Marked targets and Taunting Heroes cannot benefit from Invisibility. If a Hero Taunts or is Marked while Invisible, they will be revealed to their enemies. While revealed, they can be targeted by abilities and AI-controlled Heroes as normal. When the Taunt or Mark ends, the Hero will regain invisibility, as long as there is still remaining time in the buff’s duration.
Gammond
Adjusted Kill Shot:
Improved Cooldown: now 12 seconds.
Improved Charge time.
Improved Travel time.
Reduced Damage.
Reduced Area of effect: can only damage 1 enemy.
Baron
Improved Covering Fire:
Added a minor Stun to each target hit.
Reduced the max number of shots.
Improved Center of Attention:
Always provides bonus Health to himself while Taunting, and bonus scales for each ally below 50% Health.
Reduced bonus Health per charge.
Callidus
Fixed an issue with Siphon dealing Base Damage instead of Bio-chem Damage.
Fixed an issue with Corruption’s skill description.
Improved Consume:
Improved Vampiric effect.
Chesterfield
Improved Illumination Flare:
Marks enemies in the area of effect.
Odachi
Fixed an issue with Opportunist not dealing bonus Damage.
Are you kidding me?! My rickter…who I just got to 9*…I can no longer get to 10* so that I can get universal fragments. So basically…I lose any ability to catch up to the top guys…
On average I was getting 30 rickter shards daily…now I am down to a max of 9 and I AM FORCED TO SPEND MY STAMINA ON HIM AS WELL.
For the record, plz dont remove heroes from the pvp shop…it puts a horrible taste in ppl’s mouths if they get a hero to 9* through grinding pvp and are then no longer able to do it any more.
102 days to go from 9* now to 10*…
PVP IS OUR ONLY MEANS OF PROGRESSION OUTSIDE OF SPENDING REAL MONEY, plz add rickter back…
I might have been of a few ppl who is focusing rikter because i got a ton of bis shards from hero crates, imagine if that was drake or gammond… basicAlly, if they change heroes before i get to 10* then i will never ever catch up. The top guys can get universal frags from ANY of their maxed heroes… why do i bother. I know they might fix this, which i appriciate. But these things need to be thought through.
I’m also very distraught that we are seeing another lvl increase. Meanwhile many of the crucial issues are not addressed. I’ve seen this before in other games and it doesn’t end well. As it stands less than half of the heroes in are truely viable in either pve and pvp… there are major choke points relating to items that make no sense…
That being said, they are doing a lot of things well. So I do have hope… but the lvl increase… really would have advised against it. As long as they focus on keeping the top players rather than making it enticing for new players, struggles are sort of inevitable.
What I am not too pleased about, however, is that I was deprived of my daily raids upon updating. Before updating, I had 2 Energy Raids that I had yet to complete (I finished 1 earlier today), and when I updated, I had 3 Mech Raids, which means I missed out on those 2 Energy Raids (10 - 14 Bronze Energy Canister Fragments), which are a HUGE bottleneck for me…
Not really fair, considering those that did the raids prior to the update get free reset, while those that didn’t complete raids before update get nothing.
Hopefully there can be something done to avoid this next time.
Just a correction, getting shards at 10* does not give universal but gives elememtal shards. So you would be getting strictly mech shards once a mech hero is at 10.
They usually swap heroes around in the pvp store though, the main example being Razorback, and a patch or two ago they expanded the store by 2 slots when they added fortress and and ghoul. It just happened to be richter this time that got rotated out. At least this time you still have a chance of getting his shards daily while razor is now strictly found in pvp crates at only 5 at a time.
Edit: @ULFPAM Gammond used to get big cooldown buffs for hitting multiple people, so the reduced cooldown is probably to keep it steady since now its single target damage and cant trigger the the % cooldowns.
It’s always scary to see your favourite characters show up in the re-balance notes in any game. However the Hideo change doesn’t sound too scary and I’m fine with Gammond dealing single target damage instead of AoE. Reduced cooldown, awesome, like it wasn’t fast enough earlier! What remains to see is how his damange has been reduced. Cool.