FRANÇOISE
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 35,587 to 44,823
Health: 949,000 to 1,328,475
Damage: 51,690 to 73,987
Elemental Damage: 57,750 to 71,531
Armor: 5,979 to 6,390
Elemental Armor: 3,857 to 4,778
Offensive Mod: 1,573 to 2,405
Elemental Offensive Mod: 1,943 to 2,590
Elemental Defensive Mod: 13,875 to 1,850
WEAPON CHANGES:
Rate of Fire (per sec): 8.31 to 5.21
Ammo Capacity: 30 to 31
Damage to Cover: 30.08 to 47.98
Damage per Second: 109,440 to 145,518
Damage per Shot: 13,169 to 27,930
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Invigorate
Tosses a drink at the targeted ally restoring 128,737 Health per second (was 47,000) for 16 seconds, cleansing all negative effects and gaining any beneficial effects this Hero has. The Health per second increases if multiple heals are applied to the same allied Hero within the effect’s duration.
Silver Ability: Take a Swig
Stops for a drink, this Hero restores 118,997 Health per second (was 45,000), reduces the cooldown of [Invigorate] and gains additional beneficial effects while this ability is channeled.
This hero gains a charge of [Take a Swig] every 2 seconds, each charge provides 633,629 Health (was 464,004), 45,674 Attack Damage per second (was 32,407) and a 15% chance to evade enemy attacks for 16 seconds.
Gold Ability: Street Brawler
This Hero gains 10% Critical Hit Chance and 307,065 Health (was 223,580).
Whenever a critical hit is received, this Hero recovers 53,716 Health per second (was 39,090) for 3 seconds.
Platinum Ability: Guerrilla Warfare
Whenever the friendly team is outnumbered, all allied Heroes gain 49,313 Critical Damage Bonus (was 35,000), 15% Critical Hit Chance, and gain a 20% chance to evade enemy attacks.
BRIAR
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 27,957 to 42,407
Health: 733,625 to 1,409,150
Damage: 39,640 to 58,012
Elemental Damage: 34,181 to 72,079
Armor: 5,165 to 6,264
Elemental Armor: 4,058 to 5,972
Critical Chance: 2% to 8%
Critical Damage: 200% to 188%
El. Crit Dmg: 200% to 185%
Offensive Mod: 1,480 to 1,758
Elemental Offensive Mod: 1,526 to 2,683
Defensive Mod: 1,434 to 2,035
Elemental Defensive Mod: 1,434 to 2,313
WEAPON CHANGES:
Rate of Fire (per sec): 1.46 to 1.92
Ammo Capacity: 3 to 7
Damage to Cover: 102,74 to 78.13
Damage per Second: 73,821 to 130,085
Damage per Shot: 50,562 to 67,752
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Leech Life
Drains the targeted enemy’s life and transfers it to another allied Hero with the lowest remaining Health. Deals 249,871 Damage (was 123,085) and heals 100% of the Damage dealt.
Silver Ability: Bramble Blockade
Spiky roots burst from the ground hitting all enemies on the battlefield, dealing 104,132 Damage (was 51,272) with a 50% chance for each target to become Rooted for 8 seconds.
Gold Ability: Viral Spores
Whenever an enemy is damaged by this Hero they have a 50% (was 33%) to gain a charge of [Viral Spores] up to maximum of 5 charges.
Whenever [Leech Life] is used on an enemy afflicted with [Viral Spores], each charge deals 77,085 Damage (was 35,481) to a nearby enemy and restores 103,589 Health (was 56,302) of all allied Heroes.
Using [Leech Life] depletes all the charges of [Viral Spores] on the targeted enemy.
Platinum Ability: Cultivate
this Hero has a 30% chance of healing 85,870 Health (was 46,689) whenever she damages an enemy.
[Cultivate] can’t activate more than once per seconds.
STRATUS
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 35,366 to 44,956
Health: 1,067,962 to 1,526,750
Damage: 56,258 to 71,590
Elemental Damage: 42,769 to 61,596
Armor: 6,560 to 7,152
Elemental Armor: 4,504 to 5,440
Critical Chance: 2% to 4%
Offensive Mod: 1,896 to 2,775
Elemental Offensive Mod: 2,081 to 3,006
Defensive Mod: 2,220 to 2,590
Elemental Defensive Mod: 1,850 to 2,128
WEAPON CHANGES:
Rate of Fire (per sec): 0.87 to 0.96
Ammo Capacity: 4 to 5
Reload Time: 2.2 to 2
Damage to Cover: 402 to 365
Damage per Second: 99,027 to 133,186
Damage per Shot: 113,825 to 138,734
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Slash Strike
Jumps into an enemy, delivering a heavy slash for 313,854 Damage (was 250,000). If the target was below 65% of Max Health, the target also takes 112,479 Damage per second (was 79,999) for 8 seconds.
Silver Ability: Caltrops
Scatters jagged barbs within a small area, slowing movement speed by 60% and dealing 140,607 Damage per second (was 100,000) whenever they are moving for 16 seconds.
Whenever affected targets take damage from this Hero’s Basic Attacks they have a 25% chance to become stunned for 3 seconds.
Gold Ability:Kharmic Strike
Each killing blow performed by this Hero restores 141,234 Health per second (was 100,000) and reduces incoming damage by 20% for 10 seconds.
Platinum Ability: Second Sight
This Hero’s Basic Attacks and Abilities deal 25,077 Damage Bonus (was 20,000) to enemies below 65% Health.