Hero Buffs - 8.1

PANZER
(Values correspond to a maxed hero)

STAT CHANGES:

:arrow_right: Power changed from 33,517 to 39,316
:arrow_right: Health changed from 1,191,505 to 1,472,062
:arrow_right: Damage changed from 42,109 to 50,089
:arrow_right: Elemental Damage changed from 42,990 to 50,498

:arrow_right: Armor changed from 6,538 to 7,358
:arrow_right: Elemental Armor changed from 3,605 to 5,332
:arrow_right: Offensive Mod changed from 1526.25 to 1803.75
:arrow_right: Elemental Offensive Mod changed from 1757.5 to 2035
:arrow_right: Elemental Defensive Mod changed from 1110 to 1757.5

WEAPON CHANGES:

:large_blue_diamond: Reload Time: changed from 9.6 to 2.4
:large_blue_diamond: Damage per Second: changed from 85,099 to 100,587
:large_blue_diamond: Damage per Shot: changed from from 22,632 to 26,751
:large_blue_diamond: Reduced the weapon minimum pallet spread by 28.57%
:large_blue_diamond: Reduced the weapon maximum pallet spread by 12.50%

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Breach And Clear

An explosive blast deals 300,004 Elemental Damage (was 200,000) to an enemy in the targeted area.

If the target was at full Health they take an additional 350,008 Elemental Damage (211,120).

[Breach and Clear] starts the mission with 90% charge.

Silver Ability: Clean Sweep

Fires a spread of bullets hitting all enemies on the battlefield dealing 300,010 Damage per shot (was 189,504).

Gold Ability: Brawler

Whenever the enemy Team outnumbers the allied Team, improve this Hero’s weapon by 12,521 Attack Damage (was 7,869) and 12,509 Elemental Attack Damage (was 7,881) for each fallen allied Hero.

Platinum Ability: Assault Breacher

At the start of the mission, improve this Hero’s weapon damage by 20,009 Elemental Attack Damage (was 14,171) for the first 20 seconds of a mission.

Ruby Ability: Doing Damage

The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a 27,663 Elemental Attack Damage bonus (was 23,684), as well as a 30% Skill Charge bonus for their Bronze Skill.

ADDITIONAL CHANGES:

:gear: Changes to Silver Ability: Clean Sweep

  • Decreased the Cooldown of “Clean Sweep” to 15 seconds;

:gear: BUG FIXES:

  • Fixed a Bug where the visual area of effect of “Breach and Clear” was bigger than the actual area;


HEIMLOCK
(Values correspond to a maxed hero)

STAT CHANGES:

:arrow_right: Power changed from 30,677 to 41,318
:arrow_right: Health changed from 1,421,450 to 1,678,537
:arrow_right: Damage changed from 25,579 to 50,402
:arrow_right: Elemental Damage changed from 19,532 to 44,349

:arrow_right: Armor changed from 9,726 to 10,820
:arrow_right: Elemental Armor changed from 4,404 to 4,799
:arrow_right: Offensive Mod changed from 832.5 to 2035
:arrow_right: Elemental Offensive Mod changed from 462.5 to 1942.5
:arrow_right: Elemental Defensive Mod changed from 1387.5 to 1572.5

WEAPON CHANGES:

:large_blue_diamond: Damage to Cover: changed from 98.77 to 123.46
:large_blue_diamond: Damage per Second: changed from 45,111 to 94,751
:large_blue_diamond: Damage per Shot: changed from 18,564 to 38,991
:large_blue_diamond: Ammo Capacity: changed from 3 to 6
:large_blue_diamond: Reload Time: changed from 2 to 1.7

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Chem Bath

.

Heal all other allied Heroes, restoring 39,556 Health per Second (was 28,512) for 10 seconds. If an allied Hero is below 50% Health they improve all Healing Received by 25%.

Silver Ability: Sterilize

Boosts all allied Heroes Health and cleanses all negative effects. All allied Heroes gain 392,819 Health (was 151,646) for 10 seconds.

If a negative effect was cleansed this Hero recovers 209,883 Health (was 179,290), for each cheansed ally.

Gold Ability: Booster Shot

At the start of the mission, all allied Heroes gain 441,503 Health (was 281,512) and improve all Healing received by 30% (was 15%) for 30 seconds.

Platinum Ability: Power Drink

All allied Heroes below 50% Health take 25% less Damage (was 5%).

For each allied Hero above 50% Health this Hero gains 245,880 Health (was 105,401). When an ally drops below the threshold the bonus Health is lost.

.
Ruby Ability: Tanked Up

A Tank’s job in any decent Team composition is to not only soak up damage, but also clear a path for your Heroes. This Hero takes 10% reduced damage, starts the match with 671,534 additional Health (was 568,785) , 3,443 additional Elemental Armor (was 3,233) and deals an additional 27,612 Damage to Cover (was 14,456).

ADDITIONAL CHANGES:

:gear: Changes to Bronze Ability: Chem Bath

  • Increased the AI chance of casting “Chem Bath” by 25%;
  • Increased the Projectile Speed of “Chem Bath” by 20%;

:gear: Changes to Silver Ability: Sterilize

  • Increased the AI chance of casting “Sterilize” by 25%;
  • Decreased the Cooldown of “Sterilize” to 16 seconds;

:gear: BUG FIXES:

  • Fixed the “Sterilize” ability description to reflect the actual behavior of the ability;

Update 8.1

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