CYBER
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 41,797 to 44,934
Health: 1,289,497 to 1,397,935
Damage: 80,164 to 85,924
Elemental Damage: 41,263 to 45,725
Armor: 7,358 to 8,064
Elemental Armor: 6,131 to 6,826
Offensive Mod: 3,330 to 3,423
Elemental Offensive Mod: 1,563 to 1,758
Defensive Mod: 2,035 to 2,220
Elemental Defensive Mod: 2,035 to 2,239
WEAPON CHANGES:
Rate of Fire: 1 to 1.1
Ammo Capacity: 6 to 7
Reload Time: 3 to 2
Damage to Cover: 175 to 155
Damage per Second: 121,427 to 131,649
Damage per Shot: 60,713 to 58,251
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Malware
Cyber unleashes an area attack towards his enemies. Targets caught in the blast receive 93,953 Damage (was 85,000) per second and are Silenced and Heal Blocked for 3 seconds.
If the affected hero has a shield, the shield gets disabled immediately, and the enemy receives 331,698 Damage.
(Every 25 level ups of this ability increases the ability’s duration by 1 second.)
Silver Ability: DDoS (Distributed Denial of Service)
Cyber targets an enemy, dealing 331,698 Damage (was 300000) to them. If Cyber is buffed by Reroute, this skill does an additional 331,698 Damage.
This skill targets an additional enemy for each Reroute stack, but all accumulated stacks of the buff are removed after this ability is used.
(The additional damage of this skill is greatly empowered against Energy Heroes but greatly weakened against BioChem Heroes.)
Gold Ability: Cracker
If this hero disables an enemy shield with a normal attack or an ability, they Stun the enemy for 1 seconds.
Additionally, each time an enemy shield on the battlefield is disabled, this hero receives Reroute which improves Cyber’s weapon fire rate by 14% (was 11%) and his reload speed by 11% for 11 seconds. These bonuses can stack up to 4 times. Each new stack refreshes the duration of all stacks.
Every 25 level ups of this ability increase the duration by 1 second.)
Platinum Ability: Countermeasures
No Changes;
Ruby Ability: Doing Damage
No Changes;
SLURP
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 37,656 to 42,557
Health: 884,050 to 962,337
Damage: 51,424 to 57,192
Elemental Damage: 73,445 to 90,790
Armor: 4,955 to 5,587
Elemental Armor: 4,943 to 5,490
Offensive Mod: 1,619 to 1,758
Elemental Offensive Mod: 2,590 to 3,053
Defensive Mod: 1,388 to 1,526
WEAPON CHANGES:
Damage per Second: 124,869 to 147,982
Damage per Shot: 22,100 to 26,191
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Toxic Spit
This Hero spits up a toxic phlegm bomb that gets launched towards the enemy team leaving a puddle on the ground. Any enemy that passes over it gets poisoned taking 146,707 Damage (was 119,636) per second for 10 seconds.
Silver Ability: Licking Wounds
This Hero targets the Ally with the lowest health and Heals for 618,840 Health (was 570,458).
Gold Ability: Hardened Scabs
This Hero covers their body partially with hardened scabs giving them 3,862 Armor (was 3,527).
Platinum Ability: Healing Pheromones
This Hero emits natural healing pheromones that periodically causes a random hero Heal 51,505 Health per second (was 47,501) for 6 seconds.
Ruby Ability: Doing Damage
No Changes;
ELITE RIFLEMAN
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 36,774 to 45,447
Health: 939,425 to 1,025,575
Damage: 76,449 to 108,013
Elemental Damage: 40,820 to 56,524
Armor: 5,558 to 5,979
Elemental Armor: 4,245 to 4,648
Offensive Mod: 2,405 to 3,052
Elemental Offensive Mod: 1,388 to 1,850
Defensive Mod: 1,850 to 1,943
Elemental Defensive Mod: 1,665 to 1,758
WEAPON CHANGES:
Reload Time: 2 to 1
Damage per Second: 117,269 to 164,537
Damage per Shot: 19,479 to 25,951
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Hot Shot
[…]
If an enemy is damaged by this Hero while [Hot Shot] is active, deal 45,445 Damage per second (was 32,662) to the enemy for 10 seconds.
Silver Ability: Scatterfire
Fires a salvo of bullets at up to 3 enemy targets in front of the Hero dealing 57,155 Damage (was 41,079) per shot.
