Hero Buffs - 7.7

Commander

COMMANDER

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right: Power changed from 39,665 to 40,076
:arrow_right: Armor changed from 8,087 to 8,634
:arrow_right: Elemental Armor changed from 6,325 to 6,598

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Marked for Death

Declare death to target enemy, dealing 349,997 Elemental Damage (was 29,977) and the targeted enemy is Marked for 10 seconds (was 8 seconds). All allied attacks against this Marked target deal 20% more Damage. All allies’ Fire Rate is increased by 20% (was 15%) while this target is Marked.

Only one target can be Marked by this skill at a time.

Silver Ability: Air Drop

Calls in KLG backup, bringing in Heavy Infantry and Assault reinforcements to attack his enemies using their own skills and tactics. Heavy Infantry has 761,675 Health (was 463,560) and deals 29,730 Elemental Damage per second. Assault has 687,150 Health (was 398,608), and deals 38,450 Damage per second (was 27,341) and 30,040 Elemental Damage per second (was 25,669).

Only one set of reinforcements can be active at a time.

Gold Ability: Fealty

All Allies fighting alongside Commander deal an extra 15% (was 10%) Damage. This effect is increased by an additional 30% (was 20%) Damage for KLG Heroes and Reinforcements.

Platinum Ability: Med Drop

Air Drop reinforcements now bring in medical supplies, replenishing Allied Heroes’ Health by 39,128 Health per second for 14 seconds (was 12 seconds).

Ruby Ability: Supported

A skilled Support Hero can’t help their team if they’re down for the count. This Hero gains 5,475 Armor bonus (was 5,185) and a 30% chance to Evade basic attacks.

ADDITIONAL CHANGES:

:gear: Changes to Bronze Ability: Marked For Death

  • Decreased the Overall charge Time of “Marked For Death” by 26.28%;

:gear: Changes to Silver Ability: Air Drop

  • Decreased the Cooldown duration of “Air Drop” to 16 seconds;
  • Decreased the Overall charge Time of “Air Drop” by 18.56%;
  • Increased the Projectile speed of “Air Drop” Assault unit by 11.11%;
  • Decreased the Overall charge Time of “Air Drop” Assault unit ability by 18.56%;

:gear: BUG FIXES:

Screenshot 2024-01-15 112657

ERUIN

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right: Power changed from 40,445 to 44,510
:arrow_right: Health changed from 1,158,225 to 1,363,350
:arrow_right: Damage changed from 69,322 to 76,738
:arrow_right: Elemental Damage changed from 55,148 to 63,749
:arrow_right: Offensive Mod changed from 2312.5 to 2497.5
:arrow_right: Elemental Offensive Mod changed from 2035 to 2312.5

WEAPON CHANGES:

  • Damage per Second changed from 124,470 to 140,487
  • Damage per Shot changed from 23,528 to 26,556
  • Damage to Cover changed from 66.16 to 70.89

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Watchful Embrace

Increases the Armor of all allies by 14,000 (was 6,001).
Increases the Armor of this hero by 7,500 (was 3,250) and her attack speed by 10% for each allied hero that receives this buff.

Every bullet she fires while [Watchful Embrace] is active reduces the cooldown of [Sheltering] by 1%.

The skill lasts for 12 seconds (was 10 seconds).

Silver Ability: Sheltering

If there is an ally with 40% health or less Healing Energy is activated, otherwise Supporting Energy is activated.

Healing Energy - Heals 2 of the most injured allies by 1,000,000 Health (was 809,016).

Supporting Energy - This hero improves her and her allies’ damage by 35,000 (was 30,000), fire rate by 25%, and increases the health by 470,234 (was 404,450) for 12 seconds (was 10 seconds).

Gold Ability: Flower Rain

No changes to ability stats;

Platinum Ability: Turning the Tide

Whenever this Hero casts an ability she heals all allies restoring 100,000 Health per second (was 66,916) for 6 seconds.

Additionally, if the ally target is below 40% health their damage is also increased by 30% for 12 seconds (was 8 seconds).

Ruby Ability: Supported

No changes to ability stats;

ADDITIONAL CHANGES:

:gear: Changes to Bronze Ability: Watchful Embrace

  • Decreased the Overall charge Time of “Watchful Embrace” by 23,36%;

:gear: Changes to Silver Ability: Sheltering

  • Decreased the Cooldown duration of “Sheltering” to 22 seconds;
  • Increased the AI chance of casting “Sheltering” by 40%;
  • Decreased the Overall charge Time of “Sheltering” by 41,665;

portrait_Shank

SHANK

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right: Power changed from 32,977 to 41,923
:arrow_right: Health changed from 1,467,962 to 1,593,762
:arrow_right: Damage changed from 45,705 to 61,326
:arrow_right: Elemental Damage changed from 17,855 to 43,890
:arrow_right: Armor changed from 8,497 to 9,055
:arrow_right: Elemental Armor changed from 3,598 to 5,598
:arrow_right: Offensive Mod changed from 1757.5 to 1942.5
:arrow_right: Elemental Offensive Mod changed from 1202.5 to 1526.25
:arrow_right: Defensive Mod changed from 2405 to 2497.5
:arrow_right: Elemental Defensive Mod changed from 1202.5 to 1850

