Hero Buffs 8.4

portrait_Cyber
CYBER

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right:Power: 41,797 to 44,934

:arrow_right:Health: 1,289,497 to 1,397,935

:arrow_right:Damage: 80,164 to 85,924

:arrow_right:Elemental Damage: 41,263 to 45,725

:arrow_right:Armor: 7,358 to 8,064

:arrow_right:Elemental Armor: 6,131 to 6,826

:arrow_right:Offensive Mod: 3,330 to 3,423

:arrow_right:Elemental Offensive Mod: 1,563 to 1,758

:arrow_right:Defensive Mod: 2,035 to 2,220

:arrow_right:Elemental Defensive Mod: 2,035 to 2,239

WEAPON CHANGES:

:large_blue_diamond:Rate of Fire: 1 to 1.1

:large_blue_diamond:Ammo Capacity: 6 to 7

:large_blue_diamond:Reload Time: 3 to 2

:large_blue_diamond:Damage to Cover: 175 to 155

:large_blue_diamond:Damage per Second: 121,427 to 131,649

:large_blue_diamond:Damage per Shot: 60,713 to 58,251

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Malware

Cyber unleashes an area attack towards his enemies. Targets caught in the blast receive 93,953 Damage (was 85,000) per second and are Silenced and Heal Blocked for 3 seconds.

If the affected hero has a shield, the shield gets disabled immediately, and the enemy receives 331,698 Damage.

(Every 25 level ups of this ability increases the ability’s duration by 1 second.)

Silver Ability: DDoS (Distributed Denial of Service)

Cyber targets an enemy, dealing 331,698 Damage (was 300000) to them. If Cyber is buffed by Reroute, this skill does an additional 331,698 Damage.

This skill targets an additional enemy for each Reroute stack, but all accumulated stacks of the buff are removed after this ability is used.

(The additional damage of this skill is greatly empowered against Energy Heroes but greatly weakened against BioChem Heroes.)

Gold Ability: Cracker

If this hero disables an enemy shield with a normal attack or an ability, they Stun the enemy for 1 seconds.

Additionally, each time an enemy shield on the battlefield is disabled, this hero receives Reroute which improves Cyber’s weapon fire rate by 14% (was 11%) and his reload speed by 11% for 11 seconds. These bonuses can stack up to 4 times. Each new stack refreshes the duration of all stacks.

Every 25 level ups of this ability increase the duration by 1 second.)

Platinum Ability: Countermeasures

No Changes;

Ruby Ability: Doing Damage

No Changes;

portrait_Slurp

SLURP

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right:Power: 37,656 to 42,557

:arrow_right:Health: 884,050 to 962,337

:arrow_right:Damage: 51,424 to 57,192

:arrow_right:Elemental Damage: 73,445 to 90,790

:arrow_right:Armor: 4,955 to 5,587

:arrow_right:Elemental Armor: 4,943 to 5,490

:arrow_right:Offensive Mod: 1,619 to 1,758

:arrow_right:Elemental Offensive Mod: 2,590 to 3,053

:arrow_right:Defensive Mod: 1,388 to 1,526

WEAPON CHANGES:

:large_blue_diamond:Damage per Second: 124,869 to 147,982

:large_blue_diamond:Damage per Shot: 22,100 to 26,191

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Toxic Spit

This Hero spits up a toxic phlegm bomb that gets launched towards the enemy team leaving a puddle on the ground. Any enemy that passes over it gets poisoned taking 146,707 Damage (was 119,636) per second for 10 seconds.

Silver Ability: Licking Wounds

This Hero targets the Ally with the lowest health and Heals for 618,840 Health (was 570,458).

Gold Ability: Hardened Scabs

This Hero covers their body partially with hardened scabs giving them 3,862 Armor (was 3,527).

Platinum Ability: Healing Pheromones

This Hero emits natural healing pheromones that periodically causes a random hero Heal 51,505 Health per second (was 47,501) for 6 seconds.

Ruby Ability: Doing Damage

No Changes;

Elite Rifleman

ELITE RIFLEMAN

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right:Power: 36,774 to 45,447

:arrow_right:Health: 939,425 to 1,025,575

:arrow_right:Damage: 76,449 to 108,013

:arrow_right:Elemental Damage: 40,820 to 56,524

:arrow_right:Armor: 5,558 to 5,979

:arrow_right:Elemental Armor: 4,245 to 4,648

:arrow_right:Offensive Mod: 2,405 to 3,052

:arrow_right:Elemental Offensive Mod: 1,388 to 1,850

:arrow_right:Defensive Mod: 1,850 to 1,943

:arrow_right:Elemental Defensive Mod: 1,665 to 1,758

WEAPON CHANGES:

:large_blue_diamond:Reload Time: 2 to 1

:large_blue_diamond:Damage per Second: 117,269 to 164,537

:large_blue_diamond:Damage per Shot: 19,479 to 25,951

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Hot Shot

[…]

If an enemy is damaged by this Hero while [Hot Shot] is active, deal 45,445 Damage per second (was 32,662) to the enemy for 10 seconds.

Silver Ability: Scatterfire

Fires a salvo of bullets at up to 3 enemy targets in front of the Hero dealing 57,155 Damage (was 41,079) per shot.

