonus Health and Damage boosts last for 10 seconds.

Gold Ability: Strength in Numbers

For each [Emperor’s Chosen] Warrior on the battlefield, Xianjiu gains 26,093 Critical Bonus (was 20,099) and a 5% Critical Hit Chance.

Platinum Ability: Sword of Goujian

If a Terracotta Warrior summoned by [Emperor’s Chosen] is killed by [The Three Treasures], all allied Heroes gain 15,000 Attack Damage (was 13,401).

This can be stacked up to 5 times.

Ruby Ability: Tanked Up

A Tank’s job in any decent Team composition is to not only soak up damage, but also clear a path for your Heroes. This Hero gains a 5,350 Elemental Armor (was 4,118) bonus and deals an additional 26,274 Damage to Cover (was 20,297).

:gear: BUG FIXES:

  • Fixed a bug with the ability description of Silver Ability: The Three Treasures showing an incorrect value of the drained health. It now shows the correct value.

Cinder (1)

CINDER

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right: Power changed from 35,810 to 40,980
:arrow_right: Health changed from 1,022,162 to 1,435,825
:arrow_right: Damage changed from 59,186 to 62,484
:arrow_right: Elemental Damage changed from 45,108 to 50,772
:arrow_right: Armor changed from 6,578 to 7,358
:arrow_right: Elemental Armor changed from 4,332 to 5,066
:arrow_right: Offensive Mod changed from 2220 to 2312.5
:arrow_right: Elemental Offensive Mod changed from 1803.75 to 2035
:arrow_right: Defensive Mod changed from 1803.75 to 2035
:arrow_right: Elemental Defensive Mod changed from 1433.75 to 1665

WEAPON CHANGES:

:large_blue_diamond: Damage per Second changed from 97,847 to 104,294
:large_blue_diamond: Damage per Pallet changed from 29,650 to 31,604

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Dragon Fire

No changes to ability stats, see “additional changes”;

Silver Ability: Acid Bomb

No changes to ability stats, see “additional changes”;

Gold Ability: Acid Rain

Periodically cause a random piece of enemy cover to take damage.

Whenever this Hero damages an enemy out of cover, she deals an additional 20,000 Elemental Damage (was 10,004).

Platinum Ability: Salt the Earth

No changes;

Ruby Ability: Doing Damage

The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a 27,808 Elemental Attack Damage bonus (was 24,806), as well as a 30% Skill Charge bonus for their Bronze Skill.

ADDITIONAL CHANGES:

:gear: Changes to Bronze Ability: Dragon Fire

  • Increased the “Dragon Fire” area of effect by 40%
  • Increased the “Dragon Fire” damage to cover by 16.66%;

:gear: Changes to Silver Ability: Acid Bomb

  • Decreased the Cooldown duration of “Acid Bomb” to 15 sec;
  • Increased the Projectile Speed of “Acid Bomb” by 21.74%;
  • Increased the “Acid Bomb” damage to cover by 50%;

:gear: Changes to Gold Ability: Acid Rain

  • Increased the “Acid Rain” damage to cover by 50%;
4 Likes

Dang it… I was hoping “C” was gonna be Cross. But these are still great buffs!

I’m convinced they are never going to buff any of the starter characters. Obviously they haven’t been buffed at all, which is understandable as they are starter heroes.
However, I think these mythics should also enhance cooldowns and whatnot, so that when players obtain their mythics they can use their OG’s again in the current state of the game. Because frankly they are just obsolete, not weak per se, but compared to others just soo slow and weak.
Gale was a great example. While not really on par her skin makes her a darn good healer, i like this idea to keep starters as starters but give them potential later on

2 Likes

Should have said this sooner but accidentally forgot to haha;

The larger amount of buffed heroes in total is very much welcome. Really hope we can see this more often! Ty devs!

2 Likes