BYPASS
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 41,832 to 47,456
Health: 1,502,487 to 1,604,700
Damage: 51,143 to 56,335
Elemental Damage: 62,664 to 81,377
Armor: 6,863 to 8,138
Elemental Armor: 6,131 to 6,865
Offensive Mod: 1,573 to 1,665
Elemental Offensive Mod: 2,128 to 2,590
Defensive Mod: 1,896 to 2,266
Elemental Defensive Mod: 2,035 to 2,266
WEAPON CHANGES:
Rate of Fire (per sec): 7.76 to 8.04
Reload Time: 1.75 to 1.6
Damage to Cover: 64,43 to 62.19
Damage per Second: 113,807 to 137,732
Damage per Shot: 14,665 to 17,113
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Disorder - Damage has been increased by 22.64%
Marks 2 enemies with [Disorder] for 12 sec, causing all damage against them to deal additional 61318 Elemental Damage (was 50000).
Silver Ability: Time Dilation Field - Damage has been increased by 9.57%
Deals 383489 Damage (was 350004) in a target area and inflicts all enemies caught in it with [Time Dilation Field] for 12 seconds making all afflicted enemies to lose 11% cooldown charge per 1 second.
If [Elemental Exposure] is unlocked, each stack of Precision applied by this ability will increase the critical damage of allies including Bypass by 18061 for 15 seconds (was 16,502). This can stack up to 4 stacks regardless of the source. If a new stack is applied the duration will be refreshed.
Gold Ability: Elemental Exposure
No Changes;
Platinum Ability: Critical Exposure
Whenever Bypass lands a critical hit she gets a stack of Exposure which increases her Elemental Damage by 6468 Damage (was 5,001).
Ruby Ability: Supported
No Changes;
IREZUMI
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 41,241 to 46,991
Health: 1,171,900 to 1,194,492
Damage: 63,241 to 66,796
Elemental Armor: 5,598 to 5,864
Elemental Armor: 4,447 to 4,994
Offensive Mod: 1,943 to 1,943
Elemental Offensive Mod: 2,220 to 2,960
Elemental Defensive Mod: 1,850 to 1,943
WEAPON CHANGES:
Rate of Fire (per sec): 6.58 to 6.84
Ammo Capacity: 35 to 36
Reload Time: 2 to 1.8
Damage to Cover: 68.39 to 65.79
Damage per Second: 128,773 to 162,377
Damage per Shot: 19,570 to 23,738
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Lethal Dose - Damage has been increased by 44.15%
For each charge of [Lethal Dose] the target takes 49054 Damage per second (was 34,030).
Silver Ability: Ink Cloud - Damage has been increased by 5.39%
Tosses a flash of ink that shatters on impact, dealing 137012 Damage (was 130,003) to all enemies in the targeted area with a 65% chance to Disorientate and a 50% chance to Silence each target for 7 seconds.
Gold Ability: Toxic Ink - Damage has been increased by 42.56%
Whenever an enemy is damaged by [Ink Cloud] they gain a charge of [Lethal Dose] and take an additional 15097 Damage per second (was 10,590).
Platinum Ability: Ink Master
Whenever an enemy inflicted with [Lethal Dose] is killed this Hero improves her weapon damage by 58104 Elemental Attack Damage (was 40,074).
Ruby Ability: Supported
No Changes;
IFRIT
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 30,942 to 41,232
Health: 858,750 to 1,396,837
Damage: 41,602 to 60,472
Elemental Damage: 40,802 to 53,188
Armor: 4,488 to 6,560
Offensive Mod: 1,758 to 3,330
Elemental Offensive Mod: 1,758 to 2,960
Defensive Mod: 925 to 2,220
Elemental Defensive Mod: 2,035 to 2,498
WEAPON CHANGES:
Rate of Fire (per sec): 4.42 to 5
Reload Time: 2 to 1.75
Damage to Cover: 39.59 to 35
Damage per Second: 82,404 to 113,660
Damage per Shot: 18,643 to 22,731
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Restoration Wave - Health has been increased by 57.19%
A healing beam restores 662,612 Health (was 421,549) for the allied Hero with the lowest remaining Health. If the target ally did not use the entire Healing amount, the beam bounces to the next allied Hero, restoring Health as it bounces.
