Hero Buffs — 6.1

Luciana

STAT CHANGES:

:arrow_right: Power changed from 39,898 to 41,507
:arrow_right: Damage changed from 53,990 to 62,532
:arrow_right: Elemental Damage changed from 46,122 to 47,490
:arrow_right: Offensive mod changed from x2220 to x2590
:arrow_right: Reduced cooldown of “BRONZE ABILITY: Energy Flow” by 20%
:arrow_right: Increased cooldown reduction from weapon hits for "BRONZE ABILITY: Energy Flow by 20%

WEAPON CHANGES:

:large_blue_diamond: Damage Per Second: 100,112 to 110,022
:large_blue_diamond: Damage Per Shot: 27,576 to 34,968

ABILITY CHANGES:

BRONZE ABILITY: Energy Flow

:black_small_square: Rays of light emit from her suit as all allied Heroes gain 300,001 (was 147,582) Health and Haste for 13 seconds

SILVER ABILITY: Shock Therapy

:black_small_square: Focused shot towards a targeted enemy dealing 350,000 (was 170,603) Elemental Damage and increasing the Elemental Vulnerability by 40% for 10 (was 5) seconds

GOLD ABILITY: Guiding Light

:black_small_square: Missed shots have a 50% chance to deal 94,199 (was 81,385) Damage

PLATINUM ABILITY: Light’s Chosen

:black_small_square: Having adapted to her power, using [Energy Flow] boosts the Critical Bonus of the party by 40,000 was (28,759)

RUBY ABILITY: Support

No Changes

:black_small_square: A skilled Support Hero can’t help their team if they’re down for the count. This Hero gains a 5,342 Armor bonus and a 30% increased chance to Dodge.

Chesterfield

Chesterfield

STAT CHANGES:

:arrow_right: Power changed from 35,854 to 38,331
:arrow_right: Damage changed from 58,785 to 73,223
:arrow_right: Elemental Damage changed from 45,416 to 46,236
:arrow_right: Offensive mod changed from x1480 to x1942.5

WEAPON CHANGES:

:large_blue_diamond: Fire Rate: 1.03 rounds/sec to 1.18 rounds/sec
:large_blue_diamond: Reload Time: 1.75 seconds to 1.5 seconds
:large_blue_diamond: Damage per second: 104,201 to 119,459

ABILITY CHANGES:

BRONZE ABILITY: Bear Trap

:black_small_square: Tosses a trap at the targeted area. The Trap triggers whenever an enemy approaches dealing 250,000 (was 178,099) Damage and Rooting them in place for 10 seconds.

SILVER ABILITY: Illumination Flare

:black_small_square: Fires a lingering flare that decloaks all enemies in the battlefield. All enemies become Marked, improving all damage against the target by 35% (was 30%).

:black_small_square: The Flare casts a UV light that allows Chesterfields visor to spot enemies weapok points giving him a 39,999 (was 25,269) Cricial Bonus.

:black_small_square: This effect lasts for 12 seconds.

GOLD ABILITY: Master Trapper

:black_small_square: Whenever this Hero’s weapon damages an enemy affected with [Bear Trap], the Rooted duration is refreshed and the target takes an additional 100,000 (was 84,326) Elemental Damage.

PLATINUM ABILITY: Double Tap

:black_small_square: Whenever this hero hits an enemy, the next shot with his weapon against this enemy deals and addiitonal 65,001 (was 32,426) damage.

RUBY ABILITY: Doing Damage

:black_small_square: The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a 25,404 (was 24,970) Elemental Attack Damage bonus, as well as 30% Skill Charge bonus for their Bronze Skill.

5 Likes

good to see Chester getting some attention

2 Likes

Agreed, would have loved to see a fire rate increase over a decrease, and I was hoping for a normal shotgun over the normal slug shot,

The fire rate IS increased. Not good with maths are you?

1 Like

Lol I read it in the way to other stuff was posted like, (new) original

I like the buffs but I think the problem with chesterfield is that the bear trap takes so long to hit the floor and it is almost never stepped on. The Luciana buffs are very nice though

1 Like

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