PARIAH
STAT CHANGES: (Values correspond to a maxed hero)
Power: 49,372 to 55,073
Health: 2,094,237 to 2,404,020
Damage: 68,164 to 74,713
Elemental Damage: 47,957 to 54,436
Armor: 8,713 to 10,074
Elemental Armor: 10,117 to 11,477
Offensive Mod: 1,943 to 2,488
Elemental Offensive Mod: 2,266 to 2,895
Defensive Mod: 3,053 to 3,904
Elemental Defensive Mod: 3,515 to 4,486
WEAPON CHANGES:
Damage per Second: 116,121 to 129,149
Damage per Shot: 15,928 to 17,715
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: COCOON
Pariah wraps herself in a Cocoon of flesh and recovers 1,205,821 Health per second (was 1,050,930) for 5 seconds. While recovering, this Hero cannot be damaged or perform any actions.
Once emerged from the Cocoon she gains a charge of Frenzied and deals additional Attack Damage for each charge of Frenzied. Each charge lasts until the end of the mission.
Silver Ability: MIND FLAYER
Pariah mentally attacks the enemy dealing 611,303 Elemental Damage (was 540,037) and causes any Healing applied to the target to be turned into Elemental Damage for 5 seconds.
Gold Ability: CONTAGION
Enemies damaged by Mind Flayer have a 50% chance to also deal 423,371 Elemental Damage (was 374,780) to any ally (of the enemy) in the immediate area.
Platinum Ability: LURKER
Whenever an enemy is damaged by Contagion, Pariah becomes Cloaked for 5 seconds.
While this Hero is Cloaked by any means, they gain 98,990 increased Elemental Attack Damage (was 87,328).
SHIVS
STAT CHANGES: (Values correspond to a maxed hero)
Power: 41,943 to 51,842
Health: 1,361,300 to 1,521,695
Damage: 72,073 to 99,816
Elemental Damage: 50,507 to 67,234
Armor: 6,082 to 7,643
Elemental Armor: 5,332 to 6,826
Critical Damage: 205% to 204%
El. Crit Dmg: 206% to 205%
Offensive Mod: 2,405 to 3,099
Elemental Offensive Mod: 1,850 to 2,359
Defensive Mod: 1,665 to 2,128
Elemental Defensive Mod: 1,758 to 2,239
WEAPON CHANGES:
Damage per Second: 122,580 to 167,050
Damage per Pallet: 25,326 to 34,514
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: SHIV
Stabs the targeted enemy with a knife dealing 393,828 Damage (was 300,000) and 46,144 Damage per second (was 35,000). This effect lasts until the enemy dies.
Silver Ability: TWIST THE BLADE
Jumps to the target and delivers a swift strike that has a Disorienting effect that lasts for 10 seconds.
If the target has a charge of [Shiv] active, [Twist the Blade] will also deal 59,147 Damage per second (was 45,000). This effect lasts until the enemy dies.
Gold Ability: PRISON RIOT
Whenever Shivs kills an enemy, she gains a 50% faster reload speed and deals 66,760 extra Damage (was 50,000) for 15 seconds.
If Shank is present, he also gains these bonuses.
Platinum Ability: PARTNER IN CRIME
This Hero gains 45,206 Attack Damage (was 35,000).
If Shank is present, he also gains these bonuses.
MAGNUS
STAT CHANGES: (Values correspond to a maxed hero)
Power: 40,296 to 51,302
Health: 1,470,000 to 1,768,775
Damage: 32,433 to 42,668
Elemental Damage: 66,554 to 93,616
Armor: 6,789 to 9,144
Elemental Armor: 8,397 to 11,651
Offensive Mod: 925 to 1,277
Elemental Offensive Mod: 3,700 to 5,106
Defensive Mod: 1,850 to 2,553
Elemental Defensive Mod: 2,775 to 3,830
WEAPON CHANGES:
Damage per Second: 98,987 to 136,284
Damage per Shot: 115,100 to 158,469
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: OCEAN’S POWER
Magnus powers up his weapon for the next six shots. The next six shots deal 56,002 bonus Elemental Damage (was 40,000). If two shots hit the same target, the target receives 112,002 extra Elemental Damage (was 80,000) and is Stunned for 4 seconds.
For every shot hit, this Hero gains three stacks of Ocean’s Blessing.
Silver Ability: OCEAN’S POISON
Magnus launches a charged shot in a large target area. Targets caught in the blast receive 149,877 Elemental Damage per second (was 107,053) and are Rooted and Stunned for 5 seconds.
For every target hit, Magnus gains five stacks of Ocean’s Blessing.
Gold Ability: OCEAN’S BLESSING
If an ally Hero is below 50% health, Magnus consumes a stack of Ocean’s Blessing to heal that Hero for 201,457 Health (was 168,742). This ability can only trigger once per Hero, every 0.5 seconds.
SCUM
STAT CHANGES: (Values correspond to a maxed hero)
Power: 37,845 to 50,472
Health: 1,487,775 to 1,896,624
Damage: 37,967 to 59,138
Elemental Damage: 44,358 to 71,733
Armor: 7,414 to 9,412
Elemental Armor: 8,023 to 9,642
Offensive Mod: 1,295 to 1,943
Elemental Offensive Mod: 1,758 to 2,636
Defensive Mod: 2,498 to 3,746
Elemental Defensive Mod: 2,313 to 3,469
WEAPON CHANGES:
Damage per Second: 82,325 to 130,871
Damage per Shot: 14,968 to 23,794
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: EXTERMINATE
Douses an enemy in chemicals dealing 63,301 Biochem Damage per second (was 40,002) over 8 seconds. Afflicted enemies have a 30% chance to create a poison cloud every second. Each cloud deals 129,841 Biochem Damage per second (was 81,934) to any enemies who linger within a small area.
Each poison cloud persists for 20 seconds.
Silver Ability: FUMIGATE
A targeted enemy is covered in toxic gases, dealing 63,845 Biochem Damage per second (was 40,302) to the primary target and all nearby enemies.
The effect lasts 8 seconds.
Gold Ability: EXHUMATION
Whenever at least 1 enemy is affected by [Exterminate] or [Fumigate] this Hero recovers 37,764 Health per second (was 30,160). Whenever the afflicted enemy is killed this Hero recovers 438,662 Health (was 350,064).
Platinum Ability: BREATH DEEP
This Hero constantly recovers 37,764 Health per second (was 30,160), taking damage will temporarily pause the healing effect.
At the end of each wave, this Hero reduces the cooldown of [Exterminate] and [Fumigate] by 25%.



