Hunters!
Check out the October Update! Please note that due to the approval process, users on iOS devices may see a delay to the availability of the Update.
App Store: http://bit.ly/HeroHuntersiOS
Google Play: http://bit.ly/Herohunters
What’s New?
New Heroes
Brogan
- "Arms Dealer" and a trigger-happy lunatic, Brogan provides powerful buffs for his teammates. He greatly boosts survivability and Weapon Damage.
Min
- A “Tech Genius” and disruptive support. Min enjoys using her powerful Abilities to disrupt her foes and create havoc. She prevents her enemies from using Abilities, forces them to reload, and steals their skill Charge Rate.
New Hero Skins
- See the list of New Skins in October Update below.
Rare (2) | Common (4) |
---|---|
Pumpkin King Razorback | Megaton Oro |
Trickster Ghoul | Phantasm Prophet |
Super Savage | |
Grizzled Dogface |
Skin Changes
Skin bonuses have been adjusted. Now that some Heroes will be getting a 2nd skin we wanted to make sure the bonuses being provided were identical, except for the visual aspects of a skin. Overall, this means improvements to Common and Rare skins. This is to ensure that players are able to customize the look of their Heroes, without having to choose between differing skin bonuses. The various Skin Changes are detailed below, see Hero Changes .
Features
Scavenger Hunt - Halloween!!!
- Halloween is our first Holiday Scavenger Event.
- Travel to all the districts on the search for hidden pumpkins that you need to shoot to gain Holiday Tokens. In this case, it’s Candy Corn!
- Use the collected Candy Corn in the limited time store to purchase exclusive skins and items only available during this time period!
- As you find pumpkins you will fill out the pumpkin list!
- There is a finite number of them across all Districts so make sure you share where you find them so everyone can get the prizes!
The NEW Custom Crate
Build your crate from Scratch!
- Choose all 20 prizes for your custom crate
Open your custom crate every week!
- Guaranteed to get 1 of your chosen prizes
Odds go up after every opening!
- Better chance to get what you want the next time you open!
PvP Drafting Brawl
- The first Drafting Brawl will be taking place this update. Please see this post for more info on what this Brawl will be. Click Here: PvP Drafting - Sneak Peek
- We will be posting when this Brawl will be taking place soon (keep your eyes peeled for the October Calender)
PvP Event Timing Updates
- All PvP Events will be shorter in duration by one hour. (eg: Events that previously lasted 48 hours will now only last 47)
Crafting Recipe Adjustments
- The amount of Components needed to Craft items have been drastically reduced for most Grades!
- Adjusted drop rates of Bronze, Silver, Gold and Platinum Components.
ROLE WARFARE: Role Specialization
Bronze Skill Cooldown Changes
Charge rates of Bronze Skills have been adjusted for most Heroes. This gives an additional boost to the charge rate of High Rate of Fire Heroes and a small reduction to Slow Rate of Fire Heroes; What this means is more bullets = faster Skill charge. The various Cooldown Changes are detailed below, see Hero Changes.
Hero Changes
Click here to expand the list
Clyde
Clyde high Damage per shot, good DPS, and low Survivability embody the ideal “Glass Cannon”. He is a highly used Hero in all Divisions, but we wanted to make some playability improvements to his high-end skill and team skill synergy to create a more rewarding experience.
-
Improved Quickdraw:
- Reduced Cooldown Generation; 1.7/shot > 1.6/shot
- Stunned targets guaranteed to get hit.
- Provides a free reload on a successful hit.
-
Improved Crackshot:
- Maximum charges increased to 12.
- Provides a % Critical Chance boost per charge.
- Fixed an issue that wouldn’t deplete all charges on a missed shot.
-
Improved Lone Outlaw Skin:
- Reduced Critical Chance; 3% > 2%
- Improved Damage; 2% > 4%
Gammond
We want to keep Gammond focused on his Team Healing and supportive Tanking role. Gammond is envisioned as the comeback king, his Healing now scale better as his teammates are defeated making leaving Gammond til last a problematic.
