Hunters,
This is our biggest hero update yet. We’re rolling out major buffs to level up the balance in-game, with many heroes receiving buffs and possibly some nerfs in the future.Stay tuned for details and share your feedback.
4-CEP
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 37,598 to 42,434
Health: 1,240,937 to 1,519,900
Damage: 48,456 to 55,188
Elemental Damage: 44,217 to 50,361
Armor: 6,435 to 7,004
Elemental Armor: 8,671 to 9,599
Offensive Mod: 1,850 to 2,035
Elemental Offensive Mod: 1,850 to 2,035
Defensive Mod: 2,313 to 2,498
Elemental Defensive Mod: 2,775 to 3,145
WEAPON CHANGES:
Rate of Fire (per sec): 3.23 to 3.29
Reload Time: 1.75 to 1.6
Damage to Cover: 77,4 to 75,99
Damage per Second: 92,673 to 105,549
Damage per Shot: 28,690 to 32,081
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Thermal Laser - Damage has been increased by 12.73%
New description with maxed stats:
A precision laser continuously deals 78,910 damage per second to the target enemy and reduces their Armor by 2,000.
The laser lasts 5 seconds.
Silver Ability: Surgical Strike - Damage has been increased by 12.96%
New description with maxed stats:
A massive scalpel cleaves through the targeted enemy dealing 139,762 Damage and inflicting Heal Block for 15 seconds.
If the targeted enemy is already afflicted with Heal Block they take an additional 39,693 Damage per second for 5 seconds.
Gold Ability: Symbiotic Bond - Damaged has been increased by 13.42%
Symbiotic Bond - Whenever this Hero is killed, they siphons [15%] of each allied Heroes’s remaining Health and revives themself after a 5 second delay.
Upon revive, this Hero recovers Health equal to the Health siphoned from the allies. This Hero also gains 30,149 Damage for 5 seconds.
Platinum Ability: Nano Tech - Damage increased by 12.85%
New description with maxed stats:
4-Cep implements superior nanobots to harden their exoskeleton, reducing all incoming weapons against the body by [25%]. The head is still vulnerable.
This Hero gains 26,592
Ruby Ability: Doing Damage
No Changes;
COMMANDO
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 35,145 to 43,524
Health: 831,400 to 1,234,800
Damage: 62,026 to 81,757
Elemental Damage: 51,875 to 56,638
Armor: 4,670 to 6,641
Elemental Armor: 4,519 to 5,576
Offensive Mod: 2,035 to 3,052
Elemental Offensive Mod: 1,850 to 2,312
Defensive Mod: 1,295 to 1,757
Elemental Defensive Mod: 1,665 to 2,127
WEAPON CHANGES:
Damage per Second: 113,901 to 138,395
Damage per Shot: 24,029 to 29,197
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Overdrive - Damage increased by 31.29%
New description with maxed stats:
Powers up his weapons to boost this Hero’s attack and fire rate. Improves his weapon damage by 41,394 Attack Damage, fire rate by 30% and magazine capacity by 20 for 10 seconds.
Silver Ability: Critical Weakness - Damage increased by 28%
New description with maxed stats:
Critical Weakness - Exposes the enemy, inflicting the target with Critical Weakness for 10 seconds.
Whenever this hero damages the afflicted enemy, this Hero improves his next shot by 135,306 Critical Bonus and gains 25% Critical Chance.
Gold Ability: Adrenal Implants - Damage increased by 31.29%
New description with maxed stats:
Whenever this hero is below 65% he gains 41,394 Critical Bonus, 30% faster movement speed and 20% faster reload speed.
Platinum Ability: Micro Stims - Health increased by 44.19%
New description with maxed stats
Whenever an this Hero critically hits an enemy he recovers 33,225 Health
Micro Stims cannot activate more than once per second.
Ruby Ability: Doing Damage
No Changes;
EVEREST
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 39,877 to 42,647
Health: 1,296,885 to 1,332,575
Damage: 60,690 to 67,150
Elemental Damage: 57,074 to 63,353
Armor: 6,290 to 6,771
Elemental Armor: 4,447 to 4,857
Offensive Mod: 2,220 to 2,405
Elemental Offensive Mod: 1,850 to 2,035
Defensive Mod: 2,136 to 2,266
Elemental Defensive Mod: no changes
WEAPON CHANGES:
Rate of Fire (per sec): 0.91 to 1.11
Reload time: 1.1 to 0.9
Damage to Cover: 329.67 to 270.27
Damage per Second: 117,761 to 130,503
Damage per Shot: 129,408 to 117,569
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: The Hunt - Damage increased by 10.43%
Fires an arrow at a target dealing 278,273 Astral Damage and marking the target with The Hunt for 10.0 seconds.
An Enemy marked with The Hunt receives 60% more damage against them but can only be killed by this Hero.
If this Hero is killed, all remaining marks of The Hunt on Enemy Heroes are immediately lost. The Duration of this skill increases by 0.5 of a second every 10 levels
Silver Ability: The Fatality - Damage increased by 10.88%
Launches an explosive arrow dealing 168,690 Astral Damage and applying an initial charge of The Fatality to Enemy Heroes in the area. Basic attacks by this Hero against Enemy Heroes with a charge of The Fatality increase the amount of charges, to a maximum of 5 charges.
Any enemies with The Fatality will explode after 5 seconds, dealing 201,242 Astral Damage for each charge to themselves and all nearby enemies in a small area.
Gold Ability: The Focused
No changes;
Platinum Ability: The Toll- Heal increased by 2.75%
New description with maxed stats:
If this Hero kills an enemy Hero marked with The Hunt, all allies killed by that enemy Hero are revived with 800,046 Health.
Ruby Ability: Doing Damage
No Changes;
JAREK
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 30,846 to 40,445
Health: 982,162 to 1,307,275
Damage: 45,158 to 74,373
Elemental Damage: 31,177 to 39,038
Armor: 3,533 to 5,058
Elemental Armor: 3,533 to 5,058
Offensive Mod: 1,757 to 3,052
Elemental Offensive Mod: 1,433 to 1,480
Defensive Mod: 2,127 to 2,312
Elemental Defensive Mod: 1,156 to 1,757
WEAPON CHANGES:
Damage per Second: 76,335 to 113,411
Damage per Shot: 34,856 to 51,785
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Grapple Guard- Damage increased by 30.29% and stun reduced from 8 to 6 seconds
Punches the targeted enemy, dealing 281,766 Damage with a 70% to grapple the enemy and shield himself from damage, absorbing up to 574,824 Damage
If the target is Stunned they are guaranteed to be grappled.
Grapple Guard lasts up to 6 seconds or until the shield is depleted. While active, the enemy is Lifted and receives 50% of the Damage absorbed by the shield.
Silver Ability: Shatter Strike - Damage increased by 60.05% and stun reduced from 4 to 3 seconds
After a long wind-up, this Hero launches a powerful slamming attack dealing 522,666 o the targeted enemy
This skill penetrates shields and ignores enemy armor.
Gold Ability: Sweeping Strikes - Damaging an enemy with [Grapple Guard] or Shatter Strike will Stun the target for 3 seconds.
If the enemy was already Stunned they take 212,572 Damage and are Lifted for 6 instead."
Platinum Ability: Full Guard - Increased armor.
Whenever this Hero uses an active skill, he reduces incoming Damage by 10% and gains 1259 Mech Armor for 5 seconds.
Ruby Ability: Doing Damage
No Changes;