ODACHI
STAT CHANGES:
(Values correspond to a maxed hero)
Power changed from 33,842 to 40,448
Health changed from 570,900 to 1,323,700
Armor changed from 4,260 to 5,376
Elemental Armor changed from 3,065 to 4,396
Critical Chance changed from 2% to 5%
Defensive Mod changed from 1295 to 1480
Elemental Defensive Mod changed from 1017.5 to 1480
WEAPON CHANGES:
Damage to Cover changed from 56.34 to 84.51
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Assassination
Slashes the targeted enemy for massive damage, dealing 350,004 Damage (was 276,918).
If the target was below 50% Health, they take 50,010 Elemental Damage per second (was 34,106) and are Heal Blocked for 8 seconds.
Silver Ability: Poison Caltrops
No changes to ability stats, see “Additional Changes”;
Gold Ability: Blood Pact
Each time this Hero kills an enemy he restores 100,552 Health per second (was 15,390) and reduces all incoming Damage by 30% (was 10%) for 6 seconds (was 4 seconds).
Platinum Ability: Opportunist
This Hero’s attacks and abilities deal bonus damage against weakened enemies, dealing 40,016 Damage (was 20,594) to enemies below 50% Health.
Ruby Ability: Doing Damage
No Changes;
ADDITIONAL CHANGES:
Changes to Silver Ability: Poison Caltrops
- Increased the Projectile Speed of “Poison Caltrops” by 44.44%;
- Decreased the Cooldown duration of “Poison Caltrops” to 24 seconds;
- Increased the AI chance of casting “Poison Caltrops” by 25%;
GAMMOND
(Values correspond to a maxed hero)
STAT CHANGES:
Power changed from 31,212 to 41,509
Health changed from 1,269,675 to 1,575,300
Damage changed from 43,307 to 64, 511
Elemental Damage changed from 21,164 to 38,623
Armor changed from 6,970 to 8,634
Elemental Armor changed from 4,130 to 6,131
Critical Chance changed from 3% to 8%
Offensive Mod changed from 2127.5 to 2960
Elemental Offensive Mod changed from 647.5 to 1572.5
Defensive Mod changed from 2220 to 2405
Elemental Defensive Mod changed from 1387.5 to 2035
WEAPON CHANGES:
Reload Time: changed from 3 to 2.3
Damage to Cover: changed from 165.41 to 263.16
Damage per Second: changed from 64,471 to 103,134
Damage per Shot: changed from 48,475 to 77,544
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Serve and Protect
Heals all allied Heroes for 20 seconds, restoring 35,169 Health per second (was 19,188).
If an allied Hero falls below 50% Health while [Serve and Protect] is active, a random allied Hero gains 495,529 Health (was 114,954), Taunts the enemy team for 15 seconds and for each fallen allied Hero, recovers an additional 49,804 Health per second (was 13,606).
Silver Ability: Kill Shot
Fires a powerful shot dealing 385,567 Damage (was 144,210) at the targeted enemy. If the target is damaged by [Kill Shot], reduce the cooldown of the next [Kill Shot] by 30%.
Gold Ability: Last Stand
The first time this Hero takes lethal damage, he gains [Last Stand] for 12 seconds.
While [Last Stand] is active, this Hero is Rooted and cannot be killed, his weapon gains a 30% faster fire rate (was 15%) and deals an additional 55,307 Attack Damage (was 30,649).
If an enemy dies before the effect expires, this Hero is Revived with 990,880 Health (was 256,343). If the effect expires and no enemies were killed, this Hero dies.
Platinum Ability: Sheriff
This Hero gains 396,512 Health (was 157,952).
Whenever this Hero critically hits an enemy he reduces the cooldown of [Kill Shot] by 15%. If the enemy was below 50% Health this Hero deals an additional 38,575 Damage (was 13,227).
Ruby Ability: Tanked Up
A Tank’s job in any decent Team composition is to not only soak up damage, but also clear a path for your Heroes. This Hero takes 10% reduced damage, starts the match with 630,274 additional Health (was 508,125), 4,148 additional Elemental Armor (was 3,088) and deals an additional 35,090 Damage to Cover (was 23,852).
ADDITIONAL CHANGES:
Changes to Bronze Ability: Serve and Protect
- Increased the AI chance of casting “Serve and Protect” by 25%;
Changes to Silver Ability: Kill Shot
- Increased the radius of “Kill Shot” by 40;
SPEWAGE
STAT CHANGES:
(Values correspond to a maxed hero)
Power changed from 45,979 to 46,272
Health changed from 1,299,075 to 1,340,100
Critical Chance changed from 2% to 25%
WEAPON CHANGES:
No Changes;
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Nano Toxins
Creates a cloud of toxic nano particles to cover all enemies in the target area in toxic ashes. The movement speed of the affected enemies is slowed by 55% (was 50%) for 6 seconds and they receive 150,016 Elemental Damage per second (was 100,008) .
For each enemy affected by Nano Toxins, Spewage receives additional 150,458 Health (was 125,918) for the remainder of the match.
Silver Ability: Sewage Storm
No changes to ability stats, see “Additional Changes”;
Gold Ability: Volatile Toxins
Whenever the effect of Nano Toxins ends, there is 75% chance (was 50%) for a small toxin explosion. This explosion deals 400,035 Elemental Damage (was 350,003) in a small area.
Platinum Ability: Toxic Affinity
75% (was 60%) of the damage of Spewages abilities bypass enemy shields.
Spewage receives additional 721,474 Health (was 700,921) at the start of each match.
Ruby Ability: Tactician
No changes;
ADDITIONAL CHANGES:
Changes to Bronze Ability: Nano Toxins
- Increased the AI chance of casting “Nano Toxins” by 25%;
Changes to Silver Ability: Sewage Storm
- Increased the AI chance of casting “Sewage Storm” by 25%;
Changes to Gold Ability: Volatile Toxins
- Increased the area of effect of “Volatile Toxins’ by 33.33%;