The next major change to the Hero involves his Gold skill, Last Stand. Often regarded as useless, as Gammond was rarely in a situation where he was the sole survivor. This skill now gives Gammond a possibility of a self-revive and a short duration of invulnerability. This should help to extend Gammond’s life and allow him to continue to support his team, even when he is killed early on.
-
Improved Serve and Protect:
- Reduced Cooldown Generation; 2.0/shot > 1.7/shot
- Improved Skill Cooldown Cost; 42 > 40
- Improved Heal over Time.
- Reduced bonus Health.
- Added bonus Heal over Time for taunting Ally. The more allies that are dead the stronger the heal per fallen ally.
-
Reworked Last Stand:
- The first time Gammond takes lethal damage he gains [Last Stand].
- While active, he gains a faster fire rate and deals more Elemental Attack Damage.
- If an enemy dies while [Last Stand] is active, Gammond is revived. If no enemies were killed, Gammond will die when the effect expires.
-
Improved Sheriff:
- Reduces the cooldown of [Kill Shot] on a critical hit.
Galante
Galante rarely met the expectations of his formidable size, often being a lower threat than initially imagined. We are dramatically improving Galante’s Damage output, specifically his Area Damage. Galante is a great Hero for dealing with masses of weaker enemies and succeeds in situations where he can cleave through large groups of tightly packed foes.
-
Improved Strafe:
- Improved Cooldown Generation; 1.1/shot > 1.4/shot
- Increased Skill Cooldown Cost; 40 > 50
- Improved missile’s travel pattern.
- Reduced travel speed; 0.9 seconds > 1.2 seconds
- Increased Elemental Damage.
- Increased Shield.
-
Improved Jouste:
- Increased Damage.
- Removed Armor reduction.
- Now deals bonus Damage to any enemy in his path.
-
Improved Boomlance:
- Fixed an issue that would cause the primary Jouste target to avoid taking Area Damage.
- Improved Consistency of Jouste’s Area Damage.
- Improved FXs when Boomlance deals Area Damage.
- Increased Basic Attack Damage Radius; 2 > 2.5
-
Reworked Heavy Cavalry:
- Triggers off of Shields rather than Movement.
- Reduced Damage Reduction; 30% > 15%
- Added bonus Armor while Shielded.
Sapphyr
Sapphyr is seeing major changes to her Basic Weapon Damage. We are reducing her overall Rate of Fire, by compensating by boosting Damage per shot. Sapphyr will be much more effective against Armored enemies and will have more consistent Damage against a greater variety of enemies, as well as having easier to control Weapon Accuracy to allow easier engagement with distant foes.
-
Stat Improvements:
- Improved E.Offense Mod; 2.35 > 2.4
-
Improved Weapon Performance:
- Reduced Ammo Capacity; 30 > 20
- Reduced Fire Rate; 90 > 160
- Reduced Reload Speed; 1 second > 1.6 second
- Improved Weapon accuracy bloom.
- Improved Weapon accuracy recovery rate.
-
Adjusted Rift Blade:
- Improved Cooldown Generation; 0.4/shot > 1.2/shot
- Increased Skill Cooldown Cost; 50 > 60
-
Improved Mortal Rift:
- Improved % chance to inflict Heal Block; 3% > 6%
-
Improved Ultralight Skin:
- Improved Armor; 2% > 7%
- Improved Elemental Armor; 2% > 4%
Salvatore
-
Adjusted Heavy Ordnance/Caustic Ordnance:
- Reduced Cooldown Generation; 2.7/shot > 1.8/shot
- Improved Skill Cooldown Cost; 60 > 45
-
Adjusted Caustic Ordnance (Trench):
- Improved Elemental Damage.
- Reduced Armor Debuff.
-
Improved Toxic Residue:
- Added Bonus Armor Penetration.
