Hero Buffs 9.4

FRANÇOISE

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right:Power: 35,587 to 44,823

:arrow_right:Health: 949,000 to 1,328,475

:arrow_right:Damage: 51,690 to 73,987

:arrow_right:Elemental Damage: 57,750 to 71,531

:arrow_right:Armor: 5,979 to 6,390

:arrow_right:Elemental Armor: 3,857 to 4,778

:arrow_right:Offensive Mod: 1,573 to 2,405

:arrow_right:Elemental Offensive Mod: 1,943 to 2,590

:arrow_right:Elemental Defensive Mod: 13,875 to 1,850

WEAPON CHANGES:
:large_blue_diamond:Rate of Fire (per sec): 8.31 to 5.21
:large_blue_diamond:Ammo Capacity: 30 to 31

:large_blue_diamond:Damage to Cover: 30.08 to 47.98

:large_blue_diamond:Damage per Second: 109,440 to 145,518

:large_blue_diamond:Damage per Shot: 13,169 to 27,930

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Invigorate

Tosses a drink at the targeted ally restoring 128,737 Health per second (was 47,000) for 16 seconds, cleansing all negative effects and gaining any beneficial effects this Hero has. The Health per second increases if multiple heals are applied to the same allied Hero within the effect’s duration.

Silver Ability: Take a Swig

Stops for a drink, this Hero restores 118,997 Health per second (was 45,000), reduces the cooldown of [Invigorate] and gains additional beneficial effects while this ability is channeled.
This hero gains a charge of [Take a Swig] every 2 seconds, each charge provides 633,629 Health (was 464,004), 45,674 Attack Damage per second (was 32,407) and a 15% chance to evade enemy attacks for 16 seconds.

Gold Ability: Street Brawler

This Hero gains 10% Critical Hit Chance and 307,065 Health (was 223,580).

Whenever a critical hit is received, this Hero recovers 53,716 Health per second (was 39,090) for 3 seconds.

Platinum Ability: Guerrilla Warfare

Whenever the friendly team is outnumbered, all allied Heroes gain 49,313 Critical Damage Bonus (was 35,000), 15% Critical Hit Chance, and gain a 20% chance to evade enemy attacks.

BRIAR

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right:Power: 27,957 to 42,407

:arrow_right:Health: 733,625 to 1,409,150

:arrow_right:Damage: 39,640 to 58,012

:arrow_right:Elemental Damage: 34,181 to 72,079

:arrow_right:Armor: 5,165 to 6,264

:arrow_right:Elemental Armor: 4,058 to 5,972

:arrow_right:Critical Chance: 2% to 8%

:arrow_right:Critical Damage: 200% to 188%

:arrow_right:El. Crit Dmg: 200% to 185%

:arrow_right:Offensive Mod: 1,480 to 1,758

:arrow_right:Elemental Offensive Mod: 1,526 to 2,683

:arrow_right:Defensive Mod: 1,434 to 2,035

:arrow_right:Elemental Defensive Mod: 1,434 to 2,313

WEAPON CHANGES:

:large_blue_diamond:Rate of Fire (per sec): 1.46 to 1.92

:large_blue_diamond:Ammo Capacity: 3 to 7

:large_blue_diamond:Damage to Cover: 102,74 to 78.13

:large_blue_diamond:Damage per Second: 73,821 to 130,085

:large_blue_diamond:Damage per Shot: 50,562 to 67,752

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Leech Life

Drains the targeted enemy’s life and transfers it to another allied Hero with the lowest remaining Health. Deals 249,871 Damage (was 123,085) and heals 100% of the Damage dealt.

Silver Ability: Bramble Blockade

Spiky roots burst from the ground hitting all enemies on the battlefield, dealing 104,132 Damage (was 51,272) with a 50% chance for each target to become Rooted for 8 seconds.

Gold Ability: Viral Spores

Whenever an enemy is damaged by this Hero they have a 50% (was 33%) to gain a charge of [Viral Spores] up to maximum of 5 charges.

Whenever [Leech Life] is used on an enemy afflicted with [Viral Spores], each charge deals 77,085 Damage (was 35,481) to a nearby enemy and restores 103,589 Health (was 56,302) of all allied Heroes.

Using [Leech Life] depletes all the charges of [Viral Spores] on the targeted enemy.

Platinum Ability: Cultivate

this Hero has a 30% chance of healing 85,870 Health (was 46,689) whenever she damages an enemy.
[Cultivate] can’t activate more than once per seconds.

STRATUS

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right:Power: 35,366 to 44,956

:arrow_right:Health: 1,067,962 to 1,526,750

:arrow_right:Damage: 56,258 to 71,590

:arrow_right:Elemental Damage: 42,769 to 61,596

:arrow_right:Armor: 6,560 to 7,152

:arrow_right:Elemental Armor: 4,504 to 5,440

:arrow_right:Critical Chance: 2% to 4%

:arrow_right:Offensive Mod: 1,896 to 2,775

:arrow_right:Elemental Offensive Mod: 2,081 to 3,006

:arrow_right:Defensive Mod: 2,220 to 2,590

:arrow_right:Elemental Defensive Mod: 1,850 to 2,128

WEAPON CHANGES:

:large_blue_diamond:Rate of Fire (per sec): 0.87 to 0.96
:large_blue_diamond:Ammo Capacity: 4 to 5
:large_blue_diamond:Reload Time: 2.2 to 2

:large_blue_diamond:Damage to Cover: 402 to 365

:large_blue_diamond:Damage per Second: 99,027 to 133,186

:large_blue_diamond:Damage per Shot: 113,825 to 138,734

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Slash Strike

Jumps into an enemy, delivering a heavy slash for 313,854 Damage (was 250,000). If the target was below 65% of Max Health, the target also takes 112,479 Damage per second (was 79,999) for 8 seconds.

Silver Ability: Caltrops

Scatters jagged barbs within a small area, slowing movement speed by 60% and dealing 140,607 Damage per second (was 100,000) whenever they are moving for 16 seconds.
Whenever affected targets take damage from this Hero’s Basic Attacks they have a 25% chance to become stunned for 3 seconds.

Gold Ability:Kharmic Strike

Each killing blow performed by this Hero restores 141,234 Health per second (was 100,000) and reduces incoming damage by 20% for 10 seconds.

Platinum Ability: Second Sight

This Hero’s Basic Attacks and Abilities deal 25,077 Damage Bonus (was 20,000) to enemies below 65% Health.

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