Hunters!
The February 2019 Update is OUT NOW!
App Store: http://bit.ly/HeroHuntersiOS
Google Play: http://bit.ly/Herohunters
What’s New?
New Hero
Bucket
- Bucket is a “Hired Enforcer”. She charges headfirst into the conflict to keep her Allies safe. Bucket stacks powerful shields and heals to stay in the fight, risking herself to draw attention away from her allies and recovering her own Health as long as she stays aggressive.
New Hero Skins
- See the list of New Skins in the February 2019 Update below.
Common (4) | Rare (1) |
---|---|
Cabal Caine | Lovestruck Cross |
Barnacle Cast | |
Hooligan Mauler | |
Noxious Salvatore |
Gameplay Changes
New Mission Dialogue:
- Added new Wave Transition quips: Heckler, Halloway, Ronin, Mauler, Fortress, Clyde, Panzer, Fischer, Sapphyr, Cinder, Wesson, Caine, Matador, Richter, Hivemind, Steele, Gammond, Scum, Galante, Callidus, Kobold, and Baron.
Heal Block Improvements:
- Improved the reduction to Healing from 90% to 95%.
PvP Store
- Anvil & Beck will be replacing Mauler & Clyde in the PvP Store.
Gauntlet Store
- Ronin will be replacing Flatline in the Gauntlet Store.
ROLE WARFARE: Role Specialization
Hero Changes
Click here for additional Info
Matador
Matador was very reliant on killing blows for the majority of his Skills to have maximum effect. The overall consistency of his Self Healing/Shielding has been greatly improved; Bull Rush always Heals, and Lead the Charge applies a shield whenever cover is broken. *Matador will still feel powerful in campaign missions, but now some of his strength will be more useful in the average PvP situation and in other Hero on Hero conflicts.
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Improved Bull Rush:
- Self Heal is always triggered.
- Reduced Self Heal.
- Adjusted Elemental Damage growth & scaling.
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Improved Rally Cry:
- Improved Heal Over Time.
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Improved Lead the Charge:
- Shield is also triggered whenever cover is demolished.
- Improved Duration; 10 seconds > 16 seconds
-
Reworked Rending Blades:
- Critically hitting an enemy allows the next 10 shots to ignore enemy Armor.
Keel
Minor improvements to the strength of Keel’s Passive skills. While Scavenger was a very powerful Heal it was extremely uncommon for its full potential to be utilized. We’ve lowered the maximum potential of the Healing over Time, but increased the strength of each charge; it will take fewer Cover Breaks to cap out the Healing on a single target.
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Improved Scavenge:
- Improved Heal Over Time.
- Reduced maximum charges; 10 > 5
-
Improved Ablative Armor:
- Improved Bonus Armor.
Fischer
Major improvements to Fischer’s effectiveness vs. Bosses and Bounties. We’ve made boosts to Fischer’s Skills; Grapple Dash now deals significantly more Damage, but at a greater risk to himself, Lockdown had its Damage per second increased, and Submerge also had its Damage increased.
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Improved Grapple Dash:
- Now deals Damage equal to Fischer’s remaining Health.
- Deals self-damage equal to 50% of damage dealt.
- If the target has lower Health deal a flat amount of damage instead.
-
Improved Lockdown:
- Increased Elemental Damage over Time.
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Improved Submerge:
- Increased Bonus Elemental Attack.
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Improved Wetwork:
- Activated whenever [Submerge] is triggered, no longer activated by enemy kills.
- Increased Evasion chance; 8% per Charge > 15% per Charge.
- Reduced Bonus Elemental Attack.
Yanlong
Minor reworks and Skill adjustments to reduce complexity, allow greater synergy and bring some extra value to other Skills. Dig In can now be used to repair his own Cover and instantly heal himself, and Bastion now restores Health as long as Yanlong is in Cover. These changes should help to give Yanlong a better chance when fighting in cover, and give him the opportunity to repair his cover and stretch a match out longer allowing him to build up a lot more charges of Dig In.
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Reworked Dig In:
- Now, repairs Covers.
- Now, instantly restores Health, when already active.
- Skill Charge no longer disables when at maximum charges. Charges are capped to 5, but additional activations will still Heal and Repair Cover.
- Increased Damage Resistance; 12% per Charge > 16% per Charge
- Removed Heal over Time.
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Improved Bastion:
- Whenever this Hero is in Cover he recovers Health.
- Reduced low Health Bonused Armor.
Surge
Major improvements to Surge’s Damage output and overall support for his Allies. Surge is a very popular early game due to the strength of his permanent Root and area Lift, but loses favour later on due to a lack of direct Damage. We’ve improved all of his Skills allowing them to deal more direct Damage; Surge will still bring a lot of utility for his team, but keep his Damage output competitive with other Heroes.
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Improved Gravity Well:
- Increased movement slowing area ; 3.5 > 6.0
- Increased Elemental Damage over Time.
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Improved Gravitron Surge:
- Increased Elemental Damage.
-
Improved Zero G:
- Increased Elemental Damage over Time.
-
Improved Helping Hand:
- Now applies to all other allied Heroes, was previously only 1 random ally.
- Reduced movement speed bonus; 30% > 15%
- Reduced Heal over Time.
Hideo
Minor Improvements to Hideo’s Passive Skills. These changes improve Hideo’s Bladestorm and dramatically improve his effectiveness against large numbers of extremely weak enemies.
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Improved Momentum:
- Increased max Charges; 3 > 10
- Killing an enemy reduces the cooldown of Bladestorm.
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Improved Penetrating Shot:
- Bladestorm has a chance to bounce to a nearby enemy.
Sapphyr
Minor Improvements to cooldown times of Sapphyr’s Rift Blade. A general reduction to cooldown as well as a cooldown boost during Shadow Step will increase the pressure Sapphyr can exert early game, and give her an additional lethal edge for short bursts.
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Improved Rift Blade:
- Improved Cooldown; 60 > 50
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Improved Shadow Step:
- Increased Cooldown charge Bonus; +50% > +100%
Beck
Minor Improvements to Beck’s Frag Grenade. These changes help to reduce the casting delays and travel times for her grenade and help to increase the chances of a hit.
- Improved Frag Grenade:
- Improvements to cast and trigger delays.
- Increased Projectile Speed; 18.0 > 25.0
- Increased Elemental Damage.
- Increased Elemental Damage over Time.
Mauler
- Adjusted Flash Powder:
- Reduced Duration; 5 seconds > 3 seconds
Ronin
- Adjusted Honorbound:
- Reduced Bonus Attack.
- Increased Bonus Health.
Scum
- Fixed Breathe Deep, fixed a minor tuning issue with the cooldown recovery on wave change.
Hardscope
- Fixed Hardscope, changed skill description. Boosted damage doesn’t affect BFG.