Hero Buffs 10.4

KOBOLD

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 32,217 to 52,234

:right_arrow:Health: 1,418,725 to 2,126,350

:right_arrow:Damage: 33,575 to 72,620

:right_arrow:Elemental Damage: 30,710 to 65,249

:right_arrow:Armor: 4,055 to 5,239

:right_arrow:Elemental Armor: 6,979 to 11,771

:right_arrow:Offensive Mod: 1,203 to 2,405

:right_arrow:Elemental Offensive Mod: 1,203 to 2,405

:right_arrow:Defensive Mod: 740 to 1,480

:right_arrow:Elemental Defensive Mod: 3,423 to 6,845

WEAPON CHANGES:

:right_arrow:Damage per Second: 64,285 to 137,869

:right_arrow:Damage per Shot: 12,128 to 26,012

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: CHEM SHIELD

Shields all allied Heroes, absorbing 627,768 Damage (was 429,633). Each shield lasts 20 seconds or until destroyed.

Silver Ability: COLLAPSE

Restores 279,106 Health (was 190,653) for all allied Heroes and depletes any active [Chem Shields] If at least one [Chem Shield] was depleted, each allied Hero recovers additional Health equal to 20% of the remaining Health of each shield.

Gold Ability: CORROSIVE SHIELDS

All shields provided by this Hero damage its attackers, reflecting 15% of the absorbed Damage back onto their attackers. Whenever a shield provided by this Hero is depleted before it expires, deal 169,909 Damage (was 82,715) to a nearby enemy.

Platinum Ability: RESISTANT MATERIALS

Whenever this Hero has a shield, all allied Heroes gain 1,125 (was 708) Armor and recover 17,919 Health per second (was 12,258).

YEAGER

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 41,796 to 54,546

:right_arrow:Health: 1,320,262 to 1,854,912

:right_arrow:Damage: 64,583 to 87,893

:right_arrow:Elemental Damage: 58,006 to 75,155

:right_arrow:Armor: 6,390 to 8,610

:right_arrow:Elemental Armor: 6,375 to 8,836

:right_arrow:Offensive Mod: 2,590 to 4,533

:right_arrow:Elemental Offensive Mod: 2,313 to 3,978

:right_arrow:Defensive Mod: 1,943 to 3,330

:right_arrow:Elemental Defensive Mod: 2,405 to 4,163

WEAPON CHANGES:

:right_arrow:Damage per Second: 122,589 to 163,048

:right_arrow:Damage per Shot: 21,246 to 28,257

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: SOUND BARRIER

Shields himself, absorbing 1,170,310 Damage (was 837,224). While [Sound Barrier] is active, this Hero moves 40% faster, and recovers cooldown 50% faster. The shield lasts 20 seconds or until destroyed.

Silver Ability: ARCHANGEL

This Hero gains [Archangel] boosting his weapon for 18 seconds. Equips a powerful beam laser which replaces his primary weapon, dealing 38,810 Attack Damage per second (was 30,235).

Gold Ability: SONIC BOOM

Whenever [Sound Barrier] is destroyed, this Hero deals 380,543 Damage (was 284,459) to all enemies on the battlefield with a 30% to Stun each target.

Platinum Ability: MACH TEN

Whenever [Sound Barrier] is used, this Hero gains charges of [Mach Ten] boosting his weapon damage. Each charge provides 7,115 Attack Damage (was 5,538), up to a maximum of 10 Whenever [Sound Barrier] is not active, charges of [Mach Ten] will deplete slowly over time.

REVENANT

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 42,547 to 55,088

:right_arrow:Health: 1,968,042 to 2,600,187

:right_arrow:Damage: 53,153 to 73,133

:right_arrow:Elemental Damage: 34,799 to 46,708

:right_arrow:Armor: 10,017 to 13,524

:right_arrow:Elemental Armor: 6,138 to 8,275

:right_arrow:Offensive Mod: 2,128 to 3,793

:right_arrow:Elemental Offensive Mod: 1,480 to 2,636

:right_arrow:Defensive Mod: 2,757 to 4,949

:right_arrow:Elemental Defensive Mod: 1,943 to 3,469

WEAPON CHANGES:

:right_arrow:Damage per Second: 87,952 to 119,841

:right_arrow:Damage per Shot: 23,329 to 31,787

ABILITY CHANGES:

(Values correspond to a maxed hero)

Silver Ability: HYPNOTIC TRANCE

Hypnotizes the closest row of living Heroes dealing 45,614 Damage per second (was 34,474) and Disorienting them for 15 seconds.

Platinum Ability: EERIE PRESENCE

Basic Attacks have a 8% chance to Haunt targets as well as Taunting them for 10 seconds. Haunted enemies now additionally receive 30,035 Damage (was 21,860.00) from Revenant and take 38,819 Damage per second (was 28,959).

FLATLINE

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 41,608 to 55,394

:right_arrow:Health: 1,390,700 to 1,642,300

:right_arrow:Damage: 68,308 to 102,148

:right_arrow:Elemental Damage: 53,630 to 78,403

:right_arrow:Armor: 5,376 to 7,569

:right_arrow:Elemental Armor: 6,131 to 8,865

:right_arrow:Offensive Mod: 2,775 to 3,931

:right_arrow:Elemental Offensive Mod: 2,313 to 3,284

:right_arrow:Defensive Mod: 1,480 to 2,081

:right_arrow:Elemental Defensive Mod: 2,035 to 2,914

WEAPON CHANGES:

:right_arrow:Damage per Second: 121,938 to 180,551

:right_arrow:Damage per Shot: 55,678 to 82,443

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: CLEAR!

This Hero deals 7% Damage from her total health to herself and a random fallen allied Hero is Revived with 1,169,297 Health (was 1,000,347). If no allies are currently dead, restore 876,732 Health (was 750,051) to the allied Hero with the lowest remaining Health instead.

Silver Ability: TASER

Continuously electrocute the targeted enemy dealing 145,236 Damage per second (was 100,644), and Stunning the target. Lasts up to 6 seconds, or until canceled.

Gold Ability: STAY WITH ΜΕ

Whenever an allied Hero takes lethal damage, transfer 50% of this Hero’s remaining Health to the allied Hero to prevent them from dying. Then, both Heroes recover 69,628 Health per second (was 59,564) for 10 seconds. [Stay With Me] can only be active on one allied Hero at a time. If an allied Hero is already recovering Health all other allies are susceptible to death.

Platinum Ability: AMPERAGE

Whenever an allied Hero is killed reduce the cooldown of [Clear!] by 35%. For each fallen allied Hero, improve this Hero’s weapon by 14,414 Attack Damage (was 9,955) and provide this Hero 293,974 Health (was 250,321).