ILLUMINAR
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 45,669 to 49,852
Health: 2,037,500 to 2,147,575
Damage: 52,285 to 59,154
Elemental Damage: 45,178 to 51,156
Armor: 9,910 to 11,448
Elemental Armor: 8,397 to 9,462
Offensive Mod: 1,850 to 2,035
Elemental Offensive Mod: 1,758 to 1,943
Defensive Mod: 2,775 to 3,053
Elemental Defensive Mod: 2,775 to 3,145
WEAPON CHANGES:
Rate of Fire (per sec): 5 to 5.33
Reload Time: 2.5 to 2
Damage to Cover: 100 to 93.81
Damage per Second: 97,463 to 110,340
Damage per Shot: 19,492 to 20,701
ABILITY CHANGES:
(Values correspond to a maxed hero)
No changes.
LWA
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 45,930 to 48,698
Health: 1,549,325 to 1,675,812
Damage: 71,054 to 76,014
Elemental Damage: 66,043 to 67,137
Armor: 7,358 to 7,780
Elemental Armor: 5,598 to 6,937
Offensive Mod: 2,868 to 3,053
Elemental Offensive Mod: 2,960 to 2,960
Defensive Mod: 2,035 to 2,128
Elemental Defensive Mod: 1,850 to 2,220
WEAPON CHANGES:
Rate of Fire (per sec): 1.92 to 1.98
Reload Time: 1.6 to 1.45
Damage to Cover: 130.21 to 126.26
Damage per Second: 137,102 to 143,151
Damage per Shot: 71,406 to 72,297
ABILITY CHANGES:
(Values correspond to a maxed hero)
No changes.
MAULER
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 32,849 to 47,888
Health: 1,023,524 to 1,545,887
Damage: 52,880 to 60,610
Elemental Damage: 32,624 to 85,019
Armor: 6,264 to 6,571
Elemental Armor: 4,799 to 7,562
Offensive Mod: 2,128 to 2,544
Elemental Offensive Mod: 1,203 to 3,608
Defensive Mod: 2,035 to 2,313
Elemental Defensive Mod: 1,573 to 2,960
WEAPON CHANGES:
Rate of Fire (per sec): 5.17 to 5.57
Reload Time: 2 to 1.5
Damage to Cover: 67.7 to 62.84
Damage per Second: 85,504 to 145,629
Damage per Shot: 16,538 to 26,144
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Viper Strike
Shoots an envenomed dart dealing 175,740 Elemental Damage (was 69,902), Damage equal to 25% of their remaining Health, and Disorienting the targeted enemy for 8 seconds.
Silver Ability: Subdue
Throws a maul dealing 313,604 Damage (was 275,727) and Disorienting the targeted enemy for 10 seconds.
Enemies that are already Disoriented are Stunned instead.
Gold Ability: Flash Powder
Whenever this Hero critically hits an enemy, he deals an additional 40,703 Damage (was 12,862) and causes the enemy to become Disoriented for 3 seconds.
Platinum Ability: Discombobulate
All Disoriented enemies take 44,842 Elemental Damage per second (was 11,448), and whenever [Flash Powder] damages an enemy that is already Disoriented, the enemy is also Stunned for 3 seconds.
KRIEGER
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 37,570 to 48,801
Health: 1,151,375 to 1,611,525
Damage: 55,325 to 80,052
Elemental Damage: 44,358 to 62,108
Armor: 7,802 to 8,964
Elemental Armor: 6,260 to 7,181
Offensive Mod: 2,035 to 2,683
Elemental Offensive Mod: 1,758 to 2,313
Defensive Mod: 2,313 to 2,868
Elemental Defensive Mod: 2,128 to 2,590
WEAPON CHANGES:
Rate of Fire (per sec): 4.07 to 4.41
Reload Time: 1.75 to 1.3
Damage to Cover: 86 to 79.37
Damage per Second: 99,683 to 142,160
Damage per Shot: 24,491 to 32,235
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Thrust Vector
Fires up the boosters increasing movement speed by 50%, Reload Speed by 25%, and Fire rate by 25%, and boosts armor by 2,399 Armor (was 2,108) for 10 seconds.
Silver Ability: Starfall
Three stars fall out of the sky dealing 247,833 Damage (was 173,652) to random enemies while channeled.
Cloaked Enemies damaged by [Starfall] are Marked for 6 seconds.
Gold Ability: Gravitational Field
Whenever an allied Hero uses an active skill damaging an enemy there is a 60% to slow their movement speed by 50% for 3 seconds.
Whenever an enemy is damaged by an allied Hero’s skills they have a 60% to take an additional 62,568 Elemental damage per second (was 45,705) for 6 seconds.
Platinum Ability: Starlight
Marked enemies take 150% additional damage.
For each Marked enemy, this Hero’s weapon deals an additional 22,239 Damage (was 16,027).
HIVEMIND
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 36,879 to 48,979
Health: 1,511,025 to 1,792,712
Damage: 44,852 to 68,686
Elemental Damage: 40,538 to 61,694
Armor: 8,462 to 9,226
Elemental Armor: 3,720 to 8,505
Offensive Mod: 1,573 to 2,590
Elemental Offensive Mod: 1,573 to 2,405
Defensive Mod: 3,238 to 2,775
Elemental Defensive Mod: 1,388 to 3,145
WEAPON CHANGES:
Rate of Fire (per sec): 5.47 to 5.94
Reload Time: 2.2 to 1.5
Damage to Cover: 73.13 to 67.34
Damage per Second: 85,390 to 130,380
Damage per Shot: 15,610 to 21,949
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Defender Protocol
no changes.
Silver Ability: Leech Drone
Releases a [Leech Drone] that saps enemy Health.
The [Leech Drone] has 401,688 Health and deals 50,205 Damage per second (was 5,242) restoring Health for an allied Hero equal to 50% of the Damage dealt.
Only 3 [Leech Drones] may be active at once.
Gold Ability: Defensive Screen
This Hero gains 171,143 Health (was 142,791) each time he spawns a Drone.
This effect can stack up to 10 times. The effect persists until all active Drones have been destroyed.
Platinum Ability: Recycle
Whenever a drone is destroyed this Hero recovers 224,424 Health (was 144,601).
If this Hero is already at full Health, he restores an allied Hero’s Health instead.