Armor has helped ruin PVP team diversity

is it okay for me to assume that fast ROF hero would take great benefits if you pair them with dogface plats?

@bacemtempur

The high ROF would benefit more than a low ROF from Dogface’s plat, but Dogface’s plat isn’t strong enough to make a difference. The armor mitigation for high ROF heroes might drop from 70% to 60% but that isn’t going to make them viable.

That’s part of the problem, there is no good armor reduction in the game. Legendary Salvatore, Dogface Plat, Richter Silver, and a few others reduce armor but the reduction is either small or temporary/conditional. However even if we had good armor reduction, I don’t think it would be a solution to this issue since we shouldn’t need special abilities just to make high ROF have the same DPS as low ROF heroes.

Anyone ever play Battletech? As armor takes damage, it becomes less efficient…so the longer a match goes on, the more damage the armor takes and the less damage it can reduce. MMORPGs like WoW use this same thing, it’s called durability. The more damage you take, the less you can mitigate.

Except no, that’s not how it works. High ROF punishes you in proportion to armor. Don’t use high ROF against well armored targets. If you look at the actual damage stats, high ROF have far, far more unmitigated DPS than the heroes that pack more punch per bullet. Not every hero has a lot of mitigation, so against those who are less protected, high ROF beats the pants off of dog or prophet right now. They aren’t worse, they just serve different purposes.

Changing armor to be entirely fractional doesn’t punish high and low ROF equally in absolute terms any more than per-bullet flat reduction does now. Because the DPS stats are so much better with high ROF, the low ROF heroes will become useless. That means you have to make another thread once it’s changed about how there is no variety now that low ROF can’t compete with high ROF. Only the way it is right now gives both types an advantage in some circumstance. If no one understands the numbers well enough to exploit that fact, blame them, not armor mechanics, for the lack of variety.

There is little variety in PvP for totally different reasons, though. People aren’t using dogface all the time just because he has a low rate of fire. Does sentry work just as well? Can mandrake fill that role? Nightingale? No, they can’t, despite their similar fire rates. Dogface and to a lesser degree panzer are spammed for 2 imbalances.
First, because everyone uses 3 or 4 healers all the time. Rate of real damage is negative for any period of time that healing outpaces DPS. DPS heroes don’t raise or lower their DPS much, so with all those healers, they never rarely surpass the healing rate. Dogface, panzer, and very few others dial up their damage per time so dramatically that they can exceed healing capacity by enough to make a kill over their burst duration. Furthermore, their total damage rate taking both burst and non-burst periods into account surpasses the steady DPS heroes, so there is no advantage whatsoever to use a non-burst DPS hero. Until that is fixed so that steady DPS does more damage in total over the burst cycle, you will continue to see dogface and panzer in every match. Armor has nothing at all to do with it.

Yea bro, that’s why Nightingale mitigates over 50% of the damage from high ROF heroes, because she’s totally a “high armor” target.

There is no innate DPS boost to high ROF weapons, I simply stopped reading your post at that point because it’s clear you’re just pulling stuff out of your ass. There are dozens of examples of high ROF heroes who still have less sheet DPS than low/mid DPS heroes of the same power/archetype.

Oww this explains the sudden demise of Razorback, after giving everyone razorback from the razordome.