Hero Buffs 8.5 - Part 1

Hunters,

This is our biggest hero update yet. We’re rolling out major buffs to level up the balance in-game, with many heroes receiving buffs and possibly some nerfs in the future.Stay tuned for details and share your feedback.

4-CEP

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right:Power: 37,598 to 42,434

:arrow_right:Health: 1,240,937 to 1,519,900

:arrow_right:Damage: 48,456 to 55,188

:arrow_right:Elemental Damage: 44,217 to 50,361

:arrow_right:Armor: 6,435 to 7,004

:arrow_right:Elemental Armor: 8,671 to 9,599

:arrow_right:Offensive Mod: 1,850 to 2,035

:arrow_right:Elemental Offensive Mod: 1,850 to 2,035

:arrow_right:Defensive Mod: 2,313 to 2,498

:arrow_right:Elemental Defensive Mod: 2,775 to 3,145

WEAPON CHANGES:

:large_blue_diamond:Rate of Fire (per sec): 3.23 to 3.29

:large_blue_diamond:Reload Time: 1.75 to 1.6

:large_blue_diamond:Damage to Cover: 77,4 to 75,99

:large_blue_diamond:Damage per Second: 92,673 to 105,549

:large_blue_diamond:Damage per Shot: 28,690 to 32,081

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: Thermal Laser - Damage has been increased by 12.73%

New description with maxed stats:

A precision laser continuously deals 78,910 damage per second to the target enemy and reduces their Armor by 2,000.

The laser lasts 5 seconds.

Silver Ability: Surgical Strike - Damage has been increased by 12.96%

New description with maxed stats:

A massive scalpel cleaves through the targeted enemy dealing 139,762 Damage and inflicting Heal Block for 15 seconds.

If the targeted enemy is already afflicted with Heal Block they take an additional 39,693 Damage per second for 5 seconds.

Gold Ability: Symbiotic Bond - Damaged has been increased by 13.42%

Symbiotic Bond - Whenever this Hero is killed, they siphons [15%] of each allied Heroes’s remaining Health and revives themself after a 5 second delay.

Upon revive, this Hero recovers Health equal to the Health siphoned from the allies. This Hero also gains 30,149 Damage for 5 seconds.

Platinum Ability: Nano Tech - Damage increased by 12.85%

New description with maxed stats:

4-Cep implements superior nanobots to harden their exoskeleton, reducing all incoming weapons against the body by [25%]. The head is still vulnerable.

This Hero gains 26,592

Ruby Ability: Doing Damage

No Changes;

COMMANDO

STAT CHANGES:

(Values correspond to a maxed hero)

:arrow_right:Power: 35,145 to 43,524

:arrow_right:Health: 831,400 to 1,234,800

:arrow_right:Damage: 62,026 to 81,757

:arrow_right:Elemental Damage: 51,875 to 56,638

:arrow_right:Armor: 4,670 to 6,641

:arrow_right:Elemental Armor: 4,519 to 5,576

:arrow_right:Offensive Mod: 2,035 to 3,052

:arrow_right:Elemental Offensive Mod: 1,850 to 2,312

:arrow_right:Defensive Mod: 1,295 to 1,757

:arrow_right:Elemental Defensive Mod: 1,665 to 2,127

WEAPON CHANGES:

:large_blue_diamond:Damage per Second: 113,901 to 138,395

:large_blue_diamond:Damage per Shot: 24,029 to 29,197

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Overdrive - Damage increased by 31.29%

New description with maxed stats:

Powers up his weapons to boost this Hero’s attack and fire rate. Improves his weapon damage by 41,394 Attack Damage, fire rate by 30% and magazine capacity by 20 for 10 seconds.

Silver Ability: Critical Weakness - Damage increased by 28%

New description with maxed stats:

Critical Weakness - Exposes the enemy, inflicting the target with Critical Weakness for 10 seconds.

Whenever this hero damages the afflicted enemy, this Hero improves his next shot by 135,306 Critical Bonus and gains 25% Critical Chance.

Gold Ability: Adrenal Implants - Damage increased by 31.29%

New description with maxed stats:

Whenever this hero is below 65% he gains 41,394 Critical Bonus, 30% faster movement speed and 20% faster reload speed.

Platinum Ability: Micro Stims - Health increased by 44.19%

New description with maxed stats

Whenever an this Hero critically hits an enemy he recovers 33,225 Health

Micro Stims cannot activate more than once per second.

