This looks fun… Dagamepro let’s play a game, shall we?
Master manipulator, controls the game from within the software. Bronze skill: System error
I connect to the Hero Hunters game via an external IPad and cause random system errors to the enemy. Each system error deals 90% damage of enemy’s health and deals every debuff in the game.
Silver skill: Manipulation
I force one enemy to behave erratically until they quit or crash. The enemy deals damage to teammates every time they use their weapon and skills and in PvP becomes unplayable due to lag.
Gold skill: Hacker
Has a 30% chance to randomly deplete enemies ammo and skill recharges per second.
Plat skill: Gamemaster
In PvP every time a basic attack is used there is a 5% chance of the virus hacking into a nearby military base and launching a long range missile at the opponent.
In PvE whenever a basic attack is used there is a 5% chance for the the virus to remove the game code for the level and I gain the ability to permanently quickwin the level infinitely and instantly.
Weapon: A HUD interface that allows me to attack enemies with viruses. Each virus has to be programmed before launched.
Gruff is an actual chicken. His small-size makes him hard to hit. As he moves between cover he clucks loudly and flutters wings like an idiot, jumping around makes him hard to hit.
Bronze: Go for the eyes!
Gruff leaps to a nearby enemy and blinds them. Dealing damage and causing all enemies to “appear invisible” when controlling the enemy and causes disorientation.
Silver: Run away!
Boosts movement speed and causes more frantic running. Gruff is forced to constantly mobe between cover but recovers health and gains ability charge each time he reaches a “not already visited” cover position. Gruff cannot shoot enemies while running away.
Gold: Pecking Order
If Gruff uses “go for the eyes” on someone who is already blinded they are instantly killed. The only way to gain enough charge fast enough to peck the same guy twice is to move between ALL the cover spots while silver is active.
Plat: Eye for an eye
The first time gruff dies he summons a swarm of 3 suicide chickens that swarm the enemy team in a giant mass. Each chicken deals constant damage to enemies. The chickens will infinitely respawn whenever they are killed UNTIL an enemy has been killed. When gruff has been avenged the chickens stop respawning.
Weapon:
Gruff is a chicken. He cannot use human weapons. The only way he deals damage is by pecking at the enemy team (or summoning avenging chickens)