HECKLER
(Values correspond to a maxed hero)
STAT CHANGES:
Power changed from 35,841 to 41,714
Health changed from 949,000 to 1,318,225
Damage changed from 63,257 to 70,947
Elemental Damage changed from 46,961 to 55,836
Armor changed from 6,105 to 6,789
Elemental Armor changed from 3,986 to 4,396
Offensive Mod changed from 2035 to 2220
Elemental Offensive Mod changed from 1665 to 1942.5
WEAPON CHANGES:
Damage to Cover: changed from 45.68 to 70.6
Damage per Second: changed from 110,218 to 126,783
Damage per Shot: changed from 18,307 to 21,060
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Overclock
Overcharges himself to boost his attack. Deals 100,185 Damage (was 189,800) to himself and gains [Overclock] for 10 seconds.
While [Overclock] is active, boosts his weapon damage by 18,237 Attack Damage (was 16,314) and 16,765 Elemental Attack Damage (was 7,814).
Silver Ability: Homing Precision
Fires a barrage of 10 micro-missiles that automatically targets the enemy with the lowest remaining Health, each shot deals 86,933 Elemental Damage (was 73,621) to the targeted enemy.
Gold Ability: Hammer Rounds
Whenever this Hero damages an enemy, he has a 5% chance to deal an additional 100,016 Damage (was 47,712) and Stun the target for 3 seconds (was 1 second).
While [Overclock] is active, the chance is improved to a 20% chance.
Platinum Ability: Rally
Whenever an allied Hero drops below 50% Health, this Hero recovers 100,795 Health per second (was 73,103 Health per Second) for 3 seconds.
Ruby Ability: Doing Damage
The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a 30,492 Elemental Attack Damage bonus (was 25,788), as well as a 30% Skill Charge bonus for their Bronze Skill.
ADDITIONAL CHANGES:
Changes to Bronze Ability: Overclock
- Increased the AI chance of casting “Overclock” by 25%;
- Decreased the Charge time of “Overclock” by 20%;
- Decreased the Cast Duration of “Overclock” by 21.86%;
Changes to Silver Ability: Homing Precision
- Increased the AI chance of casting “Homing Precision” by 25%;
- Decreased the Cooldown duration of “Homing Precision” to 22 seconds;
FLATLINE
(Values correspond to a maxed hero)
STAT CHANGES:
Power changed from 29,677 to 41,608
Health changed from 831,400 to 1,390,700
Damage changed from 39,390 to 68,308
Elemental Damage changed from 36,426 to 53,630
Armor changed from 4,488 to 5,376
Offensive Mod changed from 1818.75 to 2775
Elemental Offensive Mod changed from 1757.5 to 2312.5
Defensive Mod changed from 925 to 1480
WEAPON CHANGES:
Damage to Cover: changed from 91.32 to 102.74
Damage per Second: changed from 75,816 to 121,938
Damage per Shot: changed from 34,619 to 55,678
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Clear!
This Hero deals 7% (was 15%) from her total health as damage to herself and a random fallen allied Hero is Revived with 1,000,347 Health (was 458,715).
If no allies are currently dead, restore 750,051 Health (was 734,071) to the allied Hero with the lowest remaining Health instead.
Silver Ability: Taser
Continuously electrocute the targeted enemy dealing 100,644 Elemental Damage per second (was 34,937), and Stunning the target.
Lasts up to 6 seconds, or until canceled.
Gold Ability: Stay With Me
Whenever an allied Hero takes lethal damage, transfer 50% of this Hero’s remaining Health to the allied Hero to prevent them from dying. Then, both Heroes recover 59,564 Health per second (was 37,192) for 10 seconds.
[Stay With me] can only be active on one allied Hero at a time. If an allied Hero is already recovering Health all other allies are susceptible to death.
Platinum Ability: Amperage
Whenever an allied Hero is killed, reduce the cooldown of [Clear!] by 35% (was 20%).
For each fallen allied Hero, improve this Hero’s weapon by 9,955 Elemental Attack Damage (was 4,645) and provide this Hero 250,321 Health (was 123,696).
.
Ruby Ability: Supported
A skilled Support Hero can’t help their team if they’re down for the count. This Hero gains 3,749 Armor bonus (was 3,278) and a 30% chance to Evade basic attacks.
ADDITIONAL CHANGES:
Changes to Bronze Ability: Clear!
- Decreased the Charge time of “Clear!” by 20%;
- Decreased the Cast Duration of “Clear!” by 21.86%;
Changes to Silver Ability: Taser
- Decreased the Cooldown duration of “Taser” to 15 sec;
BUG FIXES:
- Fixed a bug with Gold Ability: Stay With Me which caused Flatline to not recover Health from the ability;