PROPHET
STAT CHANGES:
(Values correspond to a maxed hero)
Power changed from 38,279 to 43,305
Health changed from 1,034,475 to 1,293,600
Damage changed from 67,535 to 78,555
Elemental Damage changed from 53,621 to 64,534
Critical Chance changed from 15% to 25%
Offensive Mod changed from 3052.5 to 3515
Elemental Offensive Mod changed from 2497.5 to 3052.5
WEAPON CHANGES:
Damage Per Shot changed from 121,156 to 143,089
Damage per Second changed from 121,156 to 143,089
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Phantom Shot
No changes to ability stats;
Silver Ability: AMP UP
Powers up his rifle, this Hero gains a charge of [Amp Up].
Each charge of [Amp Up] improves [Phatom Shot] damage by 300,000 Elemental Damage (was 203,933) and his weapon damage by 45,000 Elemental Attack Damage (was 30,593) to a maximum of 4 charges (was 6).
Using [Phantom Shot] depletes all charges of [Amp Up].
Gold Ability: Coordination
Designates a target, improving allied Heroes’ attacks against the targeted enemy by 20% Damage (was 10%).
Whenever this Hero critically hits the target he deals 125,000 Damage (was 54,221).
Platinum Ability: Spectre
Whenever this Hero kills an enemy, he gains 500,000 Health (was 150,000) for 60 seconds (was 10 seconds).
If both [Amp UP] and [Spectre] are active, killing an enemy provides an extra charge of [Amp UP].
Ruby Ability: Supported
No changes in ability stats;
ADDITIONAL CHANGES:
Changes to Bronze Ability: Phantom Shot
- Reduced the casting time of “Phantom Shot” by 16%;
Changes to Silver Ability: Amp Up
- Reduced the casting time of “Amp Up” by 8%
Changes to Gold Ability: Coordination
- Increased the “Coordination” duration on an enemy from 0.5 to 10 seconds;
- Made the “Coordination” designating damage buff to include Prophet as well;
KUNOICHI
STAT CHANGES:
(Values correspond to a maxed hero)
Power changed from 34,229 to 41,579
Health changed from 539,450 to 1,286,100
Damage changed from 72,620 to 74,261
Elemental Damage changed from 54,755 to 61,703
Armor changed from 4,100 to 4,807
Elemental Armor changed from 3,065 to 3,598
Elemental Offensive Mod changed from 1665 to 2220
Defensive Mod changed from 1110 to 1295
Elemental Defensive Mod changed from 1017.5 to 1202.5
WEAPON CHANGES:
- Damage per Second changed from 127,375 to 135,964
- Damage per Pallet changed from 25,073 to 26,764
- Damage to Cover changed from 35.43 to 73.82
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Flurry of Knives
Strikes the targeted enemy with a flurry of Kunais, dealing 217,670 Damage (was 213,141) up to 3 times.
If the targeted enemy is hit by all 3 Kunais, Stuns them for 8 seconds.
Silver Ability: Full Offense
Boosts offense, but leaves this Hero vulnerable to attack. Improves this Hero’s weapon damage by 29,999 Attack Damage (was 23,259) for 12 seconds but, this Hero receives 5% more Damage (was 30%) from incoming enemy attacks.
Gold Ability: Honorless
This Hero’s attacks deal an additional 40,000 Damage (was 29,514) to Rooted, Stunned, and Lifted enemies.
Platinum Ability: Eager Disciple
Each killing blow restores 50,000 Health per second (was 15,581) for 20 seconds (was 4 seconds).
If Odachi is present, he also recovers Health.
Ruby Ability: Doing Damage
The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a 33,602 Elemental Attack Damage bonus (was 29,920), as well as a 30% Skill Charge bonus for their Bronze Skill.
ADDITIONAL CHANGES:
Changes to Bronze Ability: Flurry of Knives
- Decreased the charged time of “Flurry of Knives” by 40%;
- Increased the CD gained from an attack of “Flurry of Knives” by 45.45%
Changes to Silver Ability: Full Offense
- Increased the AI chance of casting “Full Offense” by 33%;
MAGNUS
STAT CHANGES:
(Values correspond to a maxed hero)
Power changed from 35,501 to 40,296
Health changed from 1,101,462 to 1,470,000
Damage changed from 30,502 to 32,433
Elemental Damage changed from 64,126 to 66,554
Armor changed from 4,293 to 6,789
Elemental Armor changed from 7,987 to 8,397
Critical Chance changed from 4% to 5%
Offensive Mod changed from 832.5 to 925
Elemental Offensive Mod changed from 3570.5 to 3700
Defensive Mod changed from 1572.5 to 1850
WEAPON CHANGES:
- Damage per Second changed from 94,628 to 98,987
- Damage per Shot changed from 110,033 to 115,100
- Damage to Cover changed from 145.35 to 174.42
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Ocean’s Power
Powers up his weapon for the next 6 shots. The next 6 shots deal bonus 40,000 Elemental Damage (was 20,637). If 2 shots hit the same target, the target receives bonus 80,000 Elemental Damage (was 42,817) and is Stunned for 4 Seconds.
For every shot hit this Hero gains 3 stacks of [Ocean’s Blessing].
Silver Ability: Ocean’s Poison
Launches a charged shot in a large target area. Targets caught in the blast receive 107,053 Elemental Damage per second (was 103,211) and are Rooted and Stunned for 5 Seconds.
For every Hero hit this Hero gains 5 stacks of [Ocean’s Blessing]
Gold Ability: Ocean’s Blessing
If an Ally Hero is below 50% health, this Hero consumes a stack of [Ocean’s Blessing] to heal that Hero for 168,742 (was 128,387). This ability can only trigger once per Hero every 0.5 Seconds
Platinum Ability: Ocean’s Growth
Every time this Hero hits a basic attack on an enemy this hero gains 1 stack of [Ocean’s Blessing], additionally he now starts with 10 stacks (was 6) of [Ocean’s Blessing]
Ruby Ability: Initiator
No changes to ability stats;
ADDITIONAL CHANGES:
Changes to Bronze Ability: Ocean’s Power
- Increased the AI chance of casting “Ocean’s Power” by 33%;
- Decreased the Cast Duration of “Ocean’s Power” by 25%;
Changes to Silver Ability: Ocean’s Poison
- Increased the area of effect of “Ocean’s Poison” by 12.5%;
- Decreased the Cooldown duration of “Ocean’s Poison” to 13 sec;
- Increased the AI chance of casting “Ocean’s Poison” by 33%;
- Increased the projectile speed of “Ocean’s Poison” by 36%;
- Decreased the Overall charge Time of “Ocean’s Poison” by 21%;
BUG FIXES:
- Fixed Magnus’s “Ocean’s Power” ability description (all languages but English) where it was saying “Ocean’s Growth” but it should have been “Ocean’s Blessing”;
- Fixed Magnus’s “Ocean’s Growth” ability description (all languages but English) where it was saying “Ocean’s Growth” but it should have been “Ocean’s Blessing”;
- Fixed Magnus’s “Ocean’s Poison” ability description (all languages but English) where it was saying “Ocean’s Growth” but it should have been “Ocean’s Blessing”
- Fixed Magnus’s “Ocean’s Power” ability description (all languages but English) where it was saying “Ocean’s Growth” but it should have been “Ocean’s Blessing”;
- Fixed “Ocean’s Power” ability description damage value for the second shot to show the accurate number;
- Fixed Magnus’s “Ocean’s Poison” ability description to reflect the actual behavior of the skill;