VENOM
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 38,600 to 49,059
Health: 1,156,850 to 1,649,137
Damage: 57,923 to 67,138
Elemental Damage: 49,113 to 73,710
Armor: 8,064 to 8,634
Elemental Armor: 5,598 to 7,865
Offensive Mod: 2,035 to 2,590
Elemental Offensive Mod: 2,405 to 2,775
Defensive Mod: 2,220 to 2,405
Elemental Defensive Mod: 1,850 to 2,590
WEAPON CHANGES:
Rate of Fire (per sec): 1 to 1.08
Reload Time: 1.3 to 1
Damage to Cover: 350 to 324
Damage per Second: 107,036 to 141,028
Damage per Shot: 107,036 to 130,582
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Toxic Explosion
Drops an explosion of toxic fumes over the battlefield poisoning all enemies in the targeted area. Dealing 434,746 Damage per second (was 40,291) for 12 seconds to afflicted enemies.
Silver Ability: Overwhelming Fumes
A strong stunning attack, deals 401,043 Damage per second (was 50,532) and the targeted enemy is Stunned for 7 seconds.
Gold Ability: Poison Master
All enemies damaged by this Hero have a 75% chance to release a poison cloud upon death. The clouds deals 162,077 Damage per second (was 50,537) to any enemies who linger within a small area.
Platinum Ability: Team Immunity
All allied Heroes recover 213,680 Health per second (was 29,175).
MARIANAS
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 32,414 to 49,442
Health: 1,552,737 to 1,832,375
Damage: 38,240 to 87,678
Elemental Damage: 16,365 to 45,844
Armor: 4,818 to 8,542
Elemental Armor: 7,836 to 8,534
Offensive Mod: 1,295 to 2,498
Elemental Offensive Mod: 925 to 2,128
Defensive Mod: 1,388 to 2,775
Elemental Defensive Mod: 2,960 to 2,775
WEAPON CHANGES:
Rate of Fire (per sec): 7.91 to 8.11
Reload Time: 3 to 2.75
Damage to Cover: 85 to 86
Damage per Second: 54,605 to 133,522
Damage per Shot: 6,902 to 16,463
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Tempest
Summons an electrical storm above a random enemy, dealing 280,092 per second (was 3,776) to all enemies that remain in the area of effect.
Whenever an enemy is damaged by [Tempest] they have a 40% chance to become Lifted for 4 seconds.
The Storm lasts 4 seconds.
Silver Ability: Maelstrom
Summons localized clouds above Cloaked enemy Heroes. Cloacked enemies become Marked, decloaking them. Units affected by [Maelstrom] also take an additional 50% Damage (was 35%) for 11 seconds (was 1 second).
Maelstrom has no effect on non-Cloaked enemies.
The Duration of [Maelstrom] increases by 1 second every 10 levels.
Gold Ability: Razor Wind
All enemies who are Lifted or aren’t behind cover take 256,180 Damage (was 6,131) constantly until back behind cover.
Platinum Ability: Perfect Storm
If an enemy is affected by either [Maelstrom] or [Tempest] a fierce gale blows in dealing 282,146 Damage (was 58,886) and Lifting them for 5 seconds if they are not already Lifted.
QUASARY
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 41,868 to 48,380
Health: 1,515,137 to 1,640,937
Damage: 56,499 to 67,487
Elemental Damage: 57,088 to 73,127
Armor: 7,358 to 8,064
Elemental Armor: 5,598 to 7,332
Offensive Mod: 2,498 to 2,775
Elemental Offensive Mod: 2,914 to 3,515
Defensive Mod: 2,035 to 2,220
Elemental Defensive Mod: 1,850 to 2,405
WEAPON CHANGES:
Rate of Fire (per sec): 0.67 to 0.69
Reload Time: 1.5 to 1
Damage to Cover: 373 to 362
Damage per Second: 113,587 to 140,614
Damage per Shot: 169,533 to 203,788
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Repentance
Fires an imbued arrow at an enemy, causing 383,495 Damage (was 300,000) and applying [Repetence] to the target and the closest to them enemy for 12 seconds.
When an enemy with [Repetence] takes damage from any source, 100% (was 61,5%) of the damage received is also dealt to all other enemies that have [Repetence].
All damage done by [Repetence] ignores 50% of enemy shields.
Silver Ability: Astral Enchant
Quasary augments her bow for 12 seconds (was 10), making each arrow deal an additional 251,651 Elemental Damage (was 20,000) and knock back enemies. If the enemy has [Repetence] each arrow hit will stun them for 3 seconds instead of knocking them back.
Additionally, while [Astral Enchant] is active, 100% of the damage done by Quasary’s bow will give a shield for the same amount to the 2 lowest health allies. The shield health can stack and has a duration of 15 seconds which refreshes with each stack.
Gold Ability: Righteous Presence
When Quasary or an ally acquires a shield from any source, they’ll receive [Righteous Presence] which increases their damage by 131,686 Attack Speed (was 10,467) by 25% reload speed by 25% and grants them health regeneration for 54,188 Health per second (was 50,000), as long as the shield persists.
Additionally, all bows hits caused by Quasary to enemies afflicted by [Repentence] will now heal the 2 lowest health allies for 100% (was 51%) of the damage dealt.
Platinum Ability: Divine Protection
If Quasary doesn’t take any damage for 5 seconds, she will gain a charge of [Divine Protection] that shields her for 214,333 Damage (was 200,000). This can stack up to 5 charges.
Additionally, If Quasary or any ally receives more than 50% of Quasary’s total health as damage in less than 4 seconds, they receive Divine Intervention which applies 3,248,920 Damage health shield (was 3,000,000) with a duration of 6 seconds. This effect can be triggered once every 18 seconds per hero.