-
Improved Trench Skin:
- Improved Armor; 2% > 3%
- Improved Elemental Armor; 3% > 5%
Ifrit
-
Improved Restoration Wave:
- Improved Cooldown Generation; 0.7/shot > 1.2/shot
- Increased Skill Cooldown Cost; 35 > 45
-
Improved Showtime:
- Improved Bonus Health FX.
-
Improved Lifedebt:
- Improved Bonus Health FX.
-
Fixed Unfinished Business:
- Fixed an issue that would occasionally Revive the wrong Hero.
- Fixed an issue where pending revives would not cancel if Hero was revived by another Hero.
Francoise
-
Improved Weapon Performance:
- Improved Weapon accuracy bloom.
- Improved Weapon accuracy recovery rate.
- Improved Invigorate:
- Improved Cooldown Generation; 0.4/shot > 0.9/shot
- Increased Skill Cooldown Cost; 30 > 40
- Improved passive Mana Over Time; 0.48 > 0.8
- Improved Take A Swig:
- Improved Bonus Health FX.
- Improved Atomic Skin:
- Improved Critical Bonus; 3% > 4%
- Improved Damage; 2% > 6%
Oracle
-
Improved Coordinated Strike:
- Improved Cooldown Generation; 0.6/shot > 1.1/shot
- Increased Skill Cooldown Cost; 50 > 60
-
Fixed First Strike:
- Fixed an issue that would cause the Skill to deal Base damage instead of Energy.
Kunoichi
-
Improved Weapon Performance:
- Improved Weapon accuracy bloom.
-
Improved Flurry of Knives:
- Fixed an issue that prevented Flurry of Knives from consistently stunning the target.
- Improved Cooldown Generation; 0.6/shot > 1.1/shot
- Increased Skill Cooldown Cost; 40 > 50
Matador
-
Improved Bull Rush:
- Improved Cooldown Generation; 0.4/shot > 0.9/shot
- Increased Skill Cooldown Cost; 35 > 45
-
Fixed Rally Cry:
- Fixed incorrect duration in skill description.
-
Improved Viva Skin:
- Improved Critical Chance; 4% > 5%
- Improved Damage; 2% > 4%
Ronin
-
Improved Weapon Performance:
- Improved Weapon accuracy bloom.
- Improved Weapon accuracy recovery rate.
-
Improved Eviscerate:
- Improved Cooldown Generation; 0.8/shot > 1.2/shot
- Increased Skill Cooldown Cost; 30 > 40
-
Improved Riposte:
- Reduced camera shake.
-
Improved Honorbound:
- Improved Bonus Health FX.
-
Improved Street Samurai Skin:
- Reduced Damage; 3% > 2%
- Improved Health; 2% > 6%
Hardscope
-
Improved BFG:
- Improved Cooldown Generation; 1.0/shot > 1.4/shot
- Increased Skill Cooldown Cost; 50 > 60
-
Fixed First Aid Drone:
- Fixed an issue that allowed First Aid Drone to Heal itself.
-
Improved Super Conductor Skin:
- Improved Critical Bonus; 2% > 7%
- Improved Critical Chance; 2% > 3%
Col Wesson
-
Improved Death Mark:
- Improved Cooldown Generation; 0.5/shot > 1.0/shot
- Increased Skill Cooldown Cost; 50 > 60
- Fixed an issue with Heal Block’s healing reduction.
-
Fixed Loyalty:
- Fixed an issue that provided bonus Health to all Allies, not just UAF and UAF Airborne.
Cinder
-
Improved Weapon Performance:
- Improved Weapon accuracy bloom.
- Improved Weapon accuracy recovery rate.
- Removed Weapon recoil.
-
Improved Dragon Fire:
- Improved Cooldown Generation; 0.9/shot > 1.3/shot
- Increased Skill Cooldown Cost; 50 > 60
-
Improved Salt the Earth:
- Improved Bonus Health FX.
