Since the last Role Warfare update we have collected all of your community feedback and are preparing the next big Role Warfare updates. As mentioned before, Role Warfare is an ongoing initiative that will bring a number of improvements to the existing Heroes. Before we get into the overview, we want to thank our community.
A letter to our community
We want to thank all of you for everything you have done for us already. Hero Hunters has an amazing community that we couldnāt be happier with. We love seeing your fan creations, we love listening to your feedback, and we want everyone to continue being awesome.
If you see something in the game that you think could be improved, please share it with us! We want to hear your feedback. Part of the methodology we are pursuing with these Role Warfare updates is to dedicate a large portion of our time towards testing ideas and building atop of ideas suggested internally and throughout the community. Sharing an idea or offering your feedback will not guarrantee change and big changes can take time to properly implement. As a result we are not able to make iterative changes every Update - and we wouldnāt be expecting to.
This process will need your help and support. We are dedicated to making the game you want to play. Please continue to share feedback or suggestions, or just continue to play the game. We are looking for the opinions of all our players, regardless of your current level of involvement.
The Framework
The end goal is that Every Hero has a purpose, and everyone can be useful.
The biggest aspects that embody these ideals are Role Differentiation and Hero Specialization.
Role differentiation:
- Heroes have Strengths and Weaknesses
- Heroes have Counter-play options and Synergy Strategies. Heroes can stop Opponents from performing their roles, and assist Allies in performing theirs.
- Create more team composition depth.
Hero Specialization:
- Give Heroes distinct roles; each has a strategic purpose beyond the basics of their stats.
- Diversify variety of viable team compositions.
This is the framework for future and current Hero Roles and specializations.
Hero Roles
With the changes to Health and Healing the goal was to create room for new Roles to exist in the game.
- Improve Health of everyone > Longer Time-to-kill > More room for skill-use
- Less Healing > Damage is more permanent > More room for non-Tanks and Healers
- Reduce self-sustainability> āPerfect healingā is a sacrifice.
Focused Healer
Primary healer, capable of sustaining a single target for a long duration. Either through high frequency, or long duration single target Heals. These Healers rely on supporting Healers to keep themselves topped up, or to provide wider coverage of heals.
Team Healer
A supportive healer that provides bursts of healing for the entire team. Healing is often not sustainable for long durations or is easily out-paced by Damage Dealers.
Now that we feel that Healers are overall in a pretty good place we want to talk about other Roles.
Developer Note: This doesnāt mean we are done with Healers. They are far from perfect, but they are in a healthy enough place that we need to start looking at other roles before we adjust the Healers any further.
Below will be the focus of the next few Updates
Mainline Attacker
Mainline Attackers are the bread and butter Damage Dealers. They deal consistent and reliable damage that can put constant pressure on the enemy Healers. They are adaptable and well rounded so they can quickly adjust to changing situations and put damage onto the targets that need it the most.
Assassin
Assassins are focused Damage Dealers. They deal large spikes of damage that can quickly dispatch their foes, but these heroes will be more reliant on their skills with breaks between the spikes allowing the surviving opponents to counter-attack or recover.
Developer Note: Damage Dealer Heroes may rely on their allies to keep them supported and protected. Some may even rely on the utility of another Hero to guarantee their Skills get maximum usage; i.e Surgeās Gravity Well allows him to keep an enemy Rooted for his teammates to attack.
Disrupter
Disrupters are a supportive Role. They primarily focus on interrupting and preventing enemy skill use and creating openings for their allies to capitalize upon.
Anchor Tank
Anchor tanks keep the team safe by making it difficult to ignore them. They have a variety of skills that protect teammates or divert attention away from their allies.
Off-Tank
Off-tanks help support the team by distracting the opponentās heroes. These heroes are the most self sufficient role with high self-sustain, and long endurance. While they can deal considerable damage if ignored, their primary purpose is to harass unsupported enemies.
We will have more Roles to share in future updates
The Next Steps
In the next set of updates, we will be working on boosting the effectiveness of Damage Dealers, and pushing Heroes into some of the Roles listed above. There are more Roles that we will be highlighted when we get closer to their related updates.
In order to facilitate these Roles we have a number of planned Game-wide changes that will affect how effectively these Heroes perform their intended Roles - both as a player and while AI-controlled. We will cover what these changes will involve in future Role Warfare updates and in future Patch Notes.
There are additional aspects that will be improved as needed but will be included with other tasks such as: AI improvements, Game Mechanic changes, Game Mode changes & additions and, as always, Hero Balancing.
We hope you will continue to provide us your feedback as we continue working on our vision of Role Warfare.
Stay tuned for more details in the next Role Warfare update