Hero Buffs - 9.7

PHALANX

STAT CHANGES:
(Values correspond to a maxed hero)

Power: 32,554 to 49,873

Health: 1,653,925 to 1,966,387

Damage: 27,220 to 60,827

Elemental Damage: 22,938 to 78,642

Armor: 8,018 to 8,018

Elemental Armor: 4,907 to 6,073

Offensive Mod: 836 to 2,220

Elemental Offensive Mod: 740 to 2,590

Defensive Mod: 836 to 2,960

Elemental Defensive Mod: 1,943 to 2,775

WEAPON CHANGES:
Rate of Fire (per sec):
3.16 to 3.3

Reload Time: 1.5 to 1.25

Damage to Cover: 150.32 to 143.94

Damage per Second: 50,158 to 139,469

Damage per Shot: 15,872 to 42,262

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Mag Shield

Deploy a personal shield, blocking 50% of incoming Damage absorbing up to 1,262,204 Damage (was 736,755).

The shield lasts until destroyed

Silver Ability: Plasma Pulse

Fires super-heated plasma towards the targeted enemy hitting any enemies caught in its path, dealing 1,062,278 Damage (was 321,749) and demolishing enemy cover.

Gold Ability: Team Mag Shield

Activates [Team Mag Shield] at the start of the mission, shielding all allied Heroes.
Each shield blocks 40% of incoming Damage, absorbing up to 618,134 Damage (was 276,307).

Each [Team Mag Shield] is refreshed if it is still active when a wave finishes.

Each shield lasts until destroyed.

Platinum Ability: Power Play

All allied heroes gain 2,459 Attack Damage per second and 333,720 Health (was 144,576) while all other allies remain alive.

STEELE

STAT CHANGES:
(Values correspond to a maxed hero)

Power: 32,352 to 49,448

Health: 1,223,175 to 1,934,937

Damage: 54,231 to 72,193

Elemental Damage: 19,806 to 56,656

Armor: 6,287 to 8,907

Elemental Armor: 4,648 to 8,232

Offensive Mod: 2,035 to 2,313

Elemental Offensive Mod: 463 to 1,943

Defensive Mod: 2,220 to 2,405

Elemental Defensive Mod: 1,758 to 3,145

WEAPON CHANGES:

Rate of Fire (per sec): 4.26 to 4.46

Ammo Capacity: 24 to 30

Damage to Cover: 82.16 to 78.48

Damage per Second: 74,037 to 128,849

Damage per Shot: 17,379 to 28,889

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Open Fire

Power up his weapon to boost this hero’s attack and increase his ammo capacity. Improves his weapon damage by 11,211 Attack Damage (was 3,509), magazine capacity by 76 and fire rates by 50%.

Lasts until next reload

Silver Ability: Bullet Storm

Fires a storm of bullets Silencing, Rooting and dealing 105,096 Damage per second (was 41,266) to each enemy in the targeted area.
Lasts up to 6 seconds, or until cancelled

Gold Ability: Commanding Presence

If this hero has not taken damage for 6 seconds he shields himself, absorbing 1,102,482 Damage (was 369346). If the shield has not been damaged for 10 seconds it will be refreshed.

While [Commanding Presence] is active, improve this Hero’s weapon damage by 15% Attack Damage.

Platinum Ability: Suppressing Fire

This hero gains 14,201 critical bonus (was 10842).

Whenever an enemy is damaged by this Hero they have a 6% chance to gain a charge of [Suppressing Fire] for 6 seconds. Each charge reduces Damage dealt by 5%, up to a maximum of 10 charges.

PARIAH

STAT CHANGES:
(Values correspond to a maxed hero)

Power: 37,390 to 49,372

Health: 1,730,500 to 2,094,237

Damage: 44,016 to 68,164

Elemental Damage: 23,510 to 47,957

Armor: 8,076 to 8,713

Elemental Armor: 8,383 to 10,117

*Offensive Mod: 1,480 to 1,943

Elemental Offensive Mod: 1,619 to 2,266*

Defensive Mod: 2,313 to 3,053

Elemental Defensive Mod: 2,960 to 3,515

WEAPON CHANGES:

Rate of Fire (per sec): 6.53 to 7.29
Reload Time: 1.75 to 1.25

Damage to Cover: 191.42 to 171.47

Damage per Second: 67,526 to 116,121

Damage per Shot: 10,340 to 15,928

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Cocoon

Pariah wraps herself in a [Cocoon] of flesh and recovers 1,050,930 Health per second (was 436,436) for 3 seconds. While recovering this hero cannot be damaged or perform any other actions.

Once emerged from the [Cocoon] she gains a charge of [Frenzied] and deals additional 10% Attack Damage for each charge of [Frenzied] until the end of the mission.

Silver Ability: Mind Flayer

Mentally attacks the enemy dealing an immediate 540,037 Elemental Damage (was 141,814) and causes any Healing applied to this target to be turned into [Elemental Damage] for 5 seconds.

Gold Ability: Contagion

Enemies damaged by [Mind Flayer] have a 50% chance to also deal 374,780 Elemental Damage (was 73,877) to any ally in the immediate area.

Platinum Ability: Lurker

Whenever an enemy is damaged by [Contagion] Pariah gains [Cloaked] for 5 seconds.

While this hero is [Cloaked] they gain 87,328 Attack Damage (was 22165).