Barricade
STAT CHANGES:
Power changed from 28,649 to 33,410
Health changed from 993,100 to 1,011,492
Damage changed from 28,644 to 42,149
Elemental Damage changed from 33,144 to 45,495
Armor changed from 6,249 to 6,293
Elemental Armor changed from 4,550 to 5,371
Offensive Mod changed from 1156,25 to 1757,5
Elemental Offensive Mod changed from 1757,5 to 2266,25
Defensive Mod changed from 1683,5 to 1711,25
WEAPON CHANGES:
Damage to Cover: changed from 92,78 to 154,64
Damage per Second: changed from 61,788 to 87,644
Damage per Shot: changed from 63,698 to 90,355
ABILITY CHANGES:
Bronze Ability: Scrap Defense
Continuously heal the targeted allied Hero and repair their cover. Restore 184,457 (was 181,404) Health per second to the targeted Hero and repair 35% (was 15%) cover durability per second.
Lasts 6 seconds, or until canceled.
Silver Ability: Powder Blast
Launches a ball that explodes into a salvo of 5 (was 4) flaming shards, each shard deals 127,979 (was 94, 878) damage, and each enemy is Rooted for 8 seconds (was 6).
Gold Ability: Scavenge
Whenever this hero fires the last shot in her clip, all allied Heroes restore 65,200 Health per second (was 5,471) for 4 seconds (was 3).
Platinum Ability: Improvised Cover
All allied Heroes gain 7,092 Armor (was 6,908) while above 45% Health (was 75%).
RUBY ABILITY: Supported
A skilled Support Hero can’t help their team if they’re down for the count. This Hero gains 4,235 Armor bonus (was 4,211) and a 30% increased chance to Dodge.
ADDITIONAL CHANGES:
Decreased the Cooldown of “Hook Shot” by 16 seconds.
Cinder
STAT CHANGES:
Power changed from 33,023 to 35,810
Health changed from 911,400 to 1,022,162
Damage changed from 55,060 to 59,186
Elemental Damage changed from 42,787 to 45,108
Armor changed from 5,273 to 6,578
Elemental Armor changed from 3,742 to 4,332
Offensive Mod changed from 2081,25 to 2220
Elemental Offensive Mod changed from 1711,25 to 1803,75
Defensive Mod changed from 1757,5 to 1803,75
Elemental Defensive Mod changed from 1110 to 1433,75
WEAPON CHANGES:
Damage to Cover: changed from 106,06 to 83,33
Damage per Second: changed from 97,847 to 104,294
Damage per Shot: changed from 29,650 to 31,604
ABILITY CHANGES:
Bronze Ability: Dragon Fire
Continuously fires a salvo of up to 6 shells that bombard the targeted area. Each shell deals 120,003 Elemental Damage (was 80,905) to enemies, and damages nearby cover.
Lasts up to 1.0 seconds (was 2,5), or until cancelled.
Silver Ability: Acid Bomb
Throws a bomb that deals 350,002 Elemental Damage (was 192,010) to all enemies in the targeted area, and inflicting them with [Acid Bomb].
Enemies affected by [Acid Bomb] damage nearby cover and recieve 50% more Damage for 15 seconds.
Gold Ability: Acid Rain
Periodically cause a random piece of enemy cover to take damage.
Whenever this Hero damages an enemy out of cover, she deals an additional 10,004 Elemental Damage (was 7, 575).
Platinum Ability: Salt the Earth
Whenever a piece of cover is demolished, this Hero gains a charge of [Salt the Earth] that lasts until the end of the wave.
Each charge of [Salt the Earth] improves this Hero’s weapon damage by 5,002 Elemental Damage (was 2,710) and provides this Hero 185,790 Health (was 89,460).
Up to a maximum of 7 charges (was 10).
RUBY ABILITY: Doing Damage
The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a 24,806 Elemental Attack Damage bonus (was 23,577), as well as a 30% Skill Charge bonus for their Bronze Skill.
ADDITIONAL CHANGES:
Increased the projectile travel time by ~75%.
Increased the Cast animation by ~125% which makes the casting of abilities faster.
