[I’ve re-written my post below as I think the tone of the original post was too sarcastic and not very nice to read. Hence I’ve decided to self-censor].
Here are some of the thoughts that I have regarding this announcement.
1. Min-max problem
The first point I’m concerned about is that it isn’t clear whether the PVP Drafting system is intended to replace the existing PVP system, or run alongside it as a separate game mode altogether.
If it is intended to replace the existing PVP system then it’s great that all heroes will be equalised (but see Section 2 below) because that would directly get rid of min-maxing.
However, if it’s just another game mode in addition to the current PVP system then I’m seriously concerned that there is/will be no solution to the min-max problem for the foreseeable future.
As highlighted previously by members of this community, some good solutions to the min-max problem are to:
- restructure or rescale skill power
- implement level and skill restrictions for pvp team compositions
- implement star and promotion restrictions for pvp team compositions
Given that there is no offer of fixing the current system it means that all min-maxers can continue to abuse the min-max system until PVP Drafting goes live - in October. So we have potentially 5 more weeks of min-max abusers.
2. All Heroes Equalised
I’ve got 10 plat heroes and 50 other heroes which are at varying levels of stars/promotion.
With all heroes equalised I can play like Elite players such as Rygel. I can play against Rygel. Never faced him before. If all heroes are equalised in PVP Draft, it necessarily means that as long as I have my 3 star Mauler unlocked at green or even bronze, I can play at 10-star plat!
Again this has significant downstream issues if PVP Draft is intended to replace the current PVP system.
For instance, if I don’t have to care what level/stars/skills my hero has in PVP Draft, then what are plat, stars and level promotions for then? Well, for campaign, gauntlet and… bounty I guess.
The good thing is, as long as I have every hero unlocked, I don’t have to chase for stars (for power).
I also don’t need gear anymore (for promotions). I don’t have to play PVP anymore to acquire gems because hey, my 3 star Mauler can play at plat. My playing time for Hero Hunters is likely to become way more “efficient” as I no longer have to acquire upgrades.
I also don’t need to spend any more gold trying to star up Heimlock from crates. This will save me a whole bunch of money. It will decrease HHG’s available revenue. I can safely ignore the current Special Offers for 180 Heimlock frags for 1800 gold and 300 Ifrit frags for $40 bucks.
The implications are obvious… no one needs to do anything beyond unlocking heroes. After that everything else is given on a platter.
If the PVP Draft replaces the whole PVP system, I am very likely to play (and want to play) HH less.
But if PVP Draft is not intended to replace the current PVP system but operate alongside it, then… HHG still needs to develop a solution to deal with the minmax issue.
3. PVP Draft
I do not love the idea that we add another 30 seconds plus 15 seconds idling before a game. This is terrible. Matches are currently too long already. What’s next, HHG putting in a video advert before we enter the raid lobby too? We don’t want to spend time waiting for a game to start.
I also suspect that there may be a bit of naivety of the devs in thinking that there is gonna be “strategy” in choosing 3 + 2. The simplistic thought is… oh man if the opponent chooses Oracle in his front 3 I am gonna bust him down with Panzer!
But here it goes… I’m gonna choose 3 utility heroes. Caine Heimlock and Night. No clue about what the +2 is gonna be. No clear “strategy” because the other player is still going in blind! He still has to be prepared for my +2. He still has to “be prepared for anything”. He still has to “take the same meta based teams”.
This isn’t gonna change the meta, this isn’t going to introduce “effective teams” that are “too niche” from getting playtime. In fact, after everyone finds out the most optimal front 3 lineup, after a while, things will become stale again.
This is because, unless there is a substantive change to the meta, introducing 3+2 alone isn’t gonna solve anything you claim it will solve.
4. Who do we match against?
I guess this is a work in progress and the devs have yet to finalise the matching system, but I just wanna say… it would be very unfair for novices to be matched with pvp veterans.
And, it could be very unfair for veterans to only play hard games against fellow veterans while novices can rack up easy wins.
I’m not criticising anything here but I just wanna sound out a warning… balancing matchmaking either based on skill, or randomly, needs to be very carefully thought through. On all available evidence… I am very sorry to be making such a statement… HHG has not been able to demonstrate critical thinking and solution-forming to key issues such as this. And I am pessimistic of this being successfully implemented (perhaps unduly so but there is little encouragement based on how things have gone in the past 3 months).
A possible solution would be for players to be ranked under an ELO system which is transparent and fair and possibly the best human-devised, self-correcting ranking system. As a 2000+ ELO rated player… I can vouch that it works. HHG might wanna consider implementing this system to pre-empt matchmaking disparities that WILL OCCUR unless an excellent ranking system is in place.
Conclusion
I’m sorry that I sound so negative. I can’t help but feel negative. I honestly CANNOT see any positives from the PVP draft system. But I hope I’m wrong.
I guess that I can come on board with the PVP Draft system if it’s an entirely separate game mode than usual PVP… but this will mean that the devs will still have to fix normal PVP.
If I’m right, though, then that’s it for Hero Hunters for me, thanks for the time.
/Sing