HOMERUN
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 41,616 to 49,262
Health: 1,239,587 to 1,541,112
Damage: 65,565 to 83,382
Elemental Damage: 59,558 to 69,131
Armor: 6,578 to 8,064
Elemental Armor: 6,066 to 6,663
Offensive Mod: 2,729 to 2,960
Elemental Offensive Mod: 2,729 to 2,729
Defensive Mod: 1,804 to 2,220
Elemental Defensive Mod: 1,989 to 2,220
WEAPON CHANGES:
Rate of Fire (per sec): 1.5 to 1.67
Reload Time: 1.75 to 1.35
Damage to Cover: 233.33 to 209.58
Damage per Second: 125,123 to 152,513
Damage per Shot: 83,415 to 91,324
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Excuse-Me Swing
Homerun uses his trusty old bat to smash an enemy hero for 372,206 (was 321,380) Damage. When an enemy gets hit, one of the following effects will happen:
25% to apply Stun for 10 sec (was 8 sec).
25% to apply Rooted for 12 sec (was 10 sec).
30% to apply Silence for 12 sec.
20% for all of the above to take effect.
Every 50 level ups of this ability increases all durations by 1 sec.
Silver Ability: Plunked
Homerun throws explosive baseballs at his enemies, each dealing 265,861 (was 229557) Damage in a medium area.
If the target is affected by Stun, the explosion area is doubled.
If the target is affect by Rooted, the explosion damage deals 531,723 (was 459,114) Damage instead.
If the target is Silenced, the cooldown of [Plunked] is reduced by 6 sec.
The number of targets/baseballs thrown can be increased by leveling up Platinum Ability [Multi-Bagger].
Gold Ability: Batter’s Eye
Every time Homerun deals a critical strike he receives one of following buffs:
30% to receive 108,774 (was 96,925) Health per sec for 3 sec.
30% to receive 17,229 (was 13,596) Attack Damage for 10 (was 8) seconds .
30% to receive 21,226 (was 18,368) Elemental Damage for 8 (was 6) seconds.
10% to receive all of the above to take effect.
If the same buff is triggered, it does not stack, but instead it refreshes the duration.
Platinum Ability: Multi-Bagger
Homerun receives additional 15% (was 5.1%) increased Critical Hit Chance and 20% (was 5.1%) increased reloading speed.
Every 25 levels of [Multi-Bagger] increases the number of explosive baseballs thrown by [Plunked] by +1, hitting additional enemies closest to the main target.
HALO
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 32,897 to 49,395
Health: 827,300 to 1,604,012
Damage: 44,329 to 79,963
Elemental Damage: 43,802 to 73,026
Armor: 5,251 to 7,551
Elemental Armor: 3,871 to 6,382
Offensive Mod: 1,711 to 2,960
Elemental Offensive Mod: 1,943 to 2,775
Defensive Mod: 1,573 to 2,498
Elemental Defensive Mod: 1,203 to 2,313
WEAPON CHANGES:
Rate of Fire (per sec): 2.88 to 3.66
Ammo Capacity: 12 to 15
Reload Time: 1.5 to 1.2
Damage to Cover: 95 to 96
Damage per Second: 88,131 to 152,989
Damage per Shot: 30,601 to 41,800
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Protective Glow
Shields herself from damage, absorbing 1,167,495 (was 623,796) Damage.
If the shield expires before it can be depleted, all allies Heroes recovers Health equal to the remaining Health of her shield. The shield lasts 10 seconds or until destroyed
Silver Ability: Discharge
Fires a blast of electrical energy dealing 421,261 (was 259,652) Elemental Damage to the targeted enemy with a 75% chance to bounce to nearby enemies dealing 266,560 (was 164,276) each time [Discharge] bounces.
Can bounce up to 4 times.
Gold Ability: Stronger Together
The first time an allied Hero falls below 50% Health all other allied heroes recovers 364,664 (was 10,111) Health per second for 10 seconds
[Stronger Together] can only trigger once per allied hero. If an allied hero is killed, all other allied heroes regain the use of [Stronger Together].
Platinum Ability: Lightning Rod
Whenever an allied hero damages an enemy using an Ability they have a 40% chance to deal additional 61,381 (was 37,815) Elemental Damage.
SIREN
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 32,395 to 49,568
Health: 777,387 to 1,597,175
Damage: 45,962 to 73,126
Elemental Damage: 57,053 to 79,549
Armor: 4,818 to 7,825
Elemental Armor: 3,180 to 6,656
*Offensive Mod: 1,665 to 2,960
Elemental Offensive Mod: 2,220 to 3,608*
Defensive Mod: 1,388 to 2,498
Elemental Defensive Mod: 1,295 to 2,313
WEAPON CHANGES:
Rate of Fire (per sec): 4.63 to 4.71
Reload Time: 1.35 to 1.25
Damage to Cover: 75.59 to 74.31
Damage per Second: 103,015 to 152,675
Damage per Shot: 22,249 to 32,414
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Siren Song
Plays an alluring song dealing 42,482 (was 13,213) Elemental Damage per second to all enemies on the battlefield with a 40% chance each second to apply an encore of [Siren Song] to each enemy for 6 seconds.
Lasts up to 4 seconds or until canceled.
Silver Ability: Power Chord
Blasts the targeted enemy with a wave of sound, dealing 288,192 (was 185,785) Damage.
If the targeted enemy is affected by [Siren Song] it is instantly expired and reapplied.
Gold Ability: Drop It
Whenever [Siren Song] expires [Drop It] is activated. Reducing the cooldown of the next [Power Chord] by 50%, dealing 114,735 (was 83,623) Elemental Damage and silencing the affected enemies for 12 seconds.
Platinum Ability: Amplifier
Whenever an enemy affected by [Siren Song] is damaged by [Siren Song] or [Power Chord] they take an additional 217,284 (was 158,389) Damage.