MK.2
STAT CHANGES: (Values correspond to a maxed hero)
Power: 42,986 to 51,083
Health: 2,035,792 to 2,397,467
Damage: 59,286 to 73,716
Elemental Damage: 30,571 to 40,098
Armor: 10,698 to 12,622
Elemental Armor: 4,718 to 6,013
Offensive Mod: 2,479 to 3,682
Elemental Offensive Mod: 1,813 to 2,738
Defensive Mod: 3,524 to 4,727
Elemental Defensive Mod: 1,906 to 2,831
WEAPON CHANGES:
Damage per Second: 89,857 to 113,814
Damage per Shot: 4,465 to 5,655
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: ROCKET PUNCH
Fires off a rocket propelled homing Fist at an enemy. On impact the enemy takes 129,992 Damage (was 105,461) and is Stunned for 5 seconds.
Silver Ability: M.0.A.B
Fires off a giant missile dealing 747,060 Damage (was 602,760) to all enemies within a large radius.
Gold Ability: GOING NUCLEAR
[M.0.A.B] now deals a bonus 67,748 Damage (was 53,457).
Platinum Ability: FALLOUT
After a [M.O.A.B] hits it leaves lingering Heronium Radiation in the air dealing constant 196 Damage per second to enemies that stay in the Fallout zone. The radiation lasts for 10 seconds.
DISARRAY
STAT CHANGES: (Values correspond to a maxed hero)
Power: 45,586 to 52,318
Health: 1,495,312 to 1,589,662
Damage: 68,763 to 86,045
Elemental Damage: 71,742 to 86,220
Armor: 6,082 to 7,073
Elemental Armor: 5,864 to 6,663
Offensive Mod: 2,128 to 2,544
Elemental Offensive Mod: 2,451 to 2,821
Defensive Mod: 1,665 to 1,943
Elemental Defensive Mod: 1,943 to 2,220
WEAPON CHANGES:
Damage per Second: 140,485 to 172,265
Damage per Shot: 21,546 to 26,420
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: EM SHOCKWAVE
Disarray channels [EM Shockwave] for 8 seconds towards 5 enemies and becomes immune to interrupt effects. Enemies, affected by [EM Shockwave] have reduced movement speed by 30%, skills cooldown by 20.40% and they take 49,937 Damage per second (was 40,017) for the duration of the channeling. By leveling up this ability, the cooldown percentage reduction goes up to 60%. Enemies affected by Heal Block will take additional 43,691 Damage per second (was 35,014).
Silver Ability: EM DISORDER
Target 2 enemies, dealing 373,259 Damage (was 300,012) and afflicts them with [EM Disorder] Enemies affected by [EM Disorder] are Heal Block for 100% of the healing received and their dodge chance is reduced by 30%. Lasts for 10 seconds.
Gold Ability: EM AID
Each time an enemy is affected by Disarray’s skill all allies, including Disarray receive 10% cooldown to their active skills and they get additional 160,623 Health (was 151,094) for the rest of the match.
Platinum Ability: EM PROTECTION
While channeling [EM Shockwave] Disarray cleanses all negative effects on himself and he cannot die. If he takes lethal damage while channeling he will start healing himself for 83,912 Health per second (was 75,104) and take reduced damage by 20.00% until the end of the channeling. Additionally, 10.40% Damage of the basic attack damage done by enemies afflicted by [EM Disorder] will be redirected towards their own ally with highest current health. The percentage increases up to 50% by leveling up this ability.
PHANTASMA
STAT CHANGES: (Values correspond to a maxed hero)
Power: 40,614 to 50,229
Health: 1,127,465 to 1,504,865
Damage: 82,263 to 101,133
Elemental Damage: 47,481 to 60,819
Armor: 5,661 to 7,585
Elemental Armor: 5,095 to 6,519
Offensive Mod: 3,608 to 5,180
Elemental Offensive Mod: 2,220 to 3,515
Defensive Mod: 1,573 to 2,775
Elemental Defensive Mod: 1,295 to 2,316
WEAPON CHANGES:
Damage per Second: 129,744 to 161,952
Damage per Shot: 182,738 to 228,102
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: SNIPED YA
This Hero fires a single shot at the enemy with the lowest amount of Health dealing 380,936 Damage (was 312,193.0). If the enemy was killed this way they fire off a second more powerful shot towards the enemy with the highest amount of Health dealing 689,731 Damage (was 565,238).
Silver Ability: WRIST ROCKETS
Fires missiles at the targeted enemy. Each missile deals 110,001 Damage (was 91,149) and leaves shrapnel in the wound dealing 23,813 Damage per second (was 19,473) for 10 seconds.
Platinum Ability: NEVER SEE IT COMING
While this hero is Cloaked they deal an additional 9,191 Damage (was 7,515).
ALTERA
STAT CHANGES: (Values correspond to a maxed hero)
Power: 54,367 to 55,379
Health: 2,355,112 to 2,378,700
Damage: 69,298 to 69,571
Elemental Damage: 75,836 to 79,250
Armor: 7,569 to 7,854
Elemental Armor: 8,131 to 8,333
Elemental Offensive Mod: 2,636 to 2,729
Defensive Mod: 2,081 to 2,174
Elemental Defensive Mod: 2,683 to 2,729
WEAPON CHANGES:
Damage per Second: 145,134 to 148,821
Damage per Shot: 22,963 to 23,547
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: ETHEREAL SURGE
Altera applies a stack of [Ethereal Surge] to 3 enemies. Enemies afflicted by it are Heal Blocked and for every stack of [Ethereal Surge] they take 20% additional Damage from all sources for 10 seconds. [Ethereal Surge] can stack up to 5 times and the additional damage that enemies receive from it ignores the base damage reduction that regular shields apply. Additionally when this ability is cast, Altera’s weapon deals additional 56,731 [Astral Damage] (was 54,354) with each shot for 10 seconds.
Silver Ability: SENTINEL
Altera Taunts all enemies for 8 seconds. While the Taunt is active, she reduces all sources of Damage she receives by 50%, heals herself for 102,023 Health per second (was 101,011) and continuously cleanses all negative effects that are applied on her during the duration. This ability cooldown doesn’t charge while it is active.
Gold Ability: SENTINEL’S RETRIBUTION
Altera begins each match with additional 1,530,427 Health (was 1,515,296) and [Sentinel’s Retribution] which reflects 30% of all sources of damage back towards her attackers. If [Sentinel] is active, she reflects 80% of the damage instead. Additionally, each time a shield of an allied member or her own breaks, she reduces her cooldowns of [Ethereal Surge] by 20% and [Sentinel] by 35%.
Platinum Ability: ASTRAL WARD
Each time an enemy receives Heal Block, or any other healing reduction negative effect, 3 allies with the lowest current health will receive shield that absorbs 816,176 Damage (was 808,088) and will be healed for 357,078 Health (was 353,539). The shield lasts for 12 seconds or until destroyed. The bonus doesn’t stacks but the shield and the duration are refreshed.