Lasts up to 3 seconds, or until canceled.
Gold Ability: Frontline Assault
Whenever an enemy is killed, this Hero recovers 97,777 Health (was 90,023) and a random ally recovers 45,012 Health.
Platinum Ability: Warfighter
This Hero gains 12% Critical Hit Chance, and 253,987 Health (was 233,827).
Ruby Ability: Doing Damage
No Changes;
SILHOUETTE
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 36,929 to 39,955
Health: 1,689,755 to 1,885,025
Damage: 44,675 to 46,895
Elemental Damage: 29,344 to 30,678
Armor: 8,542 to 9,681
Elemental Armor: 4,874 to 5,835
Offensive Mod: 2,128 to 2,313
Elemental Offensive Mod: 1,721 to 1,850
Defensive Mod: 2,775 to 3,145
Elemental Defensive Mod: 2,017 to 2,313
WEAPON CHANGES:
Damage to Cover: 85 to 82
Damage per Second: 74,019 to 77,573
Damage per Shot: 11,919 to 12,120
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Ethereal Form
Transforms into a Ethereal form that can easily evade enemy basic attacks.
While in this form, this Hero receives 20% more healing, gains 7704 Elemental Armor (was 6844) and 8168 Armor (was 7535), and has a 20% chance to evade enemy basic attacks for 10 seconds. However, this Hero has their fire rate lowered by 25% while Ethereal.
Silver Ability: Perfect Balance
Normalizes the current Health of all allied Heroes so that all Heroes have the same percentage of their remaining health.
If an ally lost Health they recover 76,597 Health per second (was 69,100) for 5 seconds.
Gold Ability: Incorporeal
Whenever this hero is damaged by an ability recover 58,771 Health per second (was 52,930) for 5 seconds.
Platinum Ability: Ethereal Mastery
Whenever this Hero exits [ETHEREAL FORM] they gain a shield, absorbing 414,335 Damage (was 375,281).
The shield lasts 5 seconds or until destroyed.
Ruby Ability: Doing Damage
No Changes;
ALTERA
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 53,082 to 54,367
Health: 2,331,525 to 2,335,112
Damage: 66,555 to 69,298
Elemental Damage: 73,172 to 75,836
Armor: 7,358 to 7,597
Elemental Armor: 7,865 to 8,131
Offensive Mod: 2,128 to 2,174
Elemental Offensive Mod: 2,590 to 2,636
Defensive Mod: 2,035 to 2,081
Elemental Defensive Mod: 2,590 to 2,683
WEAPON CHANGES:
Damage to Cover: 99 to 95
Damage per Shot: 23,056 to 22,963
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Ethereal Surge
Altera applies a stack of [Ethereal Surge] to 3 enemies.
Enemies afflicted by it are Heal Blocked and for every stack of [Ethereal Surge] they take 20% additional Damage from all sources for 10 seconds. [Ethereal Surge] can stack up to 5 times and the additional damage that enemies receive from it ignores the base damage reduction that regular shields apply.
Additionally when this ability is cast, Altera’s weapon deals additional 54,354 Astral Damage (was 52,500) with each shot for 10 seconds.
Silver Ability: Sentinel
Altera Taunts all enemies for 8 seconds.
While the Taunt is active, she reduces all sources of Damage she receives by 50%, heals herself for 101,011 Health per second (was 100,000) and continuously cleanses all negative effects that are applied on her during the duration.
This ability cooldown doesn’t charge while it is active.
Gold Ability: Sentinel’s Retribution
Altera begins each match with additional 1,515,296 Health (was 1,500,165) and [Sentinel’s Retribution] which reflects 30% of all sources of damage back towards her attackers. If [Sentinel] is active, she reflects 80% of the damage instead.
Additionally, each time a shield of an allied member or her own breaks, she reduces her cooldowns of [Ethereal Surge] by 20% and [Sentinel] by 35%
Platinum Ability: Astral Ward
Each time an enemy receives Heal Black, or any other healing reduction negative effect, 3 allies with the lowest current health will receive shield that absorbs 808,088 Damage (was 800,000) and will be healed for 353,539 Health (was 350,000).
The shield lasts for 12 seconds or until destroyed. The bonus doesn’t stack but the shield and the duration are refreshed.
Ruby Ability: Doing Damage
No Changes;