Heckler
-
Improved Overclock/Superclock:
- Improved Cooldown Generation; 0.5/shot > 1.0/shot
- Increased Skill Cooldown Cost; 50 > 60
-
Improved Superclock (Hard Time):
- Improved Elemental Attack.
-
Improved Hard Time Skin:
- Improved Armor; 3% > 4%
Heimlock
-
Adjusted Chem Bath:
- Reduced Cooldown Generation; 1.33/shot > 0.8/shot
- Improved Skill Cooldown Cost; 50 > 45
-
Improved Sterilize:
- Improved Bonus Health FX.
-
Improved Booster Shot:
- Improved Bonus Health FX.
-
Improved Power Drink:
- Improved Bonus Health FX.
-
Improved First Responder Skin:
- Improved Elemental Armor; 2% > 4%
Baron
-
Improved Covering Fire:
- Improved Cooldown Generation; 0.4/shot > 0.9/shot
- Increased Skill Cooldown Cost; 50 > 60
-
Improved Center of Attention:
- Improved Bonus Health FX.
-
Improved Star Marine Skin:
- Improved Armor; 1% > 2%
- Improved Health; 2% > 5%
Moss
-
Adjusted Transfusion:
- Reduced Cooldown Generation; 3.9/shot > 2.0/shot
- Improved Skill Cooldown Cost; 35 > 25
- Improved Bonus Health FX.
-
Improved Alchemist Skin:
- Improved Armor; 2% > 4%
- Improved Damage; 5% > 6%
Keel
-
Adjusted Field Repairs:
- Reduced Cooldown Generation; 2.7/shot > 1.8/shot
- Improved Skill Cooldown Cost; 35 > 30
-
Improved Oxide Skin:
- Improved Armor; 2% > 3%
- Improved Damage; 3% > 7%
- Improved Health; 3% > 4%
Ghoul
-
Improved Molotov:
- Improved Cooldown Generation; 0.6/shot > 1.1/shot
- Increased Skill Cooldown Cost; 50 > 60
-
Improved Lowlight Skin:
- Improved Elemental Armor; 3% > 5%
- Improved Elemental Damage; 1% > 2%
- Improved Health; 3% > 4%
Razorback
-
Improved Taunt:
- Improved Cooldown Generation; 0.6/shot > 1.1/shot
- Increased Skill Cooldown Cost; 30 > 45
-
Improved Ensnare:
- Improved consistency; Increased trigger range.
-
Improved Game Face Skin:
- Improved Elemental Armor; 3% > 5%
- Improved Elemental Critical Bonus; 3% > 8%
- Improved Elemental Damage; 2% > 4%
Callidus
-
Improved Siphon:
- Improved Cooldown Generation; 0.9/shot > 1.3/shot
- Increased Skill Cooldown Cost; 50 > 60
-
Improved Consume:
- Improved Maximum Healing Cap.
- Fixed an issue causing inconsistent Healing.
-
Improved Undying:
- Improved Healing Received Boost, when above 50% Health; +15% > +50%
Steele
-
Improved Open Fire:
- Improved Cooldown Generation; 0.7/shot > 1.2/shot
- Increased Skill Cooldown Cost; 50 > 60
-
Fixed Commanding Presence:
- Fixed Skill Description incorrectly displaying 0.
-
Improved Suppressing Fire:
- Added a Damage Reduction Debuff FX.
Mandrake
-
Adjusted Tomahawk:
- Reduced Cooldown Generation; 1.78/shot > 1.1/shot
- Improved Skill Cooldown Cost; 30 > 25
-
Improved Timberland Skin:
- Improved Critical Bonus; 3% > 4%
- Improved Health; 2% > 5%
Dogface
-
Adjusted Heavy Cal:
- Reduced Cooldown Generation; 2.8/shot > 1.9/shot
- Improved Skill Cooldown Cost; 50 > 45
-
Improved Patriot Skin:
- Improved Elemental Armor; 2% > 3%
- Improved Elemental Damage; 2% > 6%
Ryker
-
Improved Missile Barrage:
- Improved Cooldown Generation; 0.6/shot > 1.1/shot
- Increased Skill Cooldown Cost; 50 > 60
- Improved missile’s travel pattern.
