Hero Buffs - 10.2

MK.2

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 42,986 to 51,083

:right_arrow:Health: 2,035,792 to 2,397,467

:right_arrow:Damage: 59,286 to 73,716

:right_arrow:Elemental Damage: 30,571 to 40,098

:right_arrow:Armor: 10,698 to 12,622

:right_arrow:Elemental Armor: 4,718 to 6,013

:right_arrow:Offensive Mod: 2,479 to 3,682

:right_arrow:Elemental Offensive Mod: 1,813 to 2,738

:right_arrow:Defensive Mod: 3,524 to 4,727

:right_arrow:Elemental Defensive Mod: 1,906 to 2,831

WEAPON CHANGES:

:right_arrow:Damage per Second: 89,857 to 113,814

:right_arrow:Damage per Shot: 4,465 to 5,655

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: ROCKET PUNCH

Fires off a rocket propelled homing Fist at an enemy. On impact the enemy takes 129,992 Damage (was 105,461) and is Stunned for 5 seconds.

Silver Ability: M.0.A.B

Fires off a giant missile dealing 747,060 Damage (was 602,760) to all enemies within a large radius.

Gold Ability: GOING NUCLEAR

[M.0.A.B] now deals a bonus 67,748 Damage (was 53,457).

Platinum Ability: FALLOUT

After a [M.O.A.B] hits it leaves lingering Heronium Radiation in the air dealing constant 196 Damage per second to enemies that stay in the Fallout zone. The radiation lasts for 10 seconds.

DISARRAY

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 45,586 to 52,318

:right_arrow:Health: 1,495,312 to 1,589,662

:right_arrow:Damage: 68,763 to 86,045

:right_arrow:Elemental Damage: 71,742 to 86,220

:right_arrow:Armor: 6,082 to 7,073

:right_arrow:Elemental Armor: 5,864 to 6,663

:right_arrow:Offensive Mod: 2,128 to 2,544

:right_arrow:Elemental Offensive Mod: 2,451 to 2,821

:right_arrow:Defensive Mod: 1,665 to 1,943

:right_arrow:Elemental Defensive Mod: 1,943 to 2,220

WEAPON CHANGES:

:right_arrow:Damage per Second: 140,485 to 172,265

:right_arrow:Damage per Shot: 21,546 to 26,420

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: EM SHOCKWAVE

Disarray channels [EM Shockwave] for 8 seconds towards 5 enemies and becomes immune to interrupt effects. Enemies, affected by [EM Shockwave] have reduced movement speed by 30%, skills cooldown by 20.40% and they take 49,937 Damage per second (was 40,017) for the duration of the channeling. By leveling up this ability, the cooldown percentage reduction goes up to 60%. Enemies affected by Heal Block will take additional 43,691 Damage per second (was 35,014).

Silver Ability: EM DISORDER

Target 2 enemies, dealing 373,259 Damage (was 300,012) and afflicts them with [EM Disorder] Enemies affected by [EM Disorder] are Heal Block for 100% of the healing received and their dodge chance is reduced by 30%. Lasts for 10 seconds.

Gold Ability: EM AID

Each time an enemy is affected by Disarray’s skill all allies, including Disarray receive 10% cooldown to their active skills and they get additional 160,623 Health (was 151,094) for the rest of the match.

Platinum Ability: EM PROTECTION

While channeling [EM Shockwave] Disarray cleanses all negative effects on himself and he cannot die. If he takes lethal damage while channeling he will start healing himself for 83,912 Health per second (was 75,104) and take reduced damage by 20.00% until the end of the channeling. Additionally, 10.40% Damage of the basic attack damage done by enemies afflicted by [EM Disorder] will be redirected towards their own ally with highest current health. The percentage increases up to 50% by leveling up this ability.

PHANTASMA

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 40,614 to 50,229

:right_arrow:Health: 1,127,465 to 1,504,865

:right_arrow:Damage: 82,263 to 101,133

:right_arrow:Elemental Damage: 47,481 to 60,819

:right_arrow:Armor: 5,661 to 7,585

:right_arrow:Elemental Armor: 5,095 to 6,519

:right_arrow:Offensive Mod: 3,608 to 5,180

:right_arrow:Elemental Offensive Mod: 2,220 to 3,515

:right_arrow:Defensive Mod: 1,573 to 2,775

:right_arrow:Elemental Defensive Mod: 1,295 to 2,316

WEAPON CHANGES:

:right_arrow:Damage per Second: 129,744 to 161,952

:right_arrow:Damage per Shot: 182,738 to 228,102

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: SNIPED YA

This Hero fires a single shot at the enemy with the lowest amount of Health dealing 380,936 Damage (was 312,193.0). If the enemy was killed this way they fire off a second more powerful shot towards the enemy with the highest amount of Health dealing 689,731 Damage (was 565,238).

Silver Ability: WRIST ROCKETS

Fires missiles at the targeted enemy. Each missile deals 110,001 Damage (was 91,149) and leaves shrapnel in the wound dealing 23,813 Damage per second (was 19,473) for 10 seconds.

Platinum Ability: NEVER SEE IT COMING

While this hero is Cloaked they deal an additional 9,191 Damage (was 7,515).

ALTERA

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 54,367 to 55,379

:right_arrow:Health: 2,355,112 to 2,378,700

:right_arrow:Damage: 69,298 to 69,571

:right_arrow:Elemental Damage: 75,836 to 79,250

:right_arrow:Armor: 7,569 to 7,854

:right_arrow:Elemental Armor: 8,131 to 8,333

:right_arrow:Elemental Offensive Mod: 2,636 to 2,729

:right_arrow:Defensive Mod: 2,081 to 2,174

:right_arrow:Elemental Defensive Mod: 2,683 to 2,729

WEAPON CHANGES:

:right_arrow:Damage per Second: 145,134 to 148,821

:right_arrow:Damage per Shot: 22,963 to 23,547

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: ETHEREAL SURGE

Altera applies a stack of [Ethereal Surge] to 3 enemies. Enemies afflicted by it are Heal Blocked and for every stack of [Ethereal Surge] they take 20% additional Damage from all sources for 10 seconds. [Ethereal Surge] can stack up to 5 times and the additional damage that enemies receive from it ignores the base damage reduction that regular shields apply. Additionally when this ability is cast, Altera’s weapon deals additional 56,731 [Astral Damage] (was 54,354) with each shot for 10 seconds.

Silver Ability: SENTINEL

Altera Taunts all enemies for 8 seconds. While the Taunt is active, she reduces all sources of Damage she receives by 50%, heals herself for 102,023 Health per second (was 101,011) and continuously cleanses all negative effects that are applied on her during the duration. This ability cooldown doesn’t charge while it is active.

Gold Ability: SENTINEL’S RETRIBUTION

Altera begins each match with additional 1,530,427 Health (was 1,515,296) and [Sentinel’s Retribution] which reflects 30% of all sources of damage back towards her attackers. If [Sentinel] is active, she reflects 80% of the damage instead. Additionally, each time a shield of an allied member or her own breaks, she reduces her cooldowns of [Ethereal Surge] by 20% and [Sentinel] by 35%.

Platinum Ability: ASTRAL WARD

Each time an enemy receives Heal Block, or any other healing reduction negative effect, 3 allies with the lowest current health will receive shield that absorbs 816,176 Damage (was 808,088) and will be healed for 357,078 Health (was 353,539). The shield lasts for 12 seconds or until destroyed. The bonus doesn’t stacks but the shield and the duration are refreshed.