Mandrake
STAT CHANGES:
(Values correspond to a maxed hero)
Power changed from 29,622 to 37,424
Health changed from 1,221,125 to 1,763,325
Damage changed from 29,231 to 36,084
Elemental Damage changed from 23,061 to 29,069
Armor changed from 6,686 to 8,634
Elemental Armor changed from 5,879 to 7,599
Offensive Mod changed from 1387.5 to 1480
Elemental Offensive Mod changed from 1017.5 to 1202.5
Defensive Mod changed from 2127.5 to 2405
Elemental Defensive Mod changed from 1757.5 to 2497.5
WEAPON CHANGES:
- Damage per Second changed from 52,292 to 65,153
- Damage per Shot changed from 21,697 to 27,033
- Damage to Cover changed from 103.73 to 124.48
- Reload Time changed from 3 to 1.9
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Tomahawk
Throws an axe dealing 200,000 Damage to the targeted enemy (was 87,382) with a 50% chance to deal 35,000 Elemental Damage (was 6,303) per second and Stun the target for 6 seconds.
Silver Ability: Relocation
Cloaks himself to move unseen, this Hero gains Invisibility and boosts movement speed by 100%.
Lasts until this Hero uses a Basic attack, dealing 275,000 more Attack Damage (was 138,530) to the target.
Gold Ability: Survival Instincts
All other allied Heroes below 25% Health gain Invisibility and recover 33,560 Health per second (was 12,921).
Lasts up to 6 seconds or until at least 35% Health has been recovered.
Platinum Ability: Trailblazer
This hero deals 300,000 Damage (was 12,572) the first time an enemy is damaged from full Health.
Ruby Ability: Tanked Up
A Tank’s job in any decent Team composition is to not only soak up damage, but also clear a path for your Heroes. This Hero takes 10% reduced damage, starts the match with 705,421 additional Health, 4,926 additional Elemental Armor (was 4,015) and deals an additional 20,024 Damage to Cover (was16,391).
BUG FIXES:
Fixed a bug where Bronze Ability: Tomahawk’s elemental damage wasn’t applying;
Min
STAT CHANGES:
(Values correspond to a maxed hero)
Power changed from 28,944 to 41,744
Health changed from 819,775 to 1,234,125
Damage changed from 35,240 to 57,208
Elemental Damage changed from 39,558 to 74,398
Armor changed from 5,387 to 6,082
Elemental Armor changed from 4,260 to 4,799
Offensive Mod changed from 1341…25 to 1850
Elemental Offensive Mod changed from 2035 to 2682.5
Defensive Mod changed from 1572.5 to 1665
Elemental Defensive Mod changed from 1480 to 1572.5
WEAPON CHANGES:
- Damage per Second changed from 74,798 to 131,606
- Damage per Shot changed from 13,428 to 23,626
- Damage to Cover changed from 44.88 to 71.81
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Overload
Channels a surge of power, dealing 350,000 Elemental Damage (was 162,257), depleting their current ammo, Disorienting and Silencing the targeted enemy for 10 seconds.
Silver Ability: Feedback
Saps the targeted enemy’s power, stealing their cooldown progress.
Deals 350,000 Elemental Damage (was 118,677) and steals 60% of their cooldown progress (was 50%), distributing it to all other allied Heroes.
Gold Ability: Smokebomb.exe
Whenever this Hero drops below 50% Health she gains Invisibility and summons a [Holographic Decoy]. While it is active, this Hero maintains Invisibility and recovers 26,700 Health per Second (was 7,165).
The [Holographic Decoy] has 804,075 Health (was 325,450), and lasts up to 30 seconds or until destroyed…
Platinum Ability: Firewall
The first time each enemy uses a skill this hero shields all allied Heroes, absorbing up to 800,000 Damage (was 206,089).
Each shield lasts 5 seconds or until destroyed.
Ruby Ability: Supported
A skilled Support Hero can’t help their team if they’re down for the count. This Hero gains 4,123 Armor bonus (was 3,755) and a 30% increased chance to Evade basic attacks.
ADDITIONAL CHANGES:
Changes to Bronze Ability: Overload
- Increased the AI chance of casting “Overload” by 30%;
Changes to Silver Ability: Feedback
- Decreased the Cooldown duration of “Feedback” to 18 sec;
- Decreased the Charge Time of “Feedback” by 17.30%;
- Decreased the Cast Duration of “Feedback” by 20.10%;
Keir
STAT CHANGES:
(Values correspond to a maxed hero)
Power changed from 41,463 to 45,613
Health changed from 1,617,00 to 1,753,750
Damage changed from 49,582 to 66,393
Elemental Damage changed from 48,301 to 51,036
Offensive Mod changed from 2035 to 2775
WEAPON CHANGES:
- Rate of Fire changed from 1.88 rounds per second to 2 rounds per second
- Ammo Capacity changed from 6 rounds to 8 rounds
- Damage per Second changed from 97,883 to 117,429
- Damage per Shot changed from 52,065 to 58,714
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Ghastly Liberation
Leaps at a target dealing 420,000 Damage (was 200,000) and healing himself for that amount.
The target’s Attack Speed is reduced by 70% (was 40%) and their damage from Abilities and Basic Attacks is reduced by 40% while Keir’s Attack Speed and Damage from Abilities and Basic Attacks is increased by 70% (was 40%) for 12 seconds.
The Duration of this skill increases by 0.5 of a second every 10 levels.
Silver Ability: Maelstrom Guard
Channels an unstable force to protect an allied Hero and redirect the damage towards this Hero for 8 seconds. All damage this Hero receives while channeling is reduced by 50% and can activate the following depending on damage received.
[Maelstorm Guard - Bulwark] shields this Hero for 536,010 damage (was 499,250) the first time he receives damage. The shield blocks 30% of incoming Damage, and lasts for 8 seconds or until destroyed.
[Maelstorm Guard - Remedy] heals this Hero for 560,223 Health (was 520,849) and retriggers Bulwark’s shield when receiving more than 15% Damage of his total Health.
[Maelstorm Guard - Fury] increases this Hero’s basic attack damage by 35,928 Damage (was 27,000), alongside activating Bulwark’s shield and Remedy’s heal, if he receives more than 25% Damage of his total Health.
Gold Ability: Burden
Basic attacks against a target that is affected by [Ghastly Liberation] reduce the enemy’s damage by 10% for 10 seconds.
This effect stacks up to 5 times.
The Duration of this skill increases by 0.5 of a second every 10 levels.
Platinum Ability: Hardiness
Each time [Ghastly Liberation] is used, this Hero’s Health increases by 399,999 (was 270,000).
Ruby Ability: Tanked Up
A tank’s job in any decent Team composition is to not only soak up damage, but also clear a path for your Heroes. This Hero Takes 10% reduced damage, starts the match with 701,594 Addiitonal Health, 4,541 Additional Elemental Armor and Deals additional 36,088 Damage To Cover (was 27,177).