Hero Buffs 8.5 - Part 2

Hunters,

This is part 2 of our biggest hero update yet. We’re rolling out major buffs to level up the balance in-game, with many heroes receiving buffs and possibly some nerfs in the future.Stay tuned for details and share your feedback.

HIKARI

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right:Power: 44,578 to 49,268

:arrow_right:Health: 1,435,812 to 1,538,375

:arrow_right:Damage: 60,312 to 72,121

:arrow_right:Elemental Damage: 68,627 to 81,199

:arrow_right:Armor: 8,383 to 8,383

:arrow_right:Elemental Armor: no changes

:arrow_right:Offensive Mod: 2,405 to 2,682

:arrow_right:Elemental Offensive Mod: 3,238 to 3,422

:arrow_right:Defensive Mod: no changes

:arrow_right:Elemental Defensive Mod: no changes

WEAPON CHANGES:

:large_blue_diamond:Rate of Fire (per sec): 1.5 to 2.4

:large_blue_diamond:Damage to cover: 233.33 to 145.83

:large_blue_diamond:Damage per second: 128,939 to 153,320

:large_blue_diamond:Damage per Shot: 85,959 to 63,883

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Warrior’s Charge - Damage increased by 18%

Focuses his aim and releases a deadly shot that deals 59,039 Astral Damage. This ability deals an additional 1 Damage for every 1 additional Max Health this Hero has.

Silver Ability: Warrior’s Focus - Heal increased by 8% and max health by 7%

This Hero restores 58,207 Health per Second and gains additional beneficial effects while the ability is channeled.

This Hero gains 442,861 Max Health at 2 seconds, 25,061 Damage per Second at 5 seconds, 10% chance to evade enemy attacks at 8 seconds.

These effects last for the entire match and stacks for every use

Gold Ability: Warrior’s Luck - Damage increased by 18.71% and max health by 28%

This Hero’s attacks have a 65% chance to deal an extra 125,268 Damage and grant himself 18,458 Max Health

Platinum Ability: Warrior’s Strength - Heal increased by 24.44%

This Hero is immune to damage while channeling [Warrior’s Focus]. Additionally this Hero gains an additional 56,363 Health per Second while channeling…

Ruby Ability: Doing Damage

No Changes;

YAEGER

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right:Power: 34,924 to 41,796

:arrow_right:Health: 905,237 to 1,320,262

:arrow_right:Damage: 57,151 to 64,583

:arrow_right:Elemental Damage: 48,478 to 58,006

:arrow_right:Armor: 5,547 to 6,390

:arrow_right:Elemental Armor: 4,922 to 6,375

:arrow_right:Offensive Mod: 2,312 to 2,590

:arrow_right:Elemental Offensive Mod: 1,387 to 2,312

:arrow_right:Defensive Mod: 1,757 to 1,942

:arrow_right:Elemental Defensive Mod: 1,757 to 2,405

WEAPON CHANGES:

:large_blue_diamond:Damage per second: 105,629 to 122,589

:large_blue_diamond:Damage per Shot: 18,305 to 21,246

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Sound Barrier - Shield increased by 44.68%

Shields himself, absorbing 837,224 Damage.

While Sound Barrier is active, this Hero moves 40% faster, and recovers cooldown 50% faster.

The shield lasts 20 seconds or until destroyed.

Silver Ability: Archangel - Damage increased by 19%

This hero gains Archangel boosting his weapon for 18 seconds

Equips a powerful beam laser which replaces his primary weapon, dealing 30,235 Energy Damage per second

Gold Ability: Sonic Boom - Damage increased by 12%

Whenever Sound Barrier is destroyed, this Hero deals 284,459 Damage to all enemies on the battlefield with a 30% chance to stun each target.

Platinum Ability: Mach Ten - Damage increased by 19%

Whenever Sound Barrier is used, this Hero gains charges of Match Ten boosting his weapon damage. Each charge provides 5,538 Energy Damage, up to a maximum of 10 charges.

Whenever Sound Barrier is not active, charges of Mach Ten will deplete slowly over time."

Ruby Ability: Doing Damage

No Changes;

ORO

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right:Power: 33,859 to 40,608

:arrow_right:Health: 1,449,500 to 1,659,400

:arrow_right:Damage: 31,371 to 46,815

:arrow_right:Elemental Damage: 36,709 to 42,717

:arrow_right:Armor: 9,055 to 10,901

:arrow_right:Elemental Armor: 3,598 to 5,080

:arrow_right:Offensive Mod: 1,110 to 1,850

:arrow_right:Elemental Offensive Mod: 1,572 to 1,757

:arrow_right:Defensive Mod: 2,497 to 3,052

:arrow_right:Elemental Defensive Mod: 1,202 to 1,480

WEAPON CHANGES:

:large_blue_diamond:Rate of fire (per sec): 0.86 to 1.19

:large_blue_diamond:Ammo Capacity: 3 to 5

:large_blue_diamond:Reload Time: 1.5 to 1

:large_blue_diamond:Damage to Cover: 279.07 to 201.68

:large_blue_diamond:Damage per second: 68,080 to 89,532

:large_blue_diamond:Damage per Shot: 79,162 to 75,236

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Caber Nuke - Damage increased by 15.27%

Tosses a radioactive core hitting all enemies in the target area, dealing 144,276 Damage on impact also Stunning enemies on for 5 seconds and periodically dealing 92,215 Energy Damage to enemies who linger in the area.

The area effect persists for 16 seconds.

Silver Ability: Meltdown - Damage increased by 15.26%

An eruption of energy deals 234,643 Energy Damage to all enemies on the battlefield.

Each time this hero skill is used this Hero gains a charge of [Meltdown] until the end of the mission. Each charge deals minor Damage per second to himself.

Gold Ability: Super Critical - Damage increased by 15.39%

Whenever this Hero is damaged by his own [Meltdown] he deals 34,617 Damage per second to a random enemy for each charge of [Meltdown.

This Hero reduces all incoming Damage by 1% for each 1% of his Health he is missing.

Platinum Ability: Nuclear Core - Damage increased by 46.08% and health increased by 37%

Whenever this Hero is below 65% Health he activates Nuclear Core gaining 34,271 Attack Damage, and a 33% faster reload speed.

All other allied Heroes gain 300,857Health.

Ruby Ability: Doing Damage

No Changes;

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