Hero Buffs 9.3

ILLUMINAR

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right:Power: 45,669 to 49,852

:arrow_right:Health: 2,037,500 to 2,147,575

:arrow_right:Damage: 52,285 to 59,154

:arrow_right:Elemental Damage: 45,178 to 51,156

:arrow_right:Armor: 9,910 to 11,448

:arrow_right:Elemental Armor: 8,397 to 9,462

:arrow_right:Offensive Mod: 1,850 to 2,035

:arrow_right:Elemental Offensive Mod: 1,758 to 1,943

:arrow_right:Defensive Mod: 2,775 to 3,053

:arrow_right:Elemental Defensive Mod: 2,775 to 3,145

WEAPON CHANGES:

:large_blue_diamond:Rate of Fire (per sec): 5 to 5.33

:large_blue_diamond:Reload Time: 2.5 to 2

:large_blue_diamond:Damage to Cover: 100 to 93.81

:large_blue_diamond:Damage per Second: 97,463 to 110,340

:large_blue_diamond:Damage per Shot: 19,492 to 20,701

ABILITY CHANGES:
(Values correspond to a maxed hero)

No changes.

LWA

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right:Power: 45,930 to 48,698

:arrow_right:Health: 1,549,325 to 1,675,812

:arrow_right:Damage: 71,054 to 76,014

:arrow_right:Elemental Damage: 66,043 to 67,137

:arrow_right:Armor: 7,358 to 7,780

:arrow_right:Elemental Armor: 5,598 to 6,937

:arrow_right:Offensive Mod: 2,868 to 3,053

:arrow_right:Elemental Offensive Mod: 2,960 to 2,960

:arrow_right:Defensive Mod: 2,035 to 2,128

:arrow_right:Elemental Defensive Mod: 1,850 to 2,220

WEAPON CHANGES:

:large_blue_diamond:Rate of Fire (per sec): 1.92 to 1.98

:large_blue_diamond:Reload Time: 1.6 to 1.45

:large_blue_diamond:Damage to Cover: 130.21 to 126.26

:large_blue_diamond:Damage per Second: 137,102 to 143,151

:large_blue_diamond:Damage per Shot: 71,406 to 72,297

ABILITY CHANGES:
(Values correspond to a maxed hero)

No changes.

MAULER

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right:Power: 32,849 to 47,888

:arrow_right:Health: 1,023,524 to 1,545,887

:arrow_right:Damage: 52,880 to 60,610

:arrow_right:Elemental Damage: 32,624 to 85,019

:arrow_right:Armor: 6,264 to 6,571

:arrow_right:Elemental Armor: 4,799 to 7,562

:arrow_right:Offensive Mod: 2,128 to 2,544

:arrow_right:Elemental Offensive Mod: 1,203 to 3,608

:arrow_right:Defensive Mod: 2,035 to 2,313

:arrow_right:Elemental Defensive Mod: 1,573 to 2,960

WEAPON CHANGES:
:large_blue_diamond:Rate of Fire (per sec): 5.17 to 5.57

:large_blue_diamond:Reload Time: 2 to 1.5

:large_blue_diamond:Damage to Cover: 67.7 to 62.84

:large_blue_diamond:Damage per Second: 85,504 to 145,629

:large_blue_diamond:Damage per Shot: 16,538 to 26,144

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Viper Strike

Shoots an envenomed dart dealing 175,740 Elemental Damage (was 69,902), Damage equal to 25% of their remaining Health, and Disorienting the targeted enemy for 8 seconds.

Silver Ability: Subdue

Throws a maul dealing 313,604 Damage (was 275,727) and Disorienting the targeted enemy for 10 seconds.
Enemies that are already Disoriented are Stunned instead.

Gold Ability: Flash Powder

Whenever this Hero critically hits an enemy, he deals an additional 40,703 Damage (was 12,862) and causes the enemy to become Disoriented for 3 seconds.