Kaishi
STAT CHANGES:
Power changed from 32,101 to 36,108
Health changed from 693,287 to 953,787
Damage changed from 53,411 to 57,264
Elemental Damage changed from 48,584 to 51,927
Armor changed from 4,943 to 6,293
Elemental Armor changed from 4,001 to 4,598
Offensive Mod changed from 2035 to 2173,75
Elemental Offensive Mod changed from 2035 to 2173,75
Defensive Mod changed from 1295 to 1711,25
Elemental Defensive Mod changed from 1295 to 1526,25
WEAPON CHANGES:
Damage to Cover: changed from 43,86 to 87,72
Damage per Second: changed from 101,995 to 109,191
Damage per Shot: changed from 35,787 to 38,312
ABILITY CHANGES:
Bronze Ability: Initiate
Blasts the targeted enemy, dealing 350,002 Elemental Damage (was 161,375) and boosting this Hero’s weapon by 30,004 Damage (was 11,284) and fire rate by 50% for 8 seconds.
[Initiate] starts the mission with 85% charge.
Silver Ability: Vengeance Strike
Prepares a counterattack, automatically striking enemies using skills for 10 seconds. Each time an enemy uses a skill while [Vengeance Strike] is active, this Hero immediately strikes back dealing 100,004 damage (wa 31,300) to the attacking enemy.
If no enemies were counterattacked, this Hero instead deals 200,002 Damage (was 20,093) to a random enemy when [Vengeance Strike] expires.
Gold Ability: Lockout
Whenever this hero damages an enemy using [Initiate] he applies [Lockout] for 8 seconds.
This Hero reflects incoming damage from enemies afflicted with [Lockout], dealing Damage equal to 15% of Damage received back to his attacker, up to 400,005 (was 30,361).
Platinum Ability: Duelist
Whenever this Hero has a negative effect, he has a 20% chance each second to automatically cleanse himself.
Whenever an effect is cleansed, this Hero’s next weapon attack deals an additional 100,004 Damage (was 62,866).
RUBY ABILITY: Doing Damage
The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a 28,421 Elemental Attack Damage bonus(was 26,649), as well as a 30% Skill Charge bonus for their Bronze Skill.
Yanlong
STAT CHANGES:
Power changed from 31,437 to 35,111
Health changed from 1,123,350 to 1,314,112
Damage changed from 38,015 to 41,297
Elemental Damage changed from 34,794 to 37,803
Armor changed from 6,686 to 7,643
Elemental Armor changed from 4,245 to 5,864
Elemental Defensive Mod changed from 1665 to 1942,5
WEAPON CHANGES:
Damage to Cover: changed from 89.89 to 84,27
Damage per Second: changed from 72,809 to 79,100
Damage per Shot: changed from 20,451 to 22,218
ABILITY CHANGES:
Bronze Ability: Siege Breaker
Fires a heavy mortar dealing 449,138 Elemental Damage (was 415,744) to enemies and demolishing cover in the targeted area.
[Siege Breaker] penetrates enemy shields.
Silver Ability: Dig In
Braces for impact, this Hero gains a charge of [Dig In] and repairs 70% (was 50%) of his cover’s durability.
Each charge of [Dig In] provides 2,100 Armor (was 1,779) and reduces all incoming Damage by 16%, to a maximum of 5 charges.
Whenever [Dig In] is used while already active, this Hero recovers 488,278 health (was 422,655).
Gold Ability: High Velocity Ammo
Specialized ammunition penetrates enemy shields and armor. Improves this Hero’s weapon by allowing Damage dealt to penetrate 50% of enemy shields, and 4,500 Armor (was 3,902).
Platinum Ability: Bastion
Whenever this Hero is below 50% Health he gains 6,000 Armor (was 5,012).
Whenever this Hero is in cover for 3 seconds he recovers 17,113 Health per second (was 14,692).
RUBY ABILITY: Tanked Up
A Tank’s job in any decent Team composition is to not only soak up damage but also clear a path for your Heroes. This Hero gains a 4,007 Elemental Armor bonus (was 3,149) and deals an additional 22,786 Damage to Cover (was 21,047).
ADDITIONAL CHANGES & BUG FIXES:
Increased the Projectile speed of “Siege Breaker” by ~85%
Decreased the Cast time of “Siege Breaker” by ~60%
Decreased the Cooldown of “Dig In” by 8 seconds.
Decreased the Cast time of “Dig In” by ~43%
Fixed a bug where “Siege Breaker” didn’t break covers.