Sapphyr
STAT CHANGES:
(Values correspond to a maxed hero)
Power changed from 37,569 to 40,967
Health changed from 759,950 to 1,040,287
Damage changed from 61,294 to 65,512
Elemental Damage changed from 69,908 to 74,290
Offensive Mod changed from 1757.5 to 2109
Elemental Offensive Mod changed from 2220 to 2645.5
WEAPON CHANGES:
- Damage per Second changed from 131,202 to 139,802
- Damage per Shot changed from 25,725 to 27,411
- Damage to Cover changed from 49.02 to 73.53
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Rift Blade
Strikes the targeted enemy, dealing 319,616 Elemental Damage (was 301,656) and Heal Blocking and Disorienting the target for 12 seconds.
Silver Ability: Shadow Step
This Hero gains Invisibility for 16 seconds.
While [Shadow Step] is active, [Rift Blade] gains a 125% faster cooldown and deals an additional 200,006 Elemental Damage (was 140,738).
Gold Ability: Stalker
Whenever this Hero has Invisibility, this Hero gains 45% Critical Hit Chance (was 10%) and 60,037 Critical Bonus (was 48,962).
Platinum Ability: Mortal Rift
This Hero’s weapon has a 10% chance (was 8%) to deal an additional 85,007 Elemental Damage (was 5,654) and Heal Block enemies for 8 seconds.
Ruby Ability: Doing Damage
The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a 40,273 Elemental Attack Damage bonus (37,950), as well as a 30% Skill Charge bonus for their Bronze Skill.
ADDITIONAL CHANGES:
Changes to Silver Ability: Shadow Step
- Decreased the Cooldown of “Shadow Step” to 14 sec;
- Decreased the Charge Time of “Shadow Step” by 43%;
- Decreased the Cast Time of “Shadow Step” by 16%;
Alcatraz
STAT CHANGES:
(Values correspond to a maxed hero)
Power changed from 35,722 to 41,392
Health changed from 1,661,450 to 1,839,225
Damage changed from 47,410 to 53,153
Elemental Damage changed from 21,151 to 35,350
Armor changed from 8,542 to 9,910
Elemental Armor changed from 4,641 to 5,598
Elemental Offensive Mod changed from 925 to 1387.5
WEAPON CHANGES:
- Damage per Second changed from 68,561 to 88,503
- Damage per Shot changed from 21,559 to 27,830
- Damage to Cover changed from 165.09 to 141.51
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Cease
Incapacitate a target, quickly deal 313,966 Damage (was 133,333) and Rooting the enemy disabling the charging of their skills for 8 seconds.
Silver Ability: Desist
This Hero has a 50% chance to apply up to 3 negative effects to the targeted enemy.
The enemy has a chance to be Silenced, take 44,141 Elemental Damage per second (was 17,931), or become Heal Blocked for 8 seconds.
If no effects are triggered, the enemy takes 256,278 Damage (wass 125,700) instead.
Gold Ability: Confidential Informant
Enemies affected by [Cease] or [Desist] have a 50% chance to copy those debuffs and dealing 205,037 Damage (was 37,583) to a random enemy.
Platinum Ability: All Points Bulletin
Alcatraz puts out an [All Points Bulletin] on all Rooted enemies, improving his and allied Heroes attacks against the enemy by 47,710 Damage (was 42,829).
Ruby Ability: Tanked Up
A Tank’s job in any decent Team composition is to not only soak up damage, but also clear a path for your Heroes. This Hero gains a 3,866 Elemental Armor bonus (was 3,359) and deals an additional 29,070 Damage to Cover (was 26,026).
ADDITIONAL CHANGES:
Changes to Bronze Ability: Cease
- Decreased the Overall charge Time of “Cease” by 27.75%;
Changes to Silver Ability: Desist
- Decreased the Cast Duration of “Desist” by 33%;
- Decreased the Cooldown of “Desist” to 15 sec;
Artemis
STAT CHANGES:
(Values correspond to a maxed hero)
Power changed from 31,009 to 38,555
Health changed from 595,515 to 1,291,550
Damage changed from 56,467 to 59,797
Elemental Damage changed from 45,019 to 49,783
Armor changed from 3,793 to 5,125
Elemental Armor changed from 4,533 to 5,699
Offensive Mod changed from 2312.5 to 2590
Elemental Offensive Mod changed from 2220 to 2682.5
Defensive Mod changed from 832.5 to 1665
Elemental Defensive Mod changed from 1480 to 2312.5
WEAPON CHANGES:
- Damage per Second changed from 101,486 to 109,580
- Damage per Shot changed from 181,225 to 195,679
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Rain of Arrows
Releases a continuous volley of 3 arrows at the targeted enemies, each arrow deals 40,022 Damage (was 37,947).
Lasts up to 9 seconds, or until canceled.
Silver Ability: Tracking Shot
A tracking arrow deals 300,009 Elemental Damage (was 57,948) and the targeted enemy is Marked for 15 seconds.
All allied attacks against the Marked target deal 20% more Damage (was 10%).
Gold Ability: Chimera Arrowheads
Specialized arrows have a chance to deal an additional random effect. This Hero’s weapon has a 35% (was 30%) chance to Stun the target for 3 seconds (was 1 second), deal an additional 250,022 Damage (was 40,309), or deal 40,007 Elemental Damage per second (was 7,064) for 8 seconds.
Platinum Ability: Huntress
At the start of the mission, this Hero gains Invisibility for 15 seconds.
For the entire mission, this Hero gains 250,124 Health (was 154,483).
Ruby Ability: Supported
A skilled Support Hero can’t help their team if they’re down for the count. This Hero gains 3,616 Armor bonus (was 2,910) and a 30% increased chance to Evade basic attacks.
ADDITIONAL CHANGES:
Changes to Bronze Ability: Rain of Arrows
- Decreased the Cooldown duration of “Rain of Arrows” by 31%;
Changes to Silver Ability: Tracking Shot
- Increased the AI chance of casting “Tracking Shot” by 30%;
- Decreased the Cooldown duration of “Tracking Shot” to 15 sec;
Hikari
STAT CHANGES:
(Values correspond to a maxed hero)
Power changed from 39,454 to 44,578
Damage changed from 52,349 to 60,312
Elemental Damage changed from 45,028 to 68,627
Offensive Mod changed from 2220 to 2405
Elemental Offensive Mod changed from 2035 to 3237.5
WEAPON CHANGES:
- Damage per Second changed from 97,377 to 128,939
- Damage per Shot changed from 64,918 to 85,959
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Warrior’s Charge
Focuses his aim and releases a deadly shot that deals 50,006 Elemental Damage (was 47,930). This ability deals an additional 1 Damage for every 1 additional Max Health this Hero has.
Silver Ability: Warrior’s Focus
This Hero restores 52,978 Health per Second and gains additional beneficial effects while the ability is channeled.
This Hero gains 415,169 Max Health at 2 seconds, 21,111 Damage per Second (was 5,929) at 5 seconds, 10% chance to evade enemy attacks at 8 seconds.
These effects last for the entire match and stacks for every use.
Gold Ability: Warrior’s Luck
This Hero’s attacks have a 65% chance to deal an extra 105,524 Damage (was 5,929) and grant himself 14,458 Max Health.
Platinum Ability: Warrior’s Strength
No changes;
Ruby Ability: Doing Damage
The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a 37,272 Elemental Attack Damage bonus (was 24,764), as well as a 30% Skill Charge bonus for their Bronze Skill.
ADDITIONAL CHANGES:
Changes to Bronze Ability: Warrior’s Charge
- Increased the AI chance of casting “Warrior’s Charge” by 30%;