Platinum Ability: Discombobulate

All Disoriented enemies take 44,842 Elemental Damage per second (was 11,448), and whenever [Flash Powder] damages an enemy that is already Disoriented, the enemy is also Stunned for 3 seconds.

KRIEGER

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right:Power: 37,570 to 48,801

:arrow_right:Health: 1,151,375 to 1,611,525

:arrow_right:Damage: 55,325 to 80,052

:arrow_right:Elemental Damage: 44,358 to 62,108

:arrow_right:Armor: 7,802 to 8,964

:arrow_right:Elemental Armor: 6,260 to 7,181

:arrow_right:Offensive Mod: 2,035 to 2,683

:arrow_right:Elemental Offensive Mod: 1,758 to 2,313

:arrow_right:Defensive Mod: 2,313 to 2,868

:arrow_right:Elemental Defensive Mod: 2,128 to 2,590

WEAPON CHANGES:

:large_blue_diamond:Rate of Fire (per sec): 4.07 to 4.41

:large_blue_diamond:Reload Time: 1.75 to 1.3

:large_blue_diamond:Damage to Cover: 86 to 79.37

:large_blue_diamond:Damage per Second: 99,683 to 142,160

:large_blue_diamond:Damage per Shot: 24,491 to 32,235

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Thrust Vector

Fires up the boosters increasing movement speed by 50%, Reload Speed by 25%, and Fire rate by 25%, and boosts armor by 2,399 Armor (was 2,108) for 10 seconds.

Silver Ability: Starfall

Three stars fall out of the sky dealing 247,833 Damage (was 173,652) to random enemies while channeled.
Cloaked Enemies damaged by [Starfall] are Marked for 6 seconds.

Gold Ability: Gravitational Field

Whenever an allied Hero uses an active skill damaging an enemy there is a 60% to slow their movement speed by 50% for 3 seconds.
Whenever an enemy is damaged by an allied Hero’s skills they have a 60% to take an additional 62,568 Elemental damage per second (was 45,705) for 6 seconds.

Platinum Ability: Starlight

Marked enemies take 150% additional damage.
For each Marked enemy, this Hero’s weapon deals an additional 22,239 Damage (was 16,027).

HIVEMIND

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right:Power: 36,879 to 48,979

:arrow_right:Health: 1,511,025 to 1,792,712

:arrow_right:Damage: 44,852 to 68,686

:arrow_right:Elemental Damage: 40,538 to 61,694

:arrow_right:Armor: 8,462 to 9,226

:arrow_right:Elemental Armor: 3,720 to 8,505

:arrow_right:Offensive Mod: 1,573 to 2,590

:arrow_right:Elemental Offensive Mod: 1,573 to 2,405

:arrow_right:Defensive Mod: 3,238 to 2,775

:arrow_right:Elemental Defensive Mod: 1,388 to 3,145

WEAPON CHANGES:

:large_blue_diamond:Rate of Fire (per sec): 5.47 to 5.94

:large_blue_diamond:Reload Time: 2.2 to 1.5

:large_blue_diamond:Damage to Cover: 73.13 to 67.34

:large_blue_diamond:Damage per Second: 85,390 to 130,380

:large_blue_diamond:Damage per Shot: 15,610 to 21,949

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Defender Protocol

no changes.

Silver Ability: Leech Drone

Releases a [Leech Drone] that saps enemy Health.
The [Leech Drone] has 401,688 Health and deals 50,205 Damage per second (was 5,242) restoring Health for an allied Hero equal to 50% of the Damage dealt.
Only 3 [Leech Drones] may be active at once.

Gold Ability: Defensive Screen

This Hero gains 171,143 Health (was 142,791) each time he spawns a Drone.
This effect can stack up to 10 times. The effect persists until all active Drones have been destroyed.

Platinum Ability: Recycle

Whenever a drone is destroyed this Hero recovers 224,424 Health (was 144,601).
If this Hero is already at full Health, he restores an allied Hero’s Health instead.

2 Likes

Lwa buff is insane, but…I got no buts, or actually idk

2 Likes

Lwa did not need a buff :sob:

4 Likes