LWA
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 52,117 to 54,561
Health: 1,712,562 to 1,801,612
Damage: 84,997 to 89,495
Elemental Damage: 76,547 to 80,785
Armor: 7,956 to 8,372
Elemental Armor: 7,091 to 7,455
WEAPON CHANGES:
Reload Time: 1.45 to 1
Damage per Second: 161,644 to 170,280
Damage per Shot: 81,638 to 85,999
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Hex Of Decay
Unleash an area of void energy for 10 seconds, dealing 207,375 Elemental Damage per second (was 196,630) to enemies inside it and inflicting them with [Hex Of Decay] for 10 seconds. All healing received by hexed enemies is nullified and instead transferred towards Lwa’s lowest health ally.
[Hex Of Decay] is un-cleansable and contagious, enemies that gets near a hexed hero will receive it as well but it cannot reapply to the same enemy for 13 seconds. If a hexed enemy dies, a new hex is applied to an unaffected enemy. Once the area of void energy runs out, it heals 2 allies with lowest health for the overall damage done by the ability.
Platinum Ability: Hex of Transfusion
Every time [Veil of Reanimation] is cast, Lwa shares a copy of all active positive buffs on her towards 4 allies. If she transfers [Soul Siphon] to her allies it will remain on them for 10 seconds.
Additionally, [Veil of Reanimation] now puts on 1 stack of [Hex of Transfusion] on allies which protects them from 1 cleansable negative effect by consuming 1 stack of it and immediately removing the negative effect. [Hex of Transfusion] can stack up to 2 times and will trigger on un-cleansable negative effects without removing them.
Furthermore, this ability Increases the total health of reanimated allies by 697,639 Health (was 663,175).
SLURP
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 48,255 to 50,832
Health: 1,037,375 to 1,080,275
Damage: 67,357 to 71,751
Elemental Damage: 111,122 to 118,792
Armor: 5,806 to 6,105
Elemental Armor: 5,683 to 6,008
WEAPON CHANGES:
Damage per Second: 178,479 to 190,543
Damage per Shot: 31,588 to 33,724
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Toxic Spit
This Hero spits up a toxic phlegm bomb that gets launched towards the enemy team leaving a puddle on the ground. Any enemy that passes over it gets poisoned taking 190,412 Elemental Damage (was 178,441) per second for 10 seconds.
Silver Ability: Licking Wounds
This Hero targets the Ally with the lowest health and Heals for 691,725 Health (was 665,213).
Gold Ability: Hardened Scabs
This Hero covers their body partially with hardened scabs giving them 4,137 Armor (was 3,978).
Platinum Ability: Healing Pheromones
This Hero emits natural healing pheromones that periodically causes a random hero to Heal for 57,537 Health per second (was 55,342) for 6 seconds.
STRIKER
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 50,624 to 53,123
Health: 1,549,875 to 1,613,575
Damage: 88,485 to 94,049
Elemental Damage: 63,876 to 67,984
Armor: 9,390 to 9,910
Elemental Armor: 7,968 to 8,397
WEAPON CHANGES:
Damage per Second: 152,361 to 162,033
Damage per Shot: 28,855 to 30,687
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Hunter Killer Drone
Releases a [Hunter Killer Drone], that automatically attacks enemy targets.
The [Hunter Killer Drone] deals 43,920 Damage per second (was 40,800) and has permanent invisibility, except whenever the [Hunter Killer Drone] is reloading.
Only 4 [Hunter Killer Drone] or [Shield Drone] may be active at once.
Silver Ability: Shield Drone
Releases a [Shield Drone], that periodically shields an allied Hero absorbing 624,094 Damage (was 600,908) […]
Gold Ability: Avenger
Whenever this Hero dies all of her active [Hunter Killer Drone] are sent on a final suicide run.
Each Drone charges the nearest enemy and deals 859,566 Damage (was 810,257) to all enemies in a wide area when they reach their target.
Platinum Ability: Networked Drones
This Hero and each of her Drones gain 152,372 Health (was 146,708) […]
LANCER
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 50,383 to 53,090
Health: 1,264,500 to 1,323,000
Damage: 76,875 to 81,919
Elemental Damage: 99,144 to 105,956
Armor: 9,118 to 9,625
Elemental Armor: 4,175 to 4,396
WEAPON CHANGES:
Damage per Second: 176,019 to 187,875
Damage per Pallet: 29,934 to 31,950
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Heavy Grenade
Tosses a powerful grenade at the targeted enemy that detonates after a short delay, dealing 422,936 Damage (was 398,074) to all enemies in a wide area.
Silver Ability: Smoke Grenade
Tosses a utility grenade at a targeted enemy or ally.
All enemies that persist within the area take 140,193 Elemental Damage per second (was 131,324) and are Silenced.
All allies that persist within the area gain invisibility and a 25% chance to evade enemy attacks.
The smoke lasts 12 seconds.
Gold Ability: Quick Belt
Whenever an enemy dies, this Hero recovers 30% of his skill’s cooldown.
Each time this Hero uses a skill he recovers 281,402 Health (was 269,749).
Platinum Ability: High Explosives
If [Heavy Grenade] damages an enemy out of cover they take an additonal 516,871 Damage (was 486,415) and become Disoriented for 10 seconds.
[Heavy Grenade] now deals damage to nearby cover.