WEAPON CHANGES:

  • Damage per Second changed from 63,560 to 105,216
  • Damage per Shot changed from 8,308 to 13,753

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Sucker Punch

Bashes the targeted enemy with a massive fist dealing 400,009 Elemental Damage (was 73,302) and Stunning the enemy for 8 seconds (was 4 seconds).

Silver Ability: Threaten

A loud yell has a 50% chance to Stun each enemy on the battlefield for 8 seconds.

If at least 2 enemies were Stunned, this Hero gains 500,124 Health (was 139,219) for 20 seconds (was 15 seconds).

Gold Ability: Eye for an Eye

Whenever an allied Hero is Killed, this Hero recovers 100% of his skill’s cooldowns, and gains 557,928 Health (was 513,898) for 30 seconds (was 15 seconds).

Shivs Also receives this buff.

Platinum Ability: Partner in Crime

This Hero gains 350,001 Health (was 190,597) and recovers 125,000 Health per second (was 96,618) for 6 seconds whenever Threaten is activated.

Shivs Also receives this buff.

Ruby Ability: Tanked Up

A Tank’s job in any decent Team composition is to not only soak up damage, but also clear a path for your Heroes. This Hero takes 10% reduced damage, starts the match with 637,653 additional Health (was 587,374), 3,866 additional Elemental Armor (was 2,806), and deals an additional 33,402 Damage to Cover (was 25,123).

ADDITIONAL CHANGES:

:gear: Changes to Silver Ability: Threaten

  • Decreased the Cooldown duration of “Threaten” to 17 seconds;
  • Increased the AI chance of casting “Threaten” by 33.33%;
  • Decreased the Charge Time of “Threaten” by 40%;

portrait_Shivs

SHIVS

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right: Power changed from 31,213 to 41,943
:arrow_right: Health changed from 957,887 to 1,361,300
:arrow_right: Damage changed from 45,101 to 72,073
:arrow_right: Elemental Damage changed from 33,705 to 50,507
:arrow_right: Armor changed from 5,399 to 6,082
:arrow_right: Elemental Armor changed from 4,922 to 5,332
:arrow_right: Critical Chance changed from 1% to 2%
:arrow_right: Offensive Mod changed from 2220 to 2405
:arrow_right: Elemental Offensive Mod changed from 1480 to 1850

WEAPON CHANGES:

  • Damage per Second changed from 78,806 to 122,580
  • Damage per Pallet changed from 16,281 to 25,326
  • Damage to Cover changed from 20.66 to 25.83

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Shiv

Stabs the targeted enemy with a knife dealing 300,000 Elemental Damage (was 22,008) and 35,000 Elemental Damage per second (was 5,360). This effect lasts until the enemy dies.

Silver Ability: Twist The Blade

Jumps to the target and delivers a swift strike that has a Disorienting effect that lasts for 10 seconds.

If the target has a charge of [Shiv] active [Twist The Blade] will also deal 45,000 Elemental Damage per second (was 27,304). This effect lasts until the enemy dies.

Gold Ability: Prison Riot

Whenever Shivs kills an enemy, she gains a 50% faster reload speed and deals an extra 50,000 Damage (was 11,160) for 25 seconds (was 15 seconds).

If Shank is present, he also gains these bonuses.

Platinum Ability: Partner In Crime

This Hero gains 35,000 Elemental Attack Damage (was 12,624).

If Shank is present, he also gains these bonuses.

Ruby Ability: Doing Damage

The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a 27,668 Elemental Attack Damage bonus (was 18,763), as well as a 30% Skill Charge bonus for their Bronze Skill.

ADDITIONAL CHANGES:

:gear: Changes to Silver Ability: Twist The Blade

  • Decreased the Cooldown duration of “Twist The Blade” to 13 seconds;
6 Likes

Really nice and useful buffs, thank you Deca!
(I do however think Eruin should have had her Platinum passive ability buffed. It should not only heal more, but I think it would be fair if it could also heal herself. But sadly this will probably never change since after a hero gets changed they are likely never changed again for a really long time, so rip)

1 Like

I don’t know, it would take some steady testing on that “heal herself” request. She’s an absolutely pain to face and she needs to be killable. A good Eruin can lock up two heroes for the whole battle, 3 in the hands of an expert.

I prioritize her right up there with Lwa as “must kill now” targets.