Silver Ability: Showtime - Health has been increased by 58.55%
All allied Heroes gain 99,085 Health (was 62,495) and 4213 Attack Damage per second (was 2930) for 10 seconds.
Gold Ability: Life Debt - Health has been increased by 58.54%
Whenever an allied Hero dies, this Hero gains an additional 84,517 Health (was 53,308) that lasts until the end of the mission.
Platinum Ability: Unfinished Business - Health has been increased by 57.11%
The first time an allied Hero who has not killed an enemy dies, they are Revived with 278,009 Health (was 176,957) after 15 seconds.
Ruby Ability: Supported
No Changes;
ASTRIX
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 35,432 to 40,419
Health: 892,950 to 1,021,487
Damage: 69,739 to 77,703
Elemental Damage: 46,943 to 61,402
Armor: 4,100 to 4,692
Elemental Armor: 3,893 to 4,152
Critical Chance: 3% to 2%
Offensive Mod: 3,145 to 3,330
Elemental Offensive Mod: 2,035 to 2,775
Defensive Mod: 1,110 to 1,480
Elemental Defensive Mod: 925 to 1,110
WEAPON CHANGES:
Rate of Fire (per sec): 1.25 to 1.44
Ammo Capacity: 5 to 7
Reload Time: 2 to 1.85
Damage to Cover: 140 to 121.53
Damage per Second: 116,682 to 139,105
Damage per Shot: 93,345 to 96,600
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Boomerang - Damage has been increased by 11.36%
Throws a boomerang dealing 222712 Damage (was 200,000) to the targeted enemy before returning to this Hero.
Silver Ability: Slugger Round - Damage has been increased by 11.33%
Fires a heavy shot towards the targeted enemy hitting the first enemy caught in its path, dealing 684687 Damage (was 615,000) and Stunning the enemy for 5 seconds.
Gold Ability: Wing Clip - Damage has been increased by 28.96%
Enemies damaged by [Boomerang] take an additional 263900 Damage per second (was 204,645) and become Rooted for 6 seconds.
Platinum Ability: Bird of Prey - Health has been increased by 13.30%
Whenever a [Boomerang] strikes an enemy it has a 60% chance to bounce to a nearby enemy target before returning.
Each time [Boomerang] bounces this Hero recovers 306500 Health (was 270,509) when the boomerang is recovered.
Ruby Ability: Supported
No Changes;
GALANTE
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 33,063 to 39,270
Health: 1,489,825 to 1,778,350
Damage: 24,727 to 41,932
Elemental Damage: 30,423 to 32,805
Armor: 8,679 to 9,493
Elemental Armor: 5,987 to 7,087
Offensive Mod: 648 to 2,081
Elemental Offensive Mod: 1,480 to 1,711
Defensive Mod: 2,775 to 3,284
Elemental Defensive Mod: 2,128 to 2,914
WEAPON CHANGES:
Rate of Fire (per sec): 3.2 to 4.22
Ammo Capacity: 14 to 21
Reload Time: 1 to 0.88
Damage to Cover: 93.75 to 105.26
Damage per Second: 55,150 to 74,737
Damage per Shot: 17,234 to 26,222
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Strafe - Damage has been increased by 9.26%
Fires up to 40 missiles at the targeted enemies, each missile deals 32950 Elemental Damage (was 30,158) .
This Hero gains shields whenever [Strafe] damages an enemy, absorbing 133,925 Damage (was 113,738) for each enemy damaged.
Silver Ability: Jouste - Damage has been increased by 66.14%
Charges with a Lance dealing 237952 Damage (was 143221) to the targeted enemy and dealing 132209 Damage (was 76562) to any enemies in his path.
Gold Ability: Boom Lance - Damage has been increased by 7.41%
Whenever [Jouste] damages the targeted enemy this Hero deals 55782 Damage (was 51,933) to all nearby enemies in a wide area.
Platinum Ability: Heavy Cavalry - Health has been increased by 17.76%
This Hero gains 267,869 Health (was 227,476).
Whenever this Hero has a shield, reduce all incoming Damage by 15% and gain 3903 Armor (was 3500)
Ruby Ability: Tanked Up
No Changes;