Anvil
STAT CHANGES:
(Values correspond to a maxed hero)
Power changed from 29,643 to 36,209
Health changed from 681,662 to 1,181,475
Physical Damage changed from 43,227 to 50,644
Elemental Damage changed from 43,793 to 51,724
Physical Armor changed from 5,206 to 5,946
Elemental Armor changed from 3,849 to 4,108
Physical Offensive Mod changed from x1665 to x1850
Physical Defensive Mod changed from x1202.5 to 1665
Elemental Defensive Mod changed from x1480 to x1665
WEAPON CHANGES:
- Maximum shotgun spread reduced by 38%
- Damage per Second changed from 87,020 to 102,368
- Damage per Pellet changed from 25,369 to 29,845
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Thundercloud Grenade
Fires a grenade that releases a charged gas in a small area, deals 100,000 damage per second (was 51,149) and all enemies who linger in the area are Silenced.
The thundercloud persists for 16 seconds…
Silver Ability: Arc Blast
Shoots an energy blast at the targeted enemy dealing 300,000 Elemental Damage (was 163,286).
Deals 300% damage to shielded enemies.
Gold Ability: Counter Charge
This Hero charges a personal shield whenever they damage an enemy shield. This Hero gains a shield that absorbs damage equal to 75% of the damage dealt, up to 1,079,333 Health (was 649,494) .
The shield lasts until destroyed.
Platinum Ability: Arc Rounds
This Hero’s weapon deals an additional 124,999 Elemental Damage to shielded enemies (was 53,705).
Ruby Ability: Doing Damage
The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a 28,313 Elemental Attack Damage bonus (was 24,109), as well as 30% Skill Charge bonus for their Bronze Skill.
ADDITIONAL CHANGES:
Changes to Bronze Ability: Thundercloud Grenade
- Shortened the cooldown of the ability by ~11% (faster cooldown);
- Shortened the delay after the projectile reaches its target from 1 second to Instant (explosion on impact);
- Increased projectile speed by ~15%;
Changes to Silver Ability: Arc Blast
- Shortened the cooldown of the ability by ~20% (faster cooldown);
Alvarez
STAT CHANGES:
(Values correspond to a maxed hero)
Power changed from 35,728 to 39,859
Health changed from 1,035,825 to 1,206,762
Physical Damage changed from 31,339 to 46,525
Elemental Damage changed from 63,157 to 65,892
Physical Offensive Mod changed from x925 to x1757.5
WEAPON CHANGES:
Damage per Second changed from 94,496 to 112,417
Damage per Shot changed from 61,361 to 72,998
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Temporal Lockout
No change in ability values, see “additional changes”;
Silver Ability: Neuro Overload
Blasts all enemies with an overwhelming psychic attack, dealing 80,000 Elemental Damage (was 16,816) and applying Stun to each enemy for 4 seconds (was 2 seconds).
Gold Ability: Psychic Despair
All enemies have their Elemental Attack Damage reduced by 50% (was 15%). (Note: This damage reduction works only on elemental damage done by regular attacks)
Additionally, all Stunned enemies take 49,998 Damage (was 7,922).
Platinum Ability: Stasis Flux
Whenever an enemy is affected by [Neuro Overload] this Hero recovers 25,399 Heath per second (was 9,094) for the next 5 seconds.
Whenever an allied Hero dies reduce the cooldown of [Temporal Lockout] by 60% (was 50%)
Ruby Ability: Supported
No changes;
ADDITIONAL CHANGES:
Changes to Bronze Ability: Temporal Lockout
- Shortened the cooldown of the ability by 20% (faster cooldown);
Changes to Silver Ability: Neuro Overload
- Shortened the cooldown of the ability by 18% (faster cooldown);
Cyber
STAT CHANGES:
(Values correspond to a maxed hero)
No stat changes;
WEAPON CHANGES:
No weapon changes;
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Malware
Cyber unleashes an area attack toward his enemies. Targets caught in the blast receive 85 000 Elemental Damage per second (was 75 000) and are Silenced and Heal Blocked for 7 seconds.
If the affected hero has a shield, the shield gets disabled immediately, and the enemy receives additional 300 000 Elemental Damage (was 225 000).
(Every 25 level ups of this ability increases the ability’s duration by 1 second.)
Silver Ability: DDoS
Cyber targets an enemy, dealing 300 000 Elemental Damage (was 185 000) to them. If Cyber is buffed by Reroute stack, this skill does an additional 300 000 Elemental Damage (was 185 000).
This skill targets an additional enemy for each Reroute stack, but all accumulated stacks of the buff are removed after this ability is used.
(The additional damage of this skill is greatly empowered against Energy Heroes but greatly weakened against BioChem Heroes.)
Gold Ability: Firewall Cracker
No changes in ability numbers, see “bug fixes”;
Platinum Ability: Countermeasures
Every time a new enemy shield is activated, the cooldown of [DDoS] is recharged by 100%
Additionally, every time the hero loses a Reroute stack, the hero increases his Attack Damage by 5% (was 4%) for the remainder of the match.
This damage increase can stack up to 15 times.
(Every level up of this ability increase the cooldown recharge bonus by 1%)
Ruby Ability: Doing Damage
No changes;
ADDITIONAL CHANGES:
Changes to Bronze Ability: Malware
- Increased the cooldown recharge from hitting an enemy with bullets by 13% (26% if both bullets per shot land);
- Shortened the casting time of the ability by 44% (faster cast);
- Increased the radius of the ability by 10%
Changes to Silver Ability: DDoS
- Shortened the cooldown of the ability by 34% (faster cooldown);
- Shortened the casting time of the ability by 50% (faster cast);
- Increased the projectile speed of the ability by 50%;
BUG FIXES:
- Fixed a bug with Cyber’s Gold Ability: Firewall Cracker where the fire rate increase from each “Reroute” stack was not working accordingly, in some cases not being applied at all and only the reload speed buff being applied.