Don’t have any photos right now, not exactly an artist
Hero; Deadlock
Faction; the watch,
Element; Mechanical
Placement; Midline
Stars; 7 stars
Weapon; automatic, smg, similar to; “Bergman mp18”, 5 pellets per shot, 75 rounds
Similar in build to that of heckler,
Lore; Comming soon! Stay tuned!
Bronze Ability;
(Combat Flare)
This hero fires a flare at an enemy, lighting them on fire and marking them for 10 seconds, enemies marked by “Combat Flare” will take 25% more damage,enemies lighted take (mech dmg) per second. Adds a charge of “Hunters mark”
Silver Ability;
(Extra Prepared)
this hero loads an extended magazine with 50 more pellets, This hero increases his fire rate by double the speed, also increases his damage by (non-elemental damage), adds a charge of “Hunters Mark”, (increases by 5 pellets every 10 levels to max of 100),
Gold Ability;
(Hunters Mark)
For every charge of hunters mark this hero recovers (health per second) and gains a 2% critical hit chance, If any enemy dies this hero will gain a extra charge, (cannot surpass more than 10 charges), each charge increases his damage per pellet by (mech dmg)
Platinum Ability;
(Firefight in Hell)
For every round fired by this hero, he fires his shots 5% faster and gains 7% less recoil improving his accuracy to a laser aim similar to his sights, the effects are reset when he completes a reload,
Additionally, if an enemy dies this hero gains 15 ammo back,
Ruby Ability;
(Technician)
this hero starts the mission with his abilities (%) charged, additionally he gains a additional (mech dmg) and a 15% charge rate for his silver and bronze abilities,
Things to note;
His ruby is combined with doing damage rather than supported,
His ruby charges BOTH silver and bronze, But at a reduced rate
Hero weapon inspiration;
Weapon Notes; will contain 5 barrels rather than the 8 shown in the picture,
Magazine; 75 rounds,
Fires 10 pellets a second, with a large spread rate (platinum reduces spread)
Reload time; 1.8 seconds,
Damage to cover; same as serial, (but has multiple pellets to faster damage to it)
Green;
Dmg per pellet; 50 (this is green)
Dmg per second; 450 (this is green)
At ruby 6; health; unknown as of now, (health similar to serial)
Damage per pellet, unknown as of now (I want his dmg per second similar to Spewage)
Gold dmg buff; 500 mech damage (per pellet)
Ruby damage; 17,500 max (not including any skin buffs)(per pellet)
I might have made mistakes, grammar or info, lemme know and I’ll fix / add them
(Ps, any artists want help with a few designs?)