Ruby Ability: Doing Damage

No Changes;

EVEREST

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right:Power: 39,877 to 42,647

:arrow_right:Health: 1,296,885 to 1,332,575

:arrow_right:Damage: 60,690 to 67,150

:arrow_right:Elemental Damage: 57,074 to 63,353

:arrow_right:Armor: 6,290 to 6,771

:arrow_right:Elemental Armor: 4,447 to 4,857

:arrow_right:Offensive Mod: 2,220 to 2,405

:arrow_right:Elemental Offensive Mod: 1,850 to 2,035

:arrow_right:Defensive Mod: 2,136 to 2,266

:arrow_right:Elemental Defensive Mod: no changes

WEAPON CHANGES:

:large_blue_diamond:Rate of Fire (per sec): 0.91 to 1.11

:large_blue_diamond:Reload time: 1.1 to 0.9

:large_blue_diamond:Damage to Cover: 329.67 to 270.27

:large_blue_diamond:Damage per Second: 117,761 to 130,503

:large_blue_diamond:Damage per Shot: 129,408 to 117,569

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: The Hunt - Damage increased by 10.43%

Fires an arrow at a target dealing 278,273 Astral Damage and marking the target with The Hunt for 10.0 seconds.

An Enemy marked with The Hunt receives 60% more damage against them but can only be killed by this Hero.

If this Hero is killed, all remaining marks of The Hunt on Enemy Heroes are immediately lost. The Duration of this skill increases by 0.5 of a second every 10 levels

Silver Ability: The Fatality - Damage increased by 10.88%

Launches an explosive arrow dealing 168,690 Astral Damage and applying an initial charge of The Fatality to Enemy Heroes in the area. Basic attacks by this Hero against Enemy Heroes with a charge of The Fatality increase the amount of charges, to a maximum of 5 charges.

Any enemies with The Fatality will explode after 5 seconds, dealing 201,242 Astral Damage for each charge to themselves and all nearby enemies in a small area.

Gold Ability: The Focused

No changes;

Platinum Ability: The Toll- Heal increased by 2.75%

New description with maxed stats:

If this Hero kills an enemy Hero marked with The Hunt, all allies killed by that enemy Hero are revived with 800,046 Health.

Ruby Ability: Doing Damage

No Changes;

JAREK

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right:Power: 30,846 to 40,445

:arrow_right:Health: 982,162 to 1,307,275

:arrow_right:Damage: 45,158 to 74,373

:arrow_right:Elemental Damage: 31,177 to 39,038

:arrow_right:Armor: 3,533 to 5,058

:arrow_right:Elemental Armor: 3,533 to 5,058

:arrow_right:Offensive Mod: 1,757 to 3,052

:arrow_right:Elemental Offensive Mod: 1,433 to 1,480

:arrow_right:Defensive Mod: 2,127 to 2,312

:arrow_right:Elemental Defensive Mod: 1,156 to 1,757

WEAPON CHANGES:

:large_blue_diamond:Damage per Second: 76,335 to 113,411

:large_blue_diamond:Damage per Shot: 34,856 to 51,785

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Grapple Guard- Damage increased by 30.29% and stun reduced from 8 to 6 seconds

Punches the targeted enemy, dealing 281,766 Damage with a 70% to grapple the enemy and shield himself from damage, absorbing up to 574,824 Damage

If the target is Stunned they are guaranteed to be grappled.

Grapple Guard lasts up to 6 seconds or until the shield is depleted. While active, the enemy is Lifted and receives 50% of the Damage absorbed by the shield.

Silver Ability: Shatter Strike - Damage increased by 60.05% and stun reduced from 4 to 3 seconds

After a long wind-up, this Hero launches a powerful slamming attack dealing 522,666 o the targeted enemy

This skill penetrates shields and ignores enemy armor.

Gold Ability: Sweeping Strikes - Damaging an enemy with [Grapple Guard] or Shatter Strike will Stun the target for 3 seconds.

If the enemy was already Stunned they take 212,572 Damage and are Lifted for 6 instead."

Platinum Ability: Full Guard - Increased armor.

Whenever this Hero uses an active skill, he reduces incoming Damage by 10% and gains 1259 Mech Armor for 5 seconds.

Ruby Ability: Doing Damage

No Changes;

@Hey_Jay when can we see 8.5 update. Current is 8.4.1

It will be live next week, however the buffs are already up.

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