Purifier
STAT CHANGES:
Health changed from 782,512 to 919,626
WEAPON CHANGES:
No Changes
ABILITY CHANGES:
BRONZE ABILITY: Pyrothium Napalm
Tosses a pyrothium grenade at the targeted area. The grenade ignites the area on fire dealing 25,001 (was 17,264) damage per second to enemies who linger in the area.
The fire persists for 20 seconds.
SILVER ABILITY: Incendiary Sunder
Sunders the targeted enemies Armor, dealing 249,999 (was 106,351) Elemental Damage and reducing their Armor by 9,742 for 5 seconds.
If the enemy is affected by Pyrothium Napalm, they are ignited and take an additional 60,517 Elemental Damage per second for 8 seconds.
GOLD ABILITY: Immolation Rounds
Whenever this Hero critically hits an enemy, he deals an additional 9,500 (was 8,488) damage per second to the enemy for 3 seconds.
If the enemy is affected by Pyrothium Napal], they are ignited and take an additional 60,517 Elemental Damage per second for 8 seconds.
PLATINUM ABILITY: Backdraft
Whenever an enemy is damaged by Pyrothium Napalm they have a 30% chance to explode dealing an additional 89,999 (was 51,333) Elemental Damage per second in a wide area.
RUBY ABILITY: Support
No Changes
A skilled Support Hero can’t help their team if they’re down for the count. This Hero gains 4,485 Armor bonus and a 30% increased chance to Dodge.
4-Cep
STAT CHANGES:
No Changes
WEAPON CHANGES:
No Changes
ABILITY CHANGES:
BRONZE ABILITY: Thermal Laser
A precision laser continuously deals 69,999 (was 34,176) Elemental Damage per second to the targeted enemy and reduces their Armor by 1,846.
The laser lasts 5 seconds.
SILVER ABILITY: Surgical Strike
A massive scalpel cleaves through the targeted enemy dealing 123,723 (was 32,233) Elemental Damage and inflicting Heal Block for 15 seconds.
If the targeted enemy is already afflicted with Heal Block they take an additional 35,115 Damage per second for 5 seconds.
GOLD ABILITY: Symbiotic Bond
No Changes
The first time this Hero is killed, they siphon 15% of each allied Heroes remaining Health and revives themself after a 5 second delay.
Upon revive, this Hero recovers Health equal to the Health siphoned from the allies. This Hero also gains 26,581 Damage for 5 seconds.
PLATINUM ABILITY: Nano Tech
No Changes
4-Cep implements superior nanobots to harden their exoskeleton, reducing all incoming weapon damage against the body by 25%. The head is still vulnerable.
This Hero gains 23,563 Damage.
RUBY ABILITY: Support
No Changes
A skilled Support Hero can’t help their team if they’re down for the count. This Hero gains 4,485 Armor bonus and a 30% increased chance to Dodge.