Lasts up to 3 seconds, or until canceled.

Gold Ability: Frontline Assault

Whenever an enemy is killed, this Hero recovers 97,777 Health (was 90,023) and a random ally recovers 45,012 Health.

Platinum Ability: Warfighter

This Hero gains 12% Critical Hit Chance, and 253,987 Health (was 233,827).

Ruby Ability: Doing Damage

No Changes;

Portrait_Silhouette

SILHOUETTE

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right:Power: 36,929 to 39,955

:arrow_right:Health: 1,689,755 to 1,885,025

:arrow_right:Damage: 44,675 to 46,895

:arrow_right:Elemental Damage: 29,344 to 30,678

:arrow_right:Armor: 8,542 to 9,681

:arrow_right:Elemental Armor: 4,874 to 5,835

:arrow_right:Offensive Mod: 2,128 to 2,313

:arrow_right:Elemental Offensive Mod: 1,721 to 1,850

:arrow_right:Defensive Mod: 2,775 to 3,145

:arrow_right:Elemental Defensive Mod: 2,017 to 2,313

WEAPON CHANGES:

:large_blue_diamond:Damage to Cover: 85 to 82

:large_blue_diamond:Damage per Second: 74,019 to 77,573

:large_blue_diamond:Damage per Shot: 11,919 to 12,120

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Ethereal Form

Transforms into a Ethereal form that can easily evade enemy basic attacks.

While in this form, this Hero receives 20% more healing, gains 7704 Elemental Armor (was 6844) and 8168 Armor (was 7535), and has a 20% chance to evade enemy basic attacks for 10 seconds. However, this Hero has their fire rate lowered by 25% while Ethereal.

Silver Ability: Perfect Balance

Normalizes the current Health of all allied Heroes so that all Heroes have the same percentage of their remaining health.

If an ally lost Health they recover 76,597 Health per second (was 69,100) for 5 seconds.

Gold Ability: Incorporeal

Whenever this hero is damaged by an ability recover 58,771 Health per second (was 52,930) for 5 seconds.

Platinum Ability: Ethereal Mastery

Whenever this Hero exits [ETHEREAL FORM] they gain a shield, absorbing 414,335 Damage (was 375,281).

The shield lasts 5 seconds or until destroyed.

Ruby Ability: Doing Damage

No Changes;

portrait_Altera

ALTERA

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right:Power: 53,082 to 54,367

:arrow_right:Health: 2,331,525 to 2,335,112

:arrow_right:Damage: 66,555 to 69,298

:arrow_right:Elemental Damage: 73,172 to 75,836

:arrow_right:Armor: 7,358 to 7,597

:arrow_right:Elemental Armor: 7,865 to 8,131

:arrow_right:Offensive Mod: 2,128 to 2,174

:arrow_right:Elemental Offensive Mod: 2,590 to 2,636

:arrow_right:Defensive Mod: 2,035 to 2,081

:arrow_right:Elemental Defensive Mod: 2,590 to 2,683

WEAPON CHANGES:

:large_blue_diamond:Damage to Cover: 99 to 95

:large_blue_diamond:Damage per Shot: 23,056 to 22,963

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Ethereal Surge

Altera applies a stack of [Ethereal Surge] to 3 enemies.

Enemies afflicted by it are Heal Blocked and for every stack of [Ethereal Surge] they take 20% additional Damage from all sources for 10 seconds. [Ethereal Surge] can stack up to 5 times and the additional damage that enemies receive from it ignores the base damage reduction that regular shields apply.

Additionally when this ability is cast, Altera’s weapon deals additional 54,354 Astral Damage (was 52,500) with each shot for 10 seconds.

Silver Ability: Sentinel

Altera Taunts all enemies for 8 seconds.

While the Taunt is active, she reduces all sources of Damage she receives by 50%, heals herself for 101,011 Health per second (was 100,000) and continuously cleanses all negative effects that are applied on her during the duration.

This ability cooldown doesn’t charge while it is active.

Gold Ability: Sentinel’s Retribution

Altera begins each match with additional 1,515,296 Health (was 1,500,165) and [Sentinel’s Retribution] which reflects 30% of all sources of damage back towards her attackers. If [Sentinel] is active, she reflects 80% of the damage instead.

Additionally, each time a shield of an allied member or her own breaks, she reduces her cooldowns of [Ethereal Surge] by 20% and [Sentinel] by 35%

Platinum Ability: Astral Ward

Each time an enemy receives Heal Black, or any other healing reduction negative effect, 3 allies with the lowest current health will receive shield that absorbs 808,088 Damage (was 800,000) and will be healed for 353,539 Health (was 350,000).

The shield lasts for 12 seconds or until destroyed. The bonus doesn’t stack but the shield and the duration are refreshed.

Ruby Ability: Doing Damage

No Changes;

3 Likes

They gave Altera a buff AND a mythic :sob:
As if she wasn’t strong enough already lmaooo
Tbf tho those other buffs look really decent. On some heroes like Elite Rifleman that were quite potent! However for some heroes like Slurp they seemed to be smaller or lackluster changes. But honestly it works just fine, quite the nice changes and 5 buffed heroes is a wonderful amount!

Not to mention 2 new mythic skins is a nice change of pace (if only one was a legendary lol).

4 Likes