-
Improved Recruit Skin:
- Improved Elemental Critical Bonus; 6% > 8%
Cast
-
Adjusted Sea Mine:
- Reduced Cooldown Generation; 1.33/shot > 0.8/shot
- Improved Skill Cooldown Cost; 40 > 30
- Added a Damage Reduction Debuff FX.
-
Improved Adrenaline Rush:
- Improved Bonus Health FX.
-
Improved Sea Scavenger Skin:
- Improved Elemental Armor; 1% > 4%
Phalanx
-
Improved Mag Shield:
- Improved Cooldown Generation; 0.9/shot > 1.3/shot
- Increased Skill Cooldown Cost; 40 > 50
-
Improved Power Play:
- Improved Bonus Health FX.
-
Improved Centurion Skin:
- Improved Elemental Damage; 4% > 8%
Surge
-
Improved Gravity Well:
- Improved Cooldown Generation; 0.9/shot > 1.3/shot
- Increased Skill Cooldown Cost; 20 > 25
-
Improved Super Conductor Skin:
- Improved Elemental Critical Bonus; 1% > 7%
- Improved Elemental Damage; 3% > 4%
Fortress
-
Adjusted Power Overwhelming:
- Reduced Cooldown Generation; 1.7/shot > 1.6/shot
-
Improved Ultraviolet Skin:
- Improved Elemental Armor; 3% > 4%
- Improved Elemental Critical Bonus; 3% > 7%
- Improved Elemental Damage; 2% > 3%
Beck
-
Improved Frag Grenade:
- Improved Cooldown Generation; 0.5/shot > 1.0/shot
- Increased Skill Cooldown Cost; 40 > 50
-
Improved Neon Skin:
- Improved Critical Chance; 2% > 5%
- Improved Elemental Damage; 2% > 5%
Butter
-
Adjusted Draw Fire:
- Reduced Cooldown Generation; 0.9/shot > 0.8/shot
-
Improved Night Op Skin:
- Improved Armor; 1% > 3%
- Improved Elemental Armor; 2% > 5%
Elite Rifleman
-
Improved Hot Shot:
- Improved Cooldown Generation; 0.5/shot > 1.0/shot
- Increased Skill Cooldown Cost; 40 > 50
-
Improved Scatterfire:
- Reduced camera shake.
Hivemind
-
Improved Defender Drone:
- Improved Cooldown Generation; 0.6/shot > 1.1/shot
- Increased Skill Cooldown Cost; 40 > 50
-
Improved Defensive Screen:
- Improved Bonus Health FX.
Flatline
-
Adjusted Clear:
- Improved Cooldown Generation; 1.2/shot > 1.5/shot
- Increased Skill Cooldown Cost; 50 > 60
-
Improved Amperage:
- Improved Bonus Health FX.
Prophet
-
Adjusted Phantom Shot:
- Reduced Cooldown Generation; 3.4/shot > 2.0/shot
- Improved Skill Cooldown Cost; 50 > 35
-
Improved Spectre:
- Improved Bonus Health FX.
Pris
-
Improved Beguile:
- Improved Cooldown Generation; 0.8/shot > 1.2/shot
- Increased Skill Cooldown Cost; 20 > 25
-
Improved Fatal Wounds:
- Added a Damage Reduction Debuff FX.
Cross
-
Adjusted Scrapnel Storm:
- Reduced Cooldown Generation; 3.3/shot > 1.9/shot
- Improved Skill Cooldown Cost; 70 > 50
-
Improved Bones Skin:
- Improved Damage; 1% > 6%
Phoenix
-
Improved Incinerate:
- Improved Cooldown Generation; 0.5/shot > 1.0/shot
- Increased Skill Cooldown Cost; 50 > 60
-
Improved Valkyrie Skin:
- Improved Critical Bonus; 4% > 5%
Chesterfield
-
Adjusted Bear Trap:
- Reduced Cooldown Generation; 1.88/shot > 1.2/shot
- Improved Skill Cooldown Cost; 30 > 25
-
Improved Ottoman Skin:
- Improved Elemental Critical Bonus; 2% > 7%
Fischer
-
Improved Grapple Dash:
- Improved Cooldown Generation; 0.8/shot > 1.2/shot
- Increased Skill Cooldown Cost; 50 > 60
Nightingale
-
Adjusted Heal Pulse/Heal Wave:
- Reduced Cooldown Generation; 5.1/shot > 2.1/shot
- Improved Skill Cooldown Cost; 15 > 10
Halo
-
Improved Protective Glow:
- Improved Cooldown Generation; 1.0/shot > 1.3/shot
- Increased Skill Cooldown Cost; 50 > 60
Hideo
-
Improved Bladestorm:
- Improved Cooldown Generation; 1.0/shot > 1.4/shot
- Increased Skill Cooldown Cost; 24 > 30
Artemis
-
Improved Rain of Arrows/Storm of Arrows:
- Reduced Cooldown Generation; 4.6/shot > 2.1/shot
- Improved Skill Cooldown Cost; 50 > 30
Operator
-
Improved Restoration:
- Improved Cooldown Generation; 1.0/shot > 1.3/shot
- Increased Skill Cooldown Cost; 15 > 25
Sentry
-
Adjusted Aimed Shot:
- Reduced Cooldown Generation; 4.1/shot > 2.0/shot
- Improved Skill Cooldown Cost; 50 > 30
Caine
-
Improved Armor Up:
- Improved Cooldown Generation; 1.0/shot > 1.4/shot
- Increased Skill Cooldown Cost; 30 > 40
Richter
-
Improved Thumper Shockwave:
- Improved Cooldown Generation; 1.1/shot > 1.4/shot
- Increased Skill Cooldown Cost; 60 > 75
Oro
-
Adjusted Caber Nuke:
- Reduced Cooldown Generation; 3.9/shot > 2.0/shot
- Improved Skill Cooldown Cost; 55 > 35
Savage
-
Improved Spray and Pray:
- Improved Cooldown Generation; 0.4/shot > 0.8/shot
- Increased Skill Cooldown Cost; 25 > 35
Vanguard
-
Improved Protect:
- Improved Cooldown Generation; 0.6/shot > 1.1/shot
- Increased Skill Cooldown Cost; 70 > 85
Scum
-
Improved Exterminate:
- Improved Cooldown Generation; 0.6/shot > 1.1/shot
- Increased Skill Cooldown Cost; 50 > 60
Yanlong
-
Adjusted Siege Mortar:
- Reduced Cooldown Generation; 0.96/shot > 0.7/shot
- Improved Skill Cooldown Cost; 60 > 50
Bolt
-
Adjusted Scrapnel Storm:
- Reduced Cooldown Generation; 2.9/shot > 1.9/shot
- Improved Skill Cooldown Cost; 50 > 40
Halloway
-
Improved Holo Double:
- Improved Cooldown Generation; 0.9/shot > 1.3/shot
- Increased Skill Cooldown Cost; 40 > 50
Maven
-
Improved Vampiric Cloud:
- Improved Cooldown Generation; 0.6/shot > 1.1/shot
- Increased Skill Cooldown Cost; 70 > 85
Odachi
-
Improved Assassinate:
- Improved Cooldown Generation; 0.9/shot > 1.2/shot
- Increased Skill Cooldown Cost; 40 > 50
Mauler
-
Improved Viper Strike:
- Improved Cooldown Generation; 0.6/shot > 1.1/shot
- Increased Skill Cooldown Cost; 30 > 40
Panzer
- Adjusted Breach and Clear:
- Reduced Cooldown Generation; 1.25/shot